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magicseteditor
Commits
e992cf8b
Commit
e992cf8b
authored
Oct 20, 2006
by
twanvl
Browse files
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Plain Diff
Implemented NewSetWindow, added events to GalleryList
parent
a9f3c12a
Changes
17
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Showing
17 changed files
with
259 additions
and
25 deletions
+259
-25
src/data/set.cpp
src/data/set.cpp
+7
-1
src/data/set.hpp
src/data/set.hpp
+4
-2
src/data/settings.cpp
src/data/settings.cpp
+1
-1
src/data/settings.hpp
src/data/settings.hpp
+1
-1
src/data/stylesheet.cpp
src/data/stylesheet.cpp
+4
-1
src/data/stylesheet.hpp
src/data/stylesheet.hpp
+8
-1
src/gui/control/card_list.hpp
src/gui/control/card_list.hpp
+2
-2
src/gui/control/gallery_list.cpp
src/gui/control/gallery_list.cpp
+12
-2
src/gui/control/gallery_list.hpp
src/gui/control/gallery_list.hpp
+12
-0
src/gui/control/package_list.cpp
src/gui/control/package_list.cpp
+18
-0
src/gui/control/package_list.hpp
src/gui/control/package_list.hpp
+7
-1
src/gui/new_window.cpp
src/gui/new_window.cpp
+110
-0
src/gui/new_window.hpp
src/gui/new_window.hpp
+60
-0
src/gui/set/window.cpp
src/gui/set/window.cpp
+4
-5
src/gui/welcome_window.cpp
src/gui/welcome_window.cpp
+2
-5
src/main.cpp
src/main.cpp
+5
-3
src/util/window_id.hpp
src/util/window_id.hpp
+2
-0
No files found.
src/data/set.cpp
View file @
e992cf8b
...
@@ -8,17 +8,23 @@
...
@@ -8,17 +8,23 @@
#include <data/set.hpp>
#include <data/set.hpp>
#include <data/game.hpp>
#include <data/game.hpp>
#include <data/stylesheet.hpp>
#include <data/card.hpp>
#include <data/card.hpp>
#include <data/field.hpp>
#include <data/field.hpp>
#include <script/value.hpp>
#include <script/value.hpp>
// ----------------------------------------------------------------------------- : Set
// ----------------------------------------------------------------------------- : Set
Set
::
Set
()
{}
Set
::
Set
(
const
GameP
&
game
)
Set
::
Set
(
const
GameP
&
game
)
:
game
(
game
)
:
game
(
game
)
{}
{}
Set
::
Set
()
{}
Set
::
Set
(
const
StyleSheetP
&
stylesheet
)
:
stylesheet
(
stylesheet
)
,
game
(
stylesheet
->
game
)
{}
String
Set
::
typeName
()
const
{
return
_
(
"set"
);
}
String
Set
::
typeName
()
const
{
return
_
(
"set"
);
}
...
...
src/data/set.hpp
View file @
e992cf8b
...
@@ -17,7 +17,7 @@
...
@@ -17,7 +17,7 @@
DECLARE_POINTER_TYPE
(
Card
);
DECLARE_POINTER_TYPE
(
Card
);
DECLARE_POINTER_TYPE
(
Set
);
DECLARE_POINTER_TYPE
(
Set
);
DECLARE_POINTER_TYPE
(
Game
);
DECLARE_POINTER_TYPE
(
Game
);
DECLARE_POINTER_TYPE
(
Style
s
heet
);
DECLARE_POINTER_TYPE
(
Style
S
heet
);
DECLARE_POINTER_TYPE
(
Field
);
DECLARE_POINTER_TYPE
(
Field
);
DECLARE_POINTER_TYPE
(
Value
);
DECLARE_POINTER_TYPE
(
Value
);
...
@@ -30,11 +30,13 @@ class Set : public Packaged {
...
