Commit b794188c authored by pichoro's avatar pichoro

Adding magic-new-textless-land template.

parent fdb6ff58
mse version: 0.3.8
game: magic
short name: Textless Land
full name: Textless Land
installer group: magic/new style/textless/land
icon: card-sample.png
position hint: 005
version: 2009-08-10
depends on:
package: magic.mse-game
version: 2009-08-10
depends on:
package: magic-watermarks.mse-include
version: 2007-09-23
depends on:
package: magic-future-common.mse-include
version: 2007-09-23
card width: 375
card height: 523
card dpi: 150
#By Pichoro
#Images by Art_Freak
############################################################## Extra scripts
init script:
#Should multicolor lands with basic land types have a colored name?
mask_multi_land_with_color := { styling.colored_multicolor_land_name }
template := { ( if input == "a" then "c" else input ) + "l{type}.jpg" }
############################################################## Set info fields
set info style:
symbol:
variation:
name: invertedcommon
border radius: 0.10
fill type: solid
fill color: rgb(255,255,255)
border color: rgb(0,0,0)
############################################################## Extra style options
styling field:
type: boolean
name: colored multicolor land name
description: Use a colored background for the name and type on multicolor land cards with a basic land type. This is done on real cards.
styling field:
type: boolean
name: inverted common symbol
description: Should the common rarity symbol be inverted, like in Coldsnap?
initial: no
styling field:
type: package choice
name: overlay
description: Should there be an overlay applied, such as foil?
match: magic-overlay-*.mse-include
required: false
styling style:
inverted common symbol:
choice images:
no: { symbol_variation(symbol: set.symbol, variation: "common") }
yes: { symbol_variation(symbol: set.symbol, variation: "invertedcommon") }
############################################################## Card fields
card style:
############################# Background stuff
border color:
left: 0
top : 0
width: 375
height: 523
radius: 18
left width: 17
right width: 17
top width: 17
bottom width: 18
z index: 4
card color:
left: 0
top: 0
width: 375
height: 523
z index: 0
render style: image
popup style: in place
image: { card_background() }
############################# Name line
name:
left: { if card.card_symbol=="none" then 32 else 51 }
top : 30
right: { 341 - card_style.casting_cost.content_width }
height: 23
alignment: bottom shrink-overflow
padding bottom: 0
z index: 1
font:
name: Matrix
size: 17
weight: bold
color: black
############################# Image
image:
#left: 30
#top: 61
#width: 315
#height: 372
left: 30
top: 60
width: 316
height: 373
z index: 1
mask: image_mask.png
############################# Card type
super type:
left: 36
top : 441
width: 117
height: 18
alignment: top shrink-overflow
z index: 1
font:
name: Matrix
size: 16
color: black
watermark:
left: 162
top : 421
width: 54
height: 54
z index: 1
render style: image
alignment: middle center
include file: /magic-watermarks.mse-include/watermarks
sub type:
left: 222
top : 441
width: { 117 - max(22,card_style.rarity.content_width) }
height: 18
alignment: top center shrink-overflow
z index: 1
font:
name: Matrix
size: 16
color: black
rarity:
right: 342
top : 440
width: 44
height: 22
z index: 2
render style: image
alignment: middle right
choice images:
# Images based on the set symbol
basic land:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
common:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon")
rare: script: symbol_variation(symbol: set.symbol, variation: "rare")
mythic rare: script: symbol_variation(symbol: set.symbol, variation: "mythic rare")
special: script: symbol_variation(symbol: set.symbol, variation: "special")
############################# Card sorting / numbering
############################# Copyright stuff
illustrator:
left: 59
top : 483
width: 217
height: 16
z index: 1
font:
name: Matrix
size: 10
color: white
copyright line:
left: 29
top : 495
width: 247
height: 12
z index: 1
font:
name: MPlantin
size: 6.5
color: white
############################################################## Extra card fields
extra card field:
type: choice
name: foil layer
choice: foil
save value: false
editable: false
extra card field:
type: choice
name: paintbrush
choice: white
editable: false
save value: false
extra card style:
foil layer:
left: 0
top : 0
width: 375
height: 523
z index: 3
render style: image
image: {if styling.overlay == "" then nil else styling.overlay + "/overlay.png"}
paintbrush:
left: 26
top : 485
width: 30
height: 11
z index: 1
render style: image
choice images:
white: /magic-future-common.mse-include/paintbrush_white.png
......@@ -152,7 +152,6 @@ card field:
name: super type
icon: stats/card_type.png
position hint: 30
editable: false
script: super_type_filter(value)
card field:
type: text
......@@ -160,7 +159,6 @@ card field:
icon: stats/creature_type.png
position hint: 31
script: sub_type_filter(value, type:card.super_type)
editable: false
card field:
type: text
name: type
......@@ -420,14 +418,12 @@ card field:
type: text
name: super type 2
icon: stats/creature_type.png
editable: false
show statistics: false
script: super_type_filter(value)
card field:
type: text
name: sub type 2
icon: stats/creature_type.png
editable: false
show statistics: false
script: sub_type_filter(value, type:card.super_type_2)
card field:
......
......@@ -5,7 +5,7 @@ installer group: magic/game files
icon: card-back.png
position hint: 01
version: 2009-07-23
version: 2009-08-10
depends on: magic-blends.mse-include 2007-09-23
depends on: magic-watermarks.mse-include 2007-09-23
......
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