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David Reid authored
This would try reading from an uninitialized buffer thereby resulting in a bad audio glitch. This does two things to fix the problem: 1) When there are no input nodes attached to an input bus, nothing is read and 0 will be returned for the frames read variable. 2) The buffer is silenced by default. This fixes a bug with ma_engine where it would glitch in the moment just after the engine is initialized and before a sound or group is attached.fa416d32