@@ -30,11 +30,13 @@ class Set : public Packaged {
Set
();
Set
();
/// Create a set using the given game
/// Create a set using the given game
Set
(
const
GameP
&
game
);
Set
(
const
GameP
&
game
);
/// Create a set using the given stylesheet, and its game
Set
(
const
StyleSheetP
&
stylesheet
);
/// The game this set uses
/// The game this set uses
GameP
game
;
GameP
game
;
/// The default stylesheet
/// The default stylesheet
Style
s
heetP
stylesheet
;
Style
S
heetP
stylesheet
;
/// The values on the fields of the set
/// The values on the fields of the set
/** The indices should correspond to the set_fields in the Game */
/** The indices should correspond to the set_fields in the Game */
IndexMap
<
FieldP
,
ValueP
>
data
;
IndexMap
<
FieldP
,
ValueP
>
data
;
...
...
src/data/settings.cpp
View file @
e992cf8b
...
@@ -37,7 +37,7 @@ IMPLEMENT_REFLECTION(ColumnSettings) {
...
@@ -37,7 +37,7 @@ IMPLEMENT_REFLECTION(ColumnSettings) {
}
}
IMPLEMENT_REFLECTION
(
GameSettings
)
{
IMPLEMENT_REFLECTION
(
GameSettings
)
{
REFLECT
(
default_style
);
REFLECT
(
default_style
sheet
);
REFLECT
(
default_export
);
REFLECT
(
default_export
);
// REFLECT_N("cardlist columns", columns);
// REFLECT_N("cardlist columns", columns);
REFLECT
(
sort_cards_by
);
REFLECT
(
sort_cards_by
);
...
...
src/data/settings.hpp
View file @
e992cf8b
...
@@ -43,7 +43,7 @@ class ColumnSettings {
...
@@ -43,7 +43,7 @@ class ColumnSettings {
/// Settings for a Game
/// Settings for a Game
class
GameSettings
{
class
GameSettings
{
public:
public:
String
default_style
;
String
default_style
sheet
;
String
default_export
;
String
default_export
;
map
<
String
,
ColumnSettings
>
columns
;
map
<
String
,
ColumnSettings
>
columns
;
String
sort_cards_by
;
String
sort_cards_by
;
...
...
src/data/stylesheet.cpp
View file @
e992cf8b
...
@@ -8,4 +8,7 @@
...
@@ -8,4 +8,7 @@
#include <data/stylesheet.hpp>
#include <data/stylesheet.hpp>
// ----------------------------------------------------------------------------- :
// ----------------------------------------------------------------------------- : StyleSheet
String
StyleSheet
::
typeNameStatic
()
{
return
_
(
"style"
);
}
String
StyleSheet
::
typeName
()
const
{
return
_
(
"style"
);
}
src/data/stylesheet.hpp
View file @
e992cf8b
...
@@ -17,10 +17,17 @@ DECLARE_POINTER_TYPE(Game);
...
@@ -17,10 +17,17 @@ DECLARE_POINTER_TYPE(Game);
// ----------------------------------------------------------------------------- : StyleSheet
// ----------------------------------------------------------------------------- : StyleSheet
/// A collection of style information for card and set fields
/// A collection of style information for card and set fields
class
StyleSheet
:
Packaged
{
class
StyleSheet
:
public
Packaged
{
public:
public:
GameP
game
;
GameP
game
;
static
String
typeNameStatic
();
virtual
String
typeName
()
const
;
virtual
String
fullName
()
const
;
virtual
InputStreamP
openIconFile
();
private:
private:
DECLARE_REFLECTION
();
};
};
// ----------------------------------------------------------------------------- : EOF
// ----------------------------------------------------------------------------- : EOF
...
...
src/gui/control/card_list.hpp
View file @
e992cf8b
...
@@ -18,9 +18,9 @@ DECLARE_POINTER_TYPE(Field);
...
@@ -18,9 +18,9 @@ DECLARE_POINTER_TYPE(Field);
// ----------------------------------------------------------------------------- : Events
// ----------------------------------------------------------------------------- : Events
DECLARE_EVENT_TYPE
(
EVENT_CARD_SELECT
,
<
not
used
>
)
;
DECLARE_EVENT_TYPE
(
EVENT_CARD_SELECT
,
<
not
used
>
)
/// Handle CardSelectEvents
/// Handle CardSelectEvents
#define EVT_CARD_SELECT(id, handler) EVT_COMMAND(id, EVENT_CARD_SELECT, handler)
;
#define EVT_CARD_SELECT(id, handler) EVT_COMMAND(id, EVENT_CARD_SELECT, handler)
/// The event of selecting a card
/// The event of selecting a card
struct
CardSelectEvent
:
public
wxCommandEvent
{
struct
CardSelectEvent
:
public
wxCommandEvent
{
...
...
src/gui/control/gallery_list.cpp
View file @
e992cf8b
...
@@ -8,6 +8,11 @@
...
@@ -8,6 +8,11 @@
#include <gui/control/gallery_list.hpp>
#include <gui/control/gallery_list.hpp>
// ----------------------------------------------------------------------------- : Events
DEFINE_EVENT_TYPE
(
EVENT_GALLERY_SELECT
);
DEFINE_EVENT_TYPE
(
EVENT_GALLERY_ACTIVATE
);
// ----------------------------------------------------------------------------- : GalleryList
// ----------------------------------------------------------------------------- : GalleryList
const
int
MARGIN
=
2
;
// margin around items
const
int
MARGIN
=
2
;
// margin around items
...
@@ -77,12 +82,12 @@ void GalleryList::onLeftDown(wxMouseEvent& ev) {
...
@@ -77,12 +82,12 @@ void GalleryList::onLeftDown(wxMouseEvent& ev) {
if
(
item
!=
selection
&&
item
<
itemCount
())
{
if
(
item
!=
selection
&&
item
<
itemCount
())
{
selection
=
item
;
selection
=
item
;
update
();
update
();
sendEvent
(
EVENT_GALLERY_SELECT
);
}
}
}
}
void
GalleryList
::
onLeftDClick
(
wxMouseEvent
&
ev
)
{
void
GalleryList
::
onLeftDClick
(
wxMouseEvent
&
ev
)
{
// activate an item
sendEvent
(
EVENT_GALLERY_ACTIVATE
);
// TODO
}
}
void
GalleryList
::
onKeyDown
(
wxKeyEvent
&
ev
)
{
void
GalleryList
::
onKeyDown
(
wxKeyEvent
&
ev
)
{
...
@@ -160,6 +165,11 @@ void GalleryList::OnDraw(DC& dc) {
...
@@ -160,6 +165,11 @@ void GalleryList::OnDraw(DC& dc) {
}
}
}
}
void
GalleryList
::
sendEvent
(
WXTYPE
type
)
{
wxCommandEvent
ev
(
type
,
GetId
());
ProcessEvent
(
ev
);
}
// ----------------------------------------------------------------------------- : Event table
// ----------------------------------------------------------------------------- : Event table
BEGIN_EVENT_TABLE
(
GalleryList
,
wxScrolledWindow
)
BEGIN_EVENT_TABLE
(
GalleryList
,
wxScrolledWindow
)
...
...
src/gui/control/gallery_list.hpp
View file @
e992cf8b
...
@@ -11,6 +11,16 @@
...
