• David Reid's avatar
    Add some experimental fading APIs to the engine API. · d8aa6192
    David Reid authored
    This is a simplified and somewhat more intuitive way of handling fades.
    With these APIs, fades are applied immediately, whereas with the old
    fading APIs the fades were scheduled. The old APIs still exist, but may
    be removed.
    
    The ma_sound_set_fade_in_frames/milliseconds() API sets the fade which
    will be applied immediately. If the starting volume is negative, the
    fade will start from the current fade volume. This will also overwrite
    any existing fade that is already happening.
    
    The ma_sound_get_current_fade_volume() API allows you to retrieve the
    current volume of the fade.
    
    The fade is layered on top of the normal volume parameter. I.e. they
    are configured and applied to the signal interdependently.
    
    Currently, all fades are applied linearly.
    d8aa6192
miniaudio_engine.h 423 KB