Commit d4914fae authored by twanvl's avatar twanvl

(partially working) keyword list

parent dae1f4f1
...@@ -167,13 +167,8 @@ bool CardListBase::compareItems(void* a, void* b) const { ...@@ -167,13 +167,8 @@ bool CardListBase::compareItems(void* a, void* b) const {
FieldP sort_field = column_fields[sort_by_column]; FieldP sort_field = column_fields[sort_by_column];
ValueP va = reinterpret_cast<Card*>(a)->data[sort_field]; ValueP va = reinterpret_cast<Card*>(a)->data[sort_field];
ValueP vb = reinterpret_cast<Card*>(b)->data[sort_field]; ValueP vb = reinterpret_cast<Card*>(b)->data[sort_field];
if (sort_ascending) { if (!va || !vb) return va < vb; // got to do something, compare pointers
if (!va || !vb) return va < vb; // got to do something, compare pointers return smart_less( va->toString() , vb->toString() );
return smart_less( va->toString() , vb->toString() );
} else {
if (!va || !vb) return vb < va;
return smart_less( vb->toString() , va->toString() );
}
} }
void CardListBase::rebuild() { void CardListBase::rebuild() {
......
...@@ -93,7 +93,11 @@ struct ItemList::ItemComparer { ...@@ -93,7 +93,11 @@ struct ItemList::ItemComparer {
ItemList& list; // 'this' pointer ItemList& list; // 'this' pointer
// Compare two items using the current criterium and order // Compare two items using the current criterium and order
bool operator () (const VoidP& a, const VoidP& b) { bool operator () (const VoidP& a, const VoidP& b) {
return list.compareItems(a.get(), b.get()); if (list.sort_ascending) {
return list.compareItems(a.get(), b.get());
} else {
return list.compareItems(b.get(), a.get());
}
} }
}; };
...@@ -124,7 +128,6 @@ void ItemList::sortBy(long column, bool ascending) { ...@@ -124,7 +128,6 @@ void ItemList::sortBy(long column, bool ascending) {
} else if (i == sort_by_column) { } else if (i == sort_by_column) {
ClearColumnImage(i); ClearColumnImage(i);
} }
++i;
} }
// sort list // sort list
sort_by_column = column; sort_by_column = column;
......
...@@ -45,7 +45,7 @@ class ItemList : public wxListView { ...@@ -45,7 +45,7 @@ class ItemList : public wxListView {
/// Is sorting required? /// Is sorting required?
virtual bool mustSort() const { return false; } virtual bool mustSort() const { return false; }
/// Compare two items for < /// Compare two items for < based on sort_by_column (not on sort_ascending)
virtual bool compareItems(void* a, void* b) const = 0; virtual bool compareItems(void* a, void* b) const = 0;
// --------------------------------------------------- : Protected interface // --------------------------------------------------- : Protected interface
......
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <gui/control/keyword_list.hpp>
#include <data/set.hpp>
#include <data/game.hpp>
#include <data/keyword.hpp>
DECLARE_TYPEOF_COLLECTION(KeywordP);
// ----------------------------------------------------------------------------- : Events
DEFINE_EVENT_TYPE(EVENT_KEYWORD_SELECT);
// ----------------------------------------------------------------------------- : KeywordList
KeywordList::KeywordList(Window* parent, int id, long additional_style)
: ItemList(parent, id, additional_style)
{
// Add columns
InsertColumn(0, _LABEL_("keyword"), wxLIST_FORMAT_LEFT, 100);
InsertColumn(1, _LABEL_("match"), wxLIST_FORMAT_LEFT, 200);
InsertColumn(2, _LABEL_("mode"), wxLIST_FORMAT_LEFT, 100);
InsertColumn(3, _LABEL_("uses"), wxLIST_FORMAT_RIGHT, 80);
InsertColumn(4, _LABEL_("reminder"), wxLIST_FORMAT_LEFT, 300);
}
KeywordList::~KeywordList() {
storeColumns();
}
void KeywordList::storeColumns() {
// TODO
}
void KeywordList::onBeforeChangeSet() {
storeColumns();
}
void KeywordList::onChangeSet() {
refreshList();
}
void KeywordList::onAction(const Action& action, bool undone) {
//TYPE_CASE(action, AddKeywordAction) {
//}
}
// ----------------------------------------------------------------------------- : KeywordListBase : for ItemList
void KeywordList::getItems(vector<VoidP>& out) const {
FOR_EACH(k, set->keywords) {
out.push_back(k);
}
FOR_EACH(k, set->game->keywords) {
out.push_back(k);
}
}
void KeywordList::sendEvent() {
KeywordSelectEvent ev(getKeyword());
ProcessEvent(ev);
}
bool KeywordList::compareItems(void* a, void* b) const {
const Keyword& ka = *(Keyword*)a;
const Keyword& kb = *(Keyword*)b;
switch(sort_by_column) {
case 0: return ka.keyword < kb.keyword;
case 1: return ka.match < kb.match;
case 2: return ka.mode < kb.mode;
//case 3:
//case 4:
default: // TODO: 3 and 4
return ka.keyword < kb.keyword;
}
}
// ----------------------------------------------------------------------------- : KeywordListBase : Item text
String KeywordList::OnGetItemText (long pos, long col) const {
const Keyword& kw = *getKeyword(pos);
switch(col) {
case 0: return kw.keyword;
case 1: return kw.match;
case 2: return kw.mode;
case 3: return _("TODO");
case 4: return _("TODO");
default: return wxEmptyString;
}
}
int KeywordList::OnGetItemImage(long pos) const {
return -1;
}
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_GUI_CONTROL_KEYWORD_LIST
#define HEADER_GUI_CONTROL_KEYWORD_LIST
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <gui/control/item_list.hpp>
#include <data/keyword.hpp>
#include <data/set.hpp>
