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David Reid authored
This commit attempts to address a crackling issue in full-duplex mode. * When the capture buffer becomes over-filled it will discard some frames to prevent it from straddling the capacity of the internal buffer and causing excessive overruns. * A fix has been implemented to the function that retrieves the number of available frames in the device's internal buffer. * Low-latency shared mode (IAudioClient3) forces small buffer sizes so a change has been implemented which bypasses low-latency shared mode when a large buffer is specified.
c7a17d65