@@ -11,6 +11,16 @@
#include <util/prec.hpp>
#include <util/prec.hpp>
// ----------------------------------------------------------------------------- : Events
DECLARE_EVENT_TYPE
(
EVENT_GALLERY_SELECT
,
<
not
used
>
)
DECLARE_EVENT_TYPE
(
EVENT_GALLERY_ACTIVATE
,
<
not
used
>
)
/// Handle EVENT_GALLERY_SELECT events
#define EVT_GALLERY_SELECT( id, handler) EVT_COMMAND(id, EVENT_GALLERY_SELECT, handler)
/// Handle EVENT_GALLERY_ACTIVATE events
#define EVT_GALLERY_ACTIVATE(id, handler) EVT_COMMAND(id, EVENT_GALLERY_ACTIVATE, handler)
// ----------------------------------------------------------------------------- : GalleryList
// ----------------------------------------------------------------------------- : GalleryList
/// A list of items with custom drawing
/// A list of items with custom drawing
...
@@ -47,6 +57,8 @@ class GalleryList : public wxScrolledWindow {
...
@@ -47,6 +57,8 @@ class GalleryList : public wxScrolledWindow {
/// Find the item corresponding to the given location
/// Find the item corresponding to the given location
size_t
findItem
(
const
wxMouseEvent
&
);
size_t
findItem
(
const
wxMouseEvent
&
);
/// Send an event
void
sendEvent
(
WXTYPE
type
);
};
};
// ----------------------------------------------------------------------------- : EOF
// ----------------------------------------------------------------------------- : EOF
...
...
src/gui/control/package_list.cpp
View file @
e992cf8b
...
@@ -76,3 +76,21 @@ void PackageList::showData(const String& pattern) {
...
@@ -76,3 +76,21 @@ void PackageList::showData(const String& pattern) {
// update list
// update list
update
();
update
();
}
}
void
PackageList
::
clear
()
{
packages
.
clear
();
update
();
}
void
PackageList
::
select
(
const
String
&
name
)
{
for
(
vector
<
PackageData
>::
const_iterator
it
=
packages
.
begin
()
;
it
!=
packages
.
end
()
;
++
it
)
{
if
(
it
->
package
->
name
()
==
name
)
{
selection
=
it
-
packages
.
begin
();
update
();
return
;
}
}
selection
=
NO_SELECTION
;
update
();
return
;
}
src/gui/control/package_list.hpp
View file @
e992cf8b
...
@@ -30,7 +30,10 @@ class PackageList : public GalleryList {
...
@@ -30,7 +30,10 @@ class PackageList : public GalleryList {
/// Shows packages that match a specific patern
/// Shows packages that match a specific patern
void
showData
(
const
String
&
pattern
=
_
(
"*.*"
));
void
showData
(
const
String
&
pattern
=
_
(
"*.*"
));
// Is there a package selected?
/// Clears this list
void
clear
();
/// Is there a package selected?
inline
bool
hasSelection
()
const
{
return
selection
<
itemCount
();
}
inline
bool
hasSelection
()
const
{
return
selection
<
itemCount
();
}
/// Get the selected package, T should be the same type used for showData
/// Get the selected package, T should be the same type used for showData
...
@@ -43,6 +46,9 @@ class PackageList : public GalleryList {
...
@@ -43,6 +46,9 @@ class PackageList : public GalleryList {
return
ret
;
return
ret
;
}
}
/// Select the package with the given name, if it is not found, selects nothing
void
select
(
const
String
&
name
);
protected:
protected:
/// Return how many items there are in the list
/// Return how many items there are in the list
virtual
size_t
itemCount
()
const
;
virtual
size_t
itemCount
()
const
;
...
...
src/gui/new_window.cpp
0 → 100644
View file @
e992cf8b
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <gui/new_window.hpp>
#include <gui/control/gallery_list.hpp>
#include <gui/control/package_list.hpp>
#include <data/game.hpp>
#include <data/stylesheet.hpp>
#include <data/set.hpp>
#include <data/card.hpp>
#include <data/settings.hpp>
#include <util/window_id.hpp>
// ----------------------------------------------------------------------------- : NewSetWindow
SetP
new_set_window
(
Window
*
parent
)
{
NewSetWindow
wnd
(
parent
);
wnd
.
ShowModal
();
return
wnd
.
set
;
}
NewSetWindow
::
NewSetWindow
(
Window
*
parent
)
:
wxDialog
(
parent
,
wxID_ANY
,
_
(
"New set"
),
wxDefaultPosition
,
wxDefaultSize
,
wxDEFAULT_DIALOG_STYLE
|
wxRESIZE_BORDER
)
{
// init controls
game_list
=
new
PackageList
(
this
,
ID_GAME_LIST
);
stylesheet_list
=
new
PackageList
(
this
,
ID_STYLESHEET_LIST
);
game_text
=
new
wxStaticText
(
this
,
wxID_ANY
,
_
(
"&Game type:"
));
stylesheet_text
=
new
wxStaticText
(
this
,
wxID_ANY
,
_
(
"&Card style:"
));
// init sizer
wxSizer
*
s
=
new
wxBoxSizer
(
wxVERTICAL
);
s
->
Add
(
game_text
,
0
,
wxALL
,
4
);
s
->
Add
(
game_list
,
1
,
wxEXPAND
|
wxALL
&
~
wxTOP
,
4
);
s
->
Add
(
stylesheet_text
,
0
,
wxALL
,
4
);
s
->
Add
(
stylesheet_list
,
1
,
wxEXPAND
|
wxALL
&
~
wxTOP
,
4
);
s
->
Add
(
CreateButtonSizer
(
wxOK
|
wxCANCEL
)
,
0
,
wxEXPAND
|
wxALL
,
8
);
s
->
SetSizeHints
(
this
);
SetSizer
(
s
);
// disable stuff
ok_button
=
FindWindow
(
wxID_OK
);
assert
(
ok_button
);
enableStyle
(
false
);
// force refresh of gameList, otherwise a grey background shows (win XP)
SetSize
(
wxSize
(
530
,
320
));
// init lists
game_list
->
showData
<
Game
>
();
game_list
->
select
(
settings
.
default_game
);
}
void
NewSetWindow
::
enableStyle
(
bool
e
)
{
stylesheet_list
->
Enable
(
e
);
stylesheet_text
->
Enable
(
e
);
if
(
!
e
)
enableOk
(
e
);
}
void
NewSetWindow
::
enableOk
(
bool
e
)
{
ok_button
->
Enable
(
e
);
}
void
NewSetWindow
::
onGameSelect
(
wxCommandEvent
&
)
{
GameP
game
=
game_list
->
getSelection
<
Game
>
();
settings
.
default_game
=
game
->
name
();
GameSettings
&
gs
=
settings
.
gameSettingsFor
(
*
game
);
stylesheet_list
->
showData
<
StyleSheet
>
(
game
->
name
()
+
_
(
"-*"
));
stylesheet_list
->
select
(
gs
.
default_stylesheet
);
enableStyle
(
true
);
}
/*void NewSetWindow::onGameDeselect(wxCommandEvent&) {
stylesheet_list->clear();
enableStyle(false);
}
*/
void
NewSetWindow
::
onStyleSheetSelect
(
wxCommandEvent
&
)
{
enableOk
(
true
);
// store this as default selection
GameP
game
=
game_list
->
getSelection
<
Game
>
();
StyleSheetP
stylesheet
=
stylesheet_list
->
getSelection
<
StyleSheet
>
();
GameSettings
&
gs
=
settings
.
gameSettingsFor
(
*
game
);
gs
.
default_stylesheet
=
stylesheet
->
name
();
}
/*void NewSetWindow::onStyleSheetDeselect(wxCommandEvent&) {
enableOk(false);
}
*/
void
NewSetWindow
::
onStyleSheetActivate
(
wxCommandEvent
&
)
{
done
();
}
void
NewSetWindow
::
OnOK
(
wxCommandEvent
&
)
{
done
();
}
void
NewSetWindow
::
done
()
{
StyleSheetP
stylesheet
=
stylesheet_list
->
getSelection
<
StyleSheet
>
();
set
=
new_shared1
<
Set
>
(
stylesheet
);
set
->
cards
.
push_back
(
new_shared1
<
Card
>
(
*
set
->
game
));
EndModal
(
wxID_OK
);
}
BEGIN_EVENT_TABLE
(
NewSetWindow
,
wxDialog
)
EVT_GALLERY_SELECT
(
ID_GAME_LIST
,
NewSetWindow
::
onGameSelect
)
// EVT_LIST_ITEM_DESELECTED (ID_GAME_LIST, NewSetWindow::onGameDeselect)
EVT_GALLERY_SELECT
(
ID_STYLESHEET_LIST
,
NewSetWindow
::
onStyleSheetSelect
)
// EVT_LIST_ITEM_DESELECTED (ID_STYLESHEET_LIST, NewSetWindow::onStyleDeselect)
EVT_GALLERY_ACTIVATE
(
ID_STYLESHEET_LIST
,
NewSetWindow
::
onStyleSheetActivate
)
END_EVENT_TABLE
()
src/gui/new_window.hpp
0 → 100644
View file @
e992cf8b
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_GUI_NEW_WINDOW
#define HEADER_GUI_NEW_WINDOW
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
class
PackageList
;
DECLARE_POINTER_TYPE
(
Set
);
// ----------------------------------------------------------------------------- : NewSetWindow
/// Show the new set window, return the new set, if any
SetP
new_set_window
(
Window
*
parent
);
/// "Create a new set" dialog. First select game, then matching style.
class
NewSetWindow
:
public
wxDialog
{
public:
/// The newly created set, if any
SetP
set
;
NewSetWindow
(
Window
*
parent
);
// --------------------------------------------------- : data
private:
DECLARE_EVENT_TABLE
();
// gui items
PackageList
*
game_list
,
*
stylesheet_list
;
wxStaticText
*
game_text
,
*
stylesheet_text
;
Window
*
ok_button
;
// --------------------------------------------------- : enabling stuff
void
enableStyle
(
bool
e
);
void
enableOk
(
bool
e
);
// --------------------------------------------------- : events
void
onGameSelect
(
wxCommandEvent
&
);
// void onGameDeselect(wxCommandEvent&);
void
onStyleSheetSelect
(
wxCommandEvent
&
);
// void onStyleSheetDeselect(wxCommandEvent&);
void
onStyleSheetActivate
(
wxCommandEvent
&
);
virtual
void
OnOK
(
wxCommandEvent
&
);
// we are done, close the window
void
done
();
};
// ----------------------------------------------------------------------------- : EOF
#endif
src/gui/set/window.cpp
View file @
e992cf8b
...
@@ -366,10 +366,9 @@ void SetWindow::onUpdateUI(wxUpdateUIEvent& ev) {
...
@@ -366,10 +366,9 @@ void SetWindow::onUpdateUI(wxUpdateUIEvent& ev) {
void
SetWindow
::
onFileNew
(
wxCommandEvent
&
)
{
void
SetWindow
::
onFileNew
(
wxCommandEvent
&
)
{
if
(
!
askSaveAndContinue
())
return
;
if
(
!
askSaveAndContinue
())
return
;
// NewWindow wnd(this);
// new set?
// wnd.showModal();
SetP
new_set
=
new_set_window
(
this
);
// associate new set
if
(
new_set
)
set
=
new_set
;
// if (wnd.set) set = wnd.set;
}
}
void
SetWindow
::
onFileOpen
(
wxCommandEvent
&
)
{
void
SetWindow
::
onFileOpen
(
wxCommandEvent
&
)
{
...
@@ -451,7 +450,7 @@ void SetWindow::onFilePrintPreview(wxCommandEvent&) {
...
@@ -451,7 +450,7 @@ void SetWindow::onFilePrintPreview(wxCommandEvent&) {
}
}
void
SetWindow
::
onFileRecent
(
wxCommandEvent
&
ev
)
{
void
SetWindow
::
onFileRecent
(
wxCommandEvent
&
ev
)
{
// setSet(import
S
et(settings.recentSets.at(ev.GetId() - ID_FILE_RECENT)));
// setSet(import
_s
et(settings.recentSets.at(ev.GetId() - ID_FILE_RECENT)));
}
}
void
SetWindow
::
onFileExit
(
wxCommandEvent
&
)
{
void
SetWindow
::
onFileExit
(
wxCommandEvent
&
)
{
...
...
src/gui/welcome_window.cpp
View file @
e992cf8b
...
@@ -8,6 +8,7 @@
...
@@ -8,6 +8,7 @@
#include <gui/welcome_window.hpp>
#include <gui/welcome_window.hpp>
#include <gui/util.hpp>
#include <gui/util.hpp>
#include <gui/new_window.hpp>
#include <gui/set/window.hpp>
#include <gui/set/window.hpp>
#include <util/window_id.hpp>
#include <util/window_id.hpp>
#include <data/settings.hpp>
#include <data/settings.hpp>
...
@@ -70,11 +71,7 @@ void WelcomeWindow::onOpenSet(wxCommandEvent&) {
...
@@ -70,11 +71,7 @@ void WelcomeWindow::onOpenSet(wxCommandEvent&) {
}
}
void
WelcomeWindow
::
onNewSet
(
wxCommandEvent
&
)
{
void
WelcomeWindow
::
onNewSet
(
wxCommandEvent
&
)
{
// NewWindow wnd(0);
close
(
new_set_window
(
this
));
// wnd.ShowModal();
// if (wnd.set) {
// close(wnd.getSet());
// }
}
}
// MOVEME
// MOVEME
...
...
src/main.cpp
View file @
e992cf8b
...
@@ -12,6 +12,7 @@
...
@@ -12,6 +12,7 @@
#include <data/set.hpp>
#include <data/set.hpp>
#include <data/settings.hpp>
#include <data/settings.hpp>
#include <data/format/formats.hpp>
#include <data/format/formats.hpp>
#include <gui/welcome_window.hpp>
#include <gui/set/window.hpp>
#include <gui/set/window.hpp>
#include <gui/symbol/window.hpp>
#include <gui/symbol/window.hpp>
...
@@ -41,9 +42,10 @@ bool MSE::OnInit() {
...
@@ -41,9 +42,10 @@ bool MSE::OnInit() {
settings
.
read
();
settings
.
read
();
//Window* wnd = new SymbolWindow(nullptr);
//Window* wnd = new SymbolWindow(nullptr);
//GameP g = Game::byName(_("magic"))
//GameP g = Game::byName(_("magic"))
SetP
s
=
new_shared
<
Set
>
();
//SetP s = new_shared<Set>();
s
->
open
(
_
(
"test.mse-set"
));
//s->open(_("test.mse-set"));
Window
*
wnd
=
new
SetWindow
(
nullptr
,
s
);
//Window* wnd = new SetWindow(nullptr, s);
Window
*
wnd
=
new
WelcomeWindow
();
wnd
->
Show
();
wnd
->
Show
();
return
true
;
return
true
;
...
...
src/util/window_id.hpp
View file @
e992cf8b
...
@@ -155,6 +155,8 @@ enum ControlID {
...
@@ -155,6 +155,8 @@ enum ControlID {
,
ID_TAB_BAR
,
ID_TAB_BAR
,
ID_CARD_LIST
,
ID_CARD_LIST
,
ID_PART_LIST
,
ID_PART_LIST
,
ID_GAME_LIST
,
ID_STYLESHEET_LIST
,
ID_NOTES
,
ID_NOTES
,
ID_KEYWORD
,
ID_KEYWORD
,
ID_PARAMETER
,
ID_PARAMETER
...
...
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