// ----------------------------------------------------------------------------- : Events
DECLARE_EVENT_TYPE(EVENT_KEYWORD_SELECT, <not used>)
/// Handle KeywordSelectEvents
#define EVT_KEYWORD_SELECT(id, handler) \
DECLARE_EVENT_TABLE_ENTRY(EVENT_KEYWORD_SELECT, id, -1, \
(wxObjectEventFunction) (wxEventFunction) (wxCommandEventFunction) \
(void (wxEvtHandler::*)(KeywordSelectEvent&)) (&handler), (wxObject*) NULL),
/// The event of selecting a keyword
struct KeywordSelectEvent : public wxCommandEvent {
KeywordP keyword; ///< The selected keyword
inline KeywordSelectEvent(const KeywordP& keyword)
: wxCommandEvent(EVENT_KEYWORD_SELECT), keyword(keyword)
{}
};
// ----------------------------------------------------------------------------- : KeywordList
/// A control that lists the keywords in a set and its game
class KeywordList : public ItemList, public SetView {
public:
KeywordList(Window* parent, int id, long additional_style = 0);
~KeywordList();
// --------------------------------------------------- : Set stuff
virtual void onBeforeChangeSet();
virtual void onChangeSet();
virtual void onAction(const Action&, bool);
// --------------------------------------------------- : Selection
inline KeywordP getKeyword() const { return static_pointer_cast<Keyword>(selected_item); }
inline void setKeyword(const KeywordP& kw) { selectItem(kw, true, false); }
// --------------------------------------------------- : The keywords
protected:
/// Get a list of all keywords
virtual void getItems(vector<VoidP>& out) const;
/// Return the keyword at the given position in the sorted keyword list
inline KeywordP getKeyword(long pos) const { return static_pointer_cast<Keyword>(getItem(pos)); }
/// Send an 'item selected' event for the currently selected item (selected_item)
virtual void sendEvent();
/// Compare cards
virtual bool compareItems(void* a, void* b) const;
/// Get the text of an item in a specific column
/** Overrides a function from wxListCtrl */
virtual String OnGetItemText (long pos, long col) const;
/// Get the image of an item, by default no image is used
/** Overrides a function from wxListCtrl */
virtual int OnGetItemImage(long pos) const;
private:
void storeColumns();
};
// ----------------------------------------------------------------------------- : EOF
#endif
...@@ -7,48 +7,28 @@ ...@@ -7,48 +7,28 @@
// ----------------------------------------------------------------------------- : Includes // ----------------------------------------------------------------------------- : Includes
#include <gui/set/keywords_panel.hpp> #include <gui/set/keywords_panel.hpp>
#include <gui/control/keyword_list.hpp>
#include <data/keyword.hpp> #include <data/keyword.hpp>
#include <wx/listctrl.h> #include <wx/listctrl.h>
// ----------------------------------------------------------------------------- : KeywordsList
/// A control that lists the keywords in a set or game
class KeywordList : public wxListView {
public:
KeywordList(Window* parent, int id);
/// Set the list of keywords to show
void setData(vector<KeywordP>& dat);
// --------------------------------------------------- : Selection
inline KeywordP getKeyword() const { return selected_keyword; }
inline void setKeyword(const KeywordP& kw) { /* TODO */ }
bool canSelectPrevious() const;
bool canSelectNext() const;
void selectPrevious();
void selectNext();
protected:
/// Get the text of an item in a specific column
/** Overrides a function from wxListCtrl */
virtual String OnGetItemText (long pos, long col) const;
private:
KeywordP selected_keyword;
long selected_keyword_pos;
};
// ----------------------------------------------------------------------------- : KeywordsPanel // ----------------------------------------------------------------------------- : KeywordsPanel
KeywordsPanel::KeywordsPanel(Window* parent, int id) KeywordsPanel::KeywordsPanel(Window* parent, int id)
: SetWindowPanel(parent, id) : SetWindowPanel(parent, id)
{ {
// init controls
list = new KeywordList(this, wxID_ANY);
// init sizer
wxSizer* s = new wxBoxSizer(wxHORIZONTAL); wxSizer* s = new wxBoxSizer(wxHORIZONTAL);
s->Add(new wxStaticText(this, wxID_ANY, _("Sorry, no keywords for now"),wxDefaultPosition,wxDefaultSize,wxALIGN_CENTER), 1, wxALIGN_CENTER); // TODO: Remove s->Add(list, 1, wxEXPAND);
//s->Add(new wxStaticText(this, wxID_ANY, _("Sorry, no keywords for now"),wxDefaultPosition,wxDefaultSize,wxALIGN_CENTER), 1, wxALIGN_CENTER); // TODO: Remove
/* wxSizer* s2 = new wxBoxSizer(wxVERTICAL); /* wxSizer* s2 = new wxBoxSizer(wxVERTICAL);
s2->Add(list_active, 1, wxEXPAND); s2->Add(list_active, 1, wxEXPAND);
s2->Add(list_inactive, 1, wxEXPAND);*/ s2->Add(list_inactive, 1, wxEXPAND);*/
s->SetSizeHints(this); s->SetSizeHints(this);
SetSizer(s); SetSizer(s);
} }
void KeywordsPanel::onChangeSet() {
list->setSet(set);
}
\ No newline at end of file
...@@ -20,6 +20,9 @@ class KeywordList; ...@@ -20,6 +20,9 @@ class KeywordList;
class KeywordsPanel : public SetWindowPanel { class KeywordsPanel : public SetWindowPanel {
public: public:
KeywordsPanel(Window* parent, int id); KeywordsPanel(Window* parent, int id);
virtual void onChangeSet();
private: private:
KeywordList* list; KeywordList* list;
}; };
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment