Commit cb5ddba4 authored by twanvl's avatar twanvl

Added 'card' to value actions, this fixes a bug where extra fields get updated...

Added 'card' to value actions, this fixes a bug where extra fields get updated with the wrong context, and it should also speed things up.
parent d9322d44
......@@ -39,8 +39,8 @@ inline void swap_value(MultipleChoiceValue& a, MultipleChoiceValue::ValueType& b
template <typename T, bool ALLOW_MERGE>
class SimpleValueAction : public ValueAction {
public:
inline SimpleValueAction(const intrusive_ptr<T>& value, const typename T::ValueType& new_value)
: ValueAction(value), new_value(new_value)
inline SimpleValueAction(const Card* card, const intrusive_ptr<T>& value, const typename T::ValueType& new_value)
: ValueAction(card, value), new_value(new_value)
{}
virtual void perform(bool to_undo) {
......@@ -64,20 +64,20 @@ class SimpleValueAction : public ValueAction {
typename T::ValueType new_value;
};
ValueAction* value_action(const ChoiceValueP& value, const Defaultable<String>& new_value) { return new SimpleValueAction<ChoiceValue, true> (value, new_value); }
ValueAction* value_action(const ColorValueP& value, const Defaultable<Color>& new_value) { return new SimpleValueAction<ColorValue, true> (value, new_value); }
ValueAction* value_action(const ImageValueP& value, const FileName& new_value) { return new SimpleValueAction<ImageValue, false>(value, new_value); }
ValueAction* value_action(const SymbolValueP& value, const FileName& new_value) { return new SimpleValueAction<SymbolValue, false>(value, new_value); }
ValueAction* value_action(const MultipleChoiceValueP& value, const Defaultable<String>& new_value, const String& last_change) {
ValueAction* value_action(const Card* card, const ChoiceValueP& value, const Defaultable<String>& new_value) { return new SimpleValueAction<ChoiceValue, true> (card, value, new_value); }
ValueAction* value_action(const Card* card, const ColorValueP& value, const Defaultable<Color>& new_value) { return new SimpleValueAction<ColorValue, true> (card, value, new_value); }
ValueAction* value_action(const Card* card, const ImageValueP& value, const FileName& new_value) { return new SimpleValueAction<ImageValue, false>(card, value, new_value); }
ValueAction* value_action(const Card* card, const SymbolValueP& value, const FileName& new_value) { return new SimpleValueAction<SymbolValue, false>(card, value, new_value); }
ValueAction* value_action(const Card* card, const MultipleChoiceValueP& value, const Defaultable<String>& new_value, const String& last_change) {
MultipleChoiceValue::ValueType v = { new_value, last_change };
return new SimpleValueAction<MultipleChoiceValue, false>(value, v);
return new SimpleValueAction<MultipleChoiceValue, false>(card, value, v);
}
// ----------------------------------------------------------------------------- : Text
TextValueAction::TextValueAction(const TextValueP& value, size_t start, size_t end, size_t new_end, const Defaultable<String>& new_value, const String& name)
: ValueAction(value)
TextValueAction::TextValueAction(const Card* card, const TextValueP& value, size_t start, size_t end, size_t new_end, const Defaultable<String>& new_value, const String& name)
: ValueAction(card, value)
, selection_start(start), selection_end(end), new_selection_end(new_end)
, new_value(new_value)
, name(name)
......@@ -107,7 +107,7 @@ TextValue& TextValueAction::value() const {
}
TextValueAction* toggle_format_action(const TextValueP& value, const String& tag, size_t start_i, size_t end_i, size_t start, size_t end, const String& action_name) {
TextValueAction* toggle_format_action(const Card* card, const TextValueP& value, const String& tag, size_t start_i, size_t end_i, size_t start, size_t end, const String& action_name) {
if (start > end) {
swap(start, end);
swap(start_i, end_i);
......@@ -140,11 +140,11 @@ TextValueAction* toggle_format_action(const TextValueP& value, const String& tag
if (value->value() == new_value) {
return nullptr; // no changes
} else {
return new TextValueAction(value, start, end, end, new_value, action_name);
return new TextValueAction(card, value, start, end, end, new_value, action_name);
}
}
TextValueAction* typing_action(const TextValueP& value, size_t start_i, size_t end_i, size_t start, size_t end, const String& replacement, const String& action_name) {
TextValueAction* typing_action(const Card* card, const TextValueP& value, size_t start_i, size_t end_i, size_t start, size_t end, const String& replacement, const String& action_name) {
bool reverse = start > end;
if (reverse) {
swap(start, end);
......@@ -156,17 +156,17 @@ TextValueAction* typing_action(const TextValueP& value, size_t start_i, size_t e
return nullptr;
} else {
if (reverse) {
return new TextValueAction(value, end, start, start+untag(replacement).size(), new_value, action_name);
return new TextValueAction(card, value, end, start, start+untag(replacement).size(), new_value, action_name);
} else {
return new TextValueAction(value, start, end, start+untag(replacement).size(), new_value, action_name);
return new TextValueAction(card, value, start, end, start+untag(replacement).size(), new_value, action_name);
}
}
}
// ----------------------------------------------------------------------------- : Reminder text
TextToggleReminderAction::TextToggleReminderAction(const TextValueP& value, size_t pos_in)
: ValueAction(value)
TextToggleReminderAction::TextToggleReminderAction(const Card* card, const TextValueP& value, size_t pos_in)
: ValueAction(card, value)
{
pos = in_tag(value->value(), _("<kw-"), pos_in, pos_in);
if (pos == String::npos) {
......
......@@ -34,28 +34,29 @@ DECLARE_POINTER_TYPE(SymbolValue);
/// An Action the changes a Value
class ValueAction : public Action {
public:
inline ValueAction(const ValueP& value) : valueP(value) {}
inline ValueAction(const Card* card, const ValueP& value) : card(card), valueP(value) {}
virtual String getName(bool to_undo) const;
const ValueP valueP; ///< The modified value
const Card* card; ///< The card the value is on, or null if it is not a card value
};
// ----------------------------------------------------------------------------- : Simple
/// Action that updates a Value to a new value
ValueAction* value_action(const ChoiceValueP& value, const Defaultable<String>& new_value);
ValueAction* value_action(const MultipleChoiceValueP& value, const Defaultable<String>& new_value, const String& last_change);
ValueAction* value_action(const ColorValueP& value, const Defaultable<Color>& new_value);
ValueAction* value_action(const ImageValueP& value, const FileName& new_value);
ValueAction* value_action(const SymbolValueP& value, const FileName& new_value);
ValueAction* value_action(const Card* card, const ChoiceValueP& value, const Defaultable<String>& new_value);
ValueAction* value_action(const Card* card, const MultipleChoiceValueP& value, const Defaultable<String>& new_value, const String& last_change);
ValueAction* value_action(const Card* card, const ColorValueP& value, const Defaultable<Color>& new_value);
ValueAction* value_action(const Card* card, const ImageValueP& value, const FileName& new_value);
ValueAction* value_action(const Card* card, const SymbolValueP& value, const FileName& new_value);
// ----------------------------------------------------------------------------- : Text
/// An action that changes a TextValue
class TextValueAction : public ValueAction {
public:
TextValueAction(const TextValueP& value, size_t start, size_t end, size_t new_end, const Defaultable<String>& new_value, const String& name);
TextValueAction(const Card* card, const TextValueP& value, size_t start, size_t end, size_t new_end, const Defaultable<String>& new_value, const String& name);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
......@@ -74,18 +75,18 @@ class TextValueAction : public ValueAction {
};
/// Action for toggling some formating tag on or off in some range
TextValueAction* toggle_format_action(const TextValueP& value, const String& tag, size_t start_i, size_t end_i, size_t start, size_t end, const String& action_name);
TextValueAction* toggle_format_action(const Card* card, const TextValueP& value, const String& tag, size_t start_i, size_t end_i, size_t start, size_t end, const String& action_name);
/// Typing in a TextValue, replace the selection [start...end) with replacement
/** start and end are cursor positions, start_i and end_i are indices*/
TextValueAction* typing_action(const TextValueP& value, size_t start_i, size_t end_i, size_t start, size_t end, const String& replacement, const String& action_name);
TextValueAction* typing_action(const Card* card, const TextValueP& value, size_t start_i, size_t end_i, size_t start, size_t end, const String& replacement, const String& action_name);
// ----------------------------------------------------------------------------- : Reminder text
/// Toggle reminder text for a keyword on or off
class TextToggleReminderAction : public ValueAction {
public:
TextToggleReminderAction(const TextValueP& value, size_t pos);
TextToggleReminderAction(const Card* card, const TextValueP& value, size_t pos);
virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo);
......@@ -101,7 +102,7 @@ class TextToggleReminderAction : public ValueAction {
/// A TextValueAction without the start and end stuff
class SimpleTextValueAction : public ValueAction {
public:
SimpleTextValueAction(const TextValueP& value, const Defaultable<String>& new_value);
SimpleTextValueAction(const Card* card, const TextValueP& value, const Defaultable<String>& new_value);
virtual void perform(bool to_undo);
bool merge(const SimpleTextValueAction& action);
private:
......
......@@ -113,9 +113,8 @@ void CardListBase::onAction(const Action& action, bool undone) {
// No refresh needed, a ScriptValueEvent is only generated in response to a ValueAction
return;
}
TYPE_CASE_(action, ValueAction) {
refreshList();
return;
TYPE_CASE(action, ValueAction) {
if (action.card) refreshList();
}
}
......
......@@ -75,10 +75,12 @@ void KeywordList::onAction(const Action& action, bool undone) {
}
}
TYPE_CASE(action, ValueAction) {
KeywordTextValue* value = dynamic_cast<KeywordTextValue*>(action.valueP.get());
if (value) {
// this is indeed an action on a keyword, refresh
refreshList();
if (!action.card) {
KeywordTextValue* value = dynamic_cast<KeywordTextValue*>(action.valueP.get());
if (value) {
// this is indeed an action on a keyword, refresh
refreshList();
}
}
}
TYPE_CASE_(action, ChangeKeywordModeAction) {
......
......@@ -280,18 +280,20 @@ void KeywordsPanel::onChangeSet() {
void KeywordsPanel::onAction(const Action& action, bool undone) {
TYPE_CASE(action, ValueAction) {
{
KeywordReminderTextValue* value = dynamic_cast<KeywordReminderTextValue*>(action.valueP.get());
if (value && &value->keyword == list->getKeyword().get()) {
// the current keyword's reminder text changed
errors->SetLabel(value->errors);
if (!action.card) {
{
KeywordReminderTextValue* value = dynamic_cast<KeywordReminderTextValue*>(action.valueP.get());
if (value && &value->keyword == list->getKeyword().get()) {
// the current keyword's reminder text changed
errors->SetLabel(value->errors);
}
}
}
{
KeywordTextValue* value = dynamic_cast<KeywordTextValue*>(action.valueP.get());
if (value && value->underlying == &list->getKeyword()->match) {
// match string changes, maybe there are parameters now
ref_param->Enable(!value->keyword.fixed && !value->keyword.parameters.empty());
{
KeywordTextValue* value = dynamic_cast<KeywordTextValue*>(action.valueP.get());
if (value && value->underlying == &list->getKeyword()->match) {
// match string changes, maybe there are parameters now
ref_param->Enable(!value->keyword.fixed && !value->keyword.parameters.empty());
}
}
}
}
......
......@@ -73,12 +73,14 @@ void StylePanel::onAction(const Action& action, bool undone) {
}
TYPE_CASE(action, ValueAction) {
// is it a styling action?
const StyleSheet& s = set->stylesheetFor(card);
FOR_EACH_CONST(f, s.styling_fields) {
if (action.valueP->fieldP == f) {
// refresh the viewer
preview->redraw();
return;
if (!action.card) {
const StyleSheet& s = set->stylesheetFor(card);
FOR_EACH_CONST(f, s.styling_fields) {
if (action.valueP->fieldP == f) {
// refresh the viewer
preview->redraw();
return;
}
}
}
}
......
......@@ -264,8 +264,10 @@ void SetWindow::onChangeSet() {
void SetWindow::onAction(const Action& action, bool undone) {
TYPE_CASE(action, ValueAction) {
if (set->data.contains(action.valueP) && action.valueP->fieldP->identifying) {
updateTitle();
if (!action.card) {
if (set->data.contains(action.valueP) && action.valueP->fieldP->identifying) {
updateTitle();
}
}
}
/* TYPE_CASE_(action, DisplayChangeAction) {
......
......@@ -35,8 +35,8 @@ SymbolWindow::SymbolWindow(Window* parent, const String& filename) {
init(parent, symbol);
}
SymbolWindow::SymbolWindow(Window* parent, const SymbolValueP& value, const SetP& set)
: value(value), set(set)
SymbolWindow::SymbolWindow(Window* parent, const SetP& set, const Card* card, const SymbolValueP& value)
: value(value), card(card), set(set)
{
// attempt to load symbol
SymbolP symbol;
......@@ -236,7 +236,7 @@ void SymbolWindow::onFileStore(wxCommandEvent& ev) {
FileName new_filename = set->newFileName(value->field().name,_(".mse-symbol")); // a new unique name in the package
Writer writer(set->openOut(new_filename));
writer.handle(control->getSymbol());
set->actions.add(value_action(value, new_filename));
set->actions.add(value_action(card, value, new_filename));
}
}
......
......@@ -14,8 +14,8 @@
#include <wx/listctrl.h>
class SymbolControl;
//%%class SymbolPartList;
class SymbolPartList;
class Card;
DECLARE_POINTER_TYPE(SymbolValue);
DECLARE_POINTER_TYPE(Set);
......@@ -29,7 +29,7 @@ class SymbolWindow : public Frame {
/// Construct a SymbolWindow showing a symbol from a file
SymbolWindow(Window* parent, const String& filename);
/// Construct a SymbolWindow showing a symbol value in a set
SymbolWindow(Window* parent, const SymbolValueP& value, const SetP& set);
SymbolWindow(Window* parent, const SetP& set, const Card* card, const SymbolValueP& value);
private:
// --------------------------------------------------- : Children
......@@ -42,6 +42,7 @@ class SymbolWindow : public Frame {
// when editing a symbol field
SymbolValueP value;
const Card* card;
SetP set;
// --------------------------------------------------- : Event handling
......
......@@ -307,5 +307,5 @@ void ChoiceValueEditor::determineSize(bool) {
}
void ChoiceValueEditor::change(const Defaultable<String>& c) {
getSet().actions.add(value_action(valueP(), c));
perform(value_action(card(), valueP(), c));
}
......@@ -149,7 +149,7 @@ void ColorValueEditor::determineSize(bool) {
}
void ColorValueEditor::change(const Defaultable<Color>& c) {
getSet().actions.add(value_action(valueP(), c));
perform(value_action(card(), valueP(), c));
}
void ColorValueEditor::changeCustom() {
Color c = wxGetColourFromUser(0, value().value());
......
......@@ -133,9 +133,14 @@ class ValueEditor {
virtual ValueEditor* getEditor() { return this; } \
virtual void redraw(); \
private: \
/** Retrieve the parent editor object */ \
inline DataEditor& editor() const { \
return static_cast<DataEditor&>(viewer); \
} \
/** Card this editor is on, or nullptr */ \
inline const Card* card() const { return viewer.getCard().get(); } \
/** Perform an action */ \
void perform(Action* a) { getSet().actions.add(a); } \
public:
#define IMPLEMENT_VALUE_EDITOR(Type) \
......
......@@ -48,7 +48,7 @@ void ImageValueEditor::sliceImage(const Image& image) {
FileName new_image_file = getSet().newFileName(field().name,_("")); // a new unique name in the package
Image img = s.getImage();
img.SaveFile(getSet().nameOut(new_image_file), img.HasAlpha() ? wxBITMAP_TYPE_PNG : wxBITMAP_TYPE_JPEG);
getSet().actions.add(value_action(valueP(), new_image_file));
perform(value_action(card(), valueP(), new_image_file));
}
}
......@@ -88,7 +88,7 @@ bool ImageValueEditor::doPaste() {
}
bool ImageValueEditor::doDelete() {
getSet().actions.add(value_action(valueP(), FileName()));
perform(value_action(card(), valueP(), FileName()));
return true;
}
......
......@@ -173,9 +173,9 @@ void MultipleChoiceValueEditor::toggle(int id) {
if (i == id) toggled_choice = choice;
}
// store value
getSet().actions.add(value_action(valueP(), new_value, toggled_choice));
perform(value_action(card(), valueP(), new_value, toggled_choice));
}
void MultipleChoiceValueEditor::toggleDefault() {
getSet().actions.add(value_action(valueP(), Defaultable<String>(value().value(), !value().value.isDefault()), _("")));
perform(value_action(card(), valueP(), Defaultable<String>(value().value(), !value().value.isDefault()), _("")));
}
......@@ -92,7 +92,7 @@ bool SymbolValueEditor::onLeftUp(const RealPoint& pos, wxMouseEvent&) {
// edit
button_down = -2;
viewer.redraw(*this);
SymbolWindow* wnd = new SymbolWindow(nullptr, valueP(), viewer.getSet());
SymbolWindow* wnd = new SymbolWindow(nullptr, viewer.getSet(), card(), valueP());
wnd->Show();
return true;
} else if (button_down == 1) {
......@@ -109,7 +109,7 @@ bool SymbolValueEditor::onLeftUp(const RealPoint& pos, wxMouseEvent&) {
bool SymbolValueEditor::onLeftDClick(const RealPoint& pos, wxMouseEvent&) {
// Use SetWindow as parent? Maybe not, the symbol editor will stay open when mainwindow closes
SymbolWindow* wnd = new SymbolWindow(nullptr, valueP(), viewer.getSet());
SymbolWindow* wnd = new SymbolWindow(nullptr, viewer.getSet(), card(), valueP());
wnd->Show();
return true;
}
......
......@@ -563,21 +563,6 @@ wxMenu* TextValueEditor::getMenu(int type) const {
}
}
/*
/// TODO : move to doFormat
void TextValueEditor::onMenu(wxCommandEvent& ev) {
if (ev.GetId() == ID_FORMAT_REMINDER) {
// toggle reminder text
size_t kwpos = in_tag(value().value(), _("<kw-"), selection_start_i, selection_start_i);
if (kwpos != String::npos) {
// getSet().actions.add(new TextToggleReminderAction(value, kwpos));
}
} else {
ev.Skip();
}
}
*/
// ----------------------------------------------------------------------------- : Drawing
void TextValueEditor::draw(RotatedDC& dc) {
......@@ -783,19 +768,19 @@ void TextValueEditor::doFormat(int type) {
size_t ss = selection_start, se = selection_end;
switch (type) {
case ID_FORMAT_BOLD: {
getSet().actions.add(toggle_format_action(valueP(), _("b"), selection_start_i, selection_end_i, selection_start, selection_end, _("Bold")));
perform(toggle_format_action(card(), valueP(), _("b"), selection_start_i, selection_end_i, selection_start, selection_end, _("Bold")));
break;
}
case ID_FORMAT_ITALIC: {
getSet().actions.add(toggle_format_action(valueP(), _("i"), selection_start_i, selection_end_i, selection_start, selection_end, _("Italic")));
perform(toggle_format_action(card(), valueP(), _("i"), selection_start_i, selection_end_i, selection_start, selection_end, _("Italic")));
break;
}
case ID_FORMAT_SYMBOL: {
getSet().actions.add(toggle_format_action(valueP(), _("sym"), selection_start_i, selection_end_i, selection_start, selection_end, _("Symbols")));
perform(toggle_format_action(card(), valueP(), _("sym"), selection_start_i, selection_end_i, selection_start, selection_end, _("Symbols")));
break;
}
case ID_FORMAT_REMINDER: {
getSet().actions.add(new TextToggleReminderAction(valueP(), selection_start_i));
perform(new TextToggleReminderAction(card(), valueP(), selection_start_i));
break;
}
}
......@@ -908,7 +893,7 @@ void TextValueEditor::replaceSelection(const String& replacement, const String&
fixSelection();
// execute the action before adding it to the stack,
// because we want to run scripts before action listeners see the action
TextValueAction* action = typing_action(valueP(), selection_start_i, selection_end_i, select_on_undo ? selection_start : selection_end, selection_end, replacement, name);
TextValueAction* action = typing_action(card(), valueP(), selection_start_i, selection_end_i, select_on_undo ? selection_start : selection_end, selection_end, replacement, name);
if (!action) {
// nothing changes, but move the selection anyway
moveSelection(TYPE_CURSOR, selection_end);
......@@ -919,7 +904,7 @@ void TextValueEditor::replaceSelection(const String& replacement, const String&
size_t expected_cursor = min(selection_start, selection_end) + untag(replacement).size();
// perform the action
// NOTE: this calls our onAction, invalidating the text viewer and moving the selection around the new text
getSet().actions.add(action);
perform(action);
// move cursor
{
String real_value = untag_for_cursor(value().value());
......
......@@ -192,12 +192,14 @@ void DataViewer::onAction(const Action& action, bool undone) {
return;
}
TYPE_CASE(action, ValueAction) {
FOR_EACH(v, viewers) {
if (v->getValue()->equals( action.valueP.get() )) {
// refresh the viewer
v->onAction(action, undone);
onChange();
return;
if (action.card == card.get()) {
FOR_EACH(v, viewers) {
if (v->getValue()->equals( action.valueP.get() )) {
// refresh the viewer
v->onAction(action, undone);
onChange();
return;
}
}
}
}
......
......@@ -57,7 +57,7 @@ class DataViewer : public SetView {
Context& getContext() const;
/// The rotation to use
virtual Rotation getRotation() const;
/// The card we are viewing
/// The card we are viewing, can be null
inline const CardP& getCard() const { return card; }
/// Invalidate and redraw (the area of) a single value viewer
virtual void redraw(const ValueViewer&) {}
......
......@@ -151,29 +151,39 @@ void SetScriptManager::initDependencies(Context& ctx, StyleSheet& stylesheet) {
void SetScriptManager::onAction(const Action& action, bool undone) {
TYPE_CASE(action, ValueAction) {
// is it a keyword's fake value?
KeywordTextValue* value = dynamic_cast<KeywordTextValue*>(action.valueP.get());
if (value) {
if (value->underlying == &value->keyword.match) {
// script
Context& ctx = getContext(set.stylesheet);
value->update(ctx);
// changed the 'match' string of a keyword, rebuild database and regex so matching is correct
value->keyword.prepare(set.game->keyword_parameter_types, true);
set.keyword_db.clear();
}
delay |= DELAY_KEYWORDS;
return;
}
// find the affected card
FOR_EACH(card, set.cards) {
if (card->data.contains(action.valueP)) {
updateValue(*action.valueP, card);
if (action.card) {
#ifdef USE_INTRUSIVE_PTR
// we can just turn the Card* into a CardP
updateValue(*action.valueP, CardP(const_cast<Card*>(action.card)));
return;
#else
// find the affected card
FOR_EACH(card, set.cards) {
if (card->data.contains(action.valueP)) {
updateValue(*action.valueP, card);
return;
}
}
assert(false);
#endif
} else {
// is it a keyword's fake value?
KeywordTextValue* value = dynamic_cast<KeywordTextValue*>(action.valueP.get());
if (value) {
if (value->underlying == &value->keyword.match) {
// script
Context& ctx = getContext(set.stylesheet);
value->update(ctx);
// changed the 'match' string of a keyword, rebuild database and regex so matching is correct
value->keyword.prepare(set.game->keyword_parameter_types, true);
set.keyword_db.clear();
}
delay |= DELAY_KEYWORDS;
return;
}
// a set or styling value
updateValue(*action.valueP, CardP());
}
// not a card value
updateValue(*action.valueP, CardP());
}
TYPE_CASE_(action, ScriptValueEvent) {
return; // Don't go into an infinite loop because of our own events
......
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