Commit a2101290 authored by twanvl's avatar twanvl

Added 'position hint' to packages, used to specify the order of the packages in a package list;

Added 'pack type', intended for playtesting (random boosters/starters);
Added 'default(_image)' property to ImageStyle, and added the frame fillers for magic;
Added blurring and bold printing (rather hacky) to the text rendering functions (used for "double click to add image" text);
Added 'symmetric overlay' combine mode, which will look really nice for hybrids;
Moved the watermark choices from the game to an include file in magic-watermarks;
Working on a replacement for the image scripting system that plays nicer with the rest of the code. In particular, it will be possible to compare generated images quickly, so they can be updated continuously. This is a work in progress, currently there are two versions of everything.
parent 9ed7a3e5
...@@ -529,6 +529,7 @@ type: ...@@ -529,6 +529,7 @@ type:
string: string string: string
boolean: boolean boolean: boolean
color: color color: color
image: image
nil: nothing nil: nothing
# Symbol editor shapes # Symbol editor shapes
......
mse version: 0.3.2
full name: Magic The Gathering, placeholder images
version: 2007.05.09
# default image if there is none
default_image := {
"/magic-default-image.mse-include/" +
if input == "white" then "white.jpg"
else if input == "blue" then "blue.jpg"
else if input == "red" then "red.jpg"
else if input == "black" then "black.jpg"
else if input == "green" then "green.jpg"
else if input == "land 1 color white" then "white.jpg"
else if input == "land 1 color blue" then "blue.jpg"
else if input == "land 1 color red" then "red.jpg"
else if input == "land 1 color black" then "black.jpg"
else if input == "land 1 color green" then "green.jpg"
else if is_artifact() then "artifact.jpg"
else if is_colorless() then "colorless.jpg"
else "multicolor.jpg"
}
\ No newline at end of file
...@@ -3,6 +3,7 @@ game: magic ...@@ -3,6 +3,7 @@ game: magic
full name: Extended Art full name: Extended Art
short name: Extended Art short name: Extended Art
icon: card-sample.png icon: card-sample.png
position hint: 007
card width: 375 card width: 375
card height: 523 card height: 523
...@@ -14,6 +15,7 @@ card dpi: 150 ...@@ -14,6 +15,7 @@ card dpi: 150
init script: init script:
# Load blend scripts for hybrids/multicolors # Load blend scripts for hybrids/multicolors
include file: magic-blends.mse-include/blend-scripts include file: magic-blends.mse-include/blend-scripts
include file: magic-default-image.mse-include/scripts
# Should hybrids have a grey name? # Should hybrids have a grey name?
mask_hybrid_with_land := { styling.grey_hybrid_name } mask_hybrid_with_land := { styling.grey_hybrid_name }
...@@ -154,6 +156,7 @@ card style: ...@@ -154,6 +156,7 @@ card style:
width: 311 width: 311
height: 376 height: 376
z index: 1 z index: 1
default: {default_image(card.card_color)}
############################# Card type ############################# Card type
......
...@@ -3,6 +3,7 @@ game: magic ...@@ -3,6 +3,7 @@ game: magic
full name: FPM's Flip Magic full name: FPM's Flip Magic
short name: FPM Flip short name: FPM Flip
icon: card-sample.png icon: card-sample.png
position hint: 402
card width: 375 card width: 375
card height: 523 card height: 523
......
...@@ -3,6 +3,7 @@ game: magic ...@@ -3,6 +3,7 @@ game: magic
full name: FPM's Normal Magic full name: FPM's Normal Magic
short name: FPM Normal short name: FPM Normal
icon: card-sample.png icon: card-sample.png
position hint: 401
card width: 375 card width: 375
card height: 523 card height: 523
......
...@@ -3,6 +3,7 @@ game: magic ...@@ -3,6 +3,7 @@ game: magic
full name: FPM's Promo Magic full name: FPM's Promo Magic
short name: FPM Promo short name: FPM Promo
icon: card-sample.png icon: card-sample.png
position hint: 404
card width: 375 card width: 375
card height: 523 card height: 523
......
...@@ -3,6 +3,7 @@ game: magic ...@@ -3,6 +3,7 @@ game: magic
full name: FPM's Split Magic full name: FPM's Split Magic
short name: FPM Split short name: FPM Split
icon: card-sample.png icon: card-sample.png
position hint: 403
card width: 523 card width: 523
card height: 375 card height: 375
......
...@@ -3,6 +3,7 @@ game: magic ...@@ -3,6 +3,7 @@ game: magic
full name: FPM's Token Magic full name: FPM's Token Magic
short name: FPM Token short name: FPM Token
icon: card-sample.png icon: card-sample.png
position hint: 421
card width: 375 card width: 375
card height: 523 card height: 523
......
...@@ -3,6 +3,7 @@ game: magic ...@@ -3,6 +3,7 @@ game: magic
short name: Flip Cards short name: Flip Cards
full name: Modern flip cards full name: Modern flip cards
icon: card-sample.png icon: card-sample.png
position hint: 002
card width: 375 card width: 375
card height: 523 card height: 523
...@@ -17,6 +18,7 @@ card dpi: 150 ...@@ -17,6 +18,7 @@ card dpi: 150
init script: init script:
# Load blend scripts for hybrids/multicolors # Load blend scripts for hybrids/multicolors
include file: magic-blends.mse-include/blend-scripts include file: magic-blends.mse-include/blend-scripts
include file: magic-default-image.mse-include/scripts
# Should hybrids have a grey name? # Should hybrids have a grey name?
# Not supported (yet) # Not supported (yet)
...@@ -185,6 +187,7 @@ card style: ...@@ -185,6 +187,7 @@ card style:
width: 311 width: 311
height: 182 height: 182
z index: 10 z index: 10
default: {default_image(card.card_color)}
############################# Card type ############################# Card type
......
...@@ -3,6 +3,7 @@ game: magic ...@@ -3,6 +3,7 @@ game: magic
short name: Promotional short name: Promotional
full name: Large image full name: Large image
icon: card-sample.png icon: card-sample.png
position hint: 004
card width: 375 card width: 375
card height: 523 card height: 523
...@@ -13,6 +14,7 @@ card dpi: 150 ...@@ -13,6 +14,7 @@ card dpi: 150
init script: init script:
# Load blend scripts for hybrids/multicolors # Load blend scripts for hybrids/multicolors
include file: magic-blends.mse-include/blend-scripts include file: magic-blends.mse-include/blend-scripts
include file: magic-default-image.mse-include/scripts
# Should hybrids have a grey name? # Should hybrids have a grey name?
mask_hybrid_with_land := { styling.grey_hybrid_name } mask_hybrid_with_land := { styling.grey_hybrid_name }
...@@ -162,6 +164,7 @@ card style: ...@@ -162,6 +164,7 @@ card style:
width: 311 width: 311
height: 408 height: 408
z index: 1 z index: 1
default: {default_image(card.card_color)}
############################# Card type ############################# Card type
......
...@@ -3,6 +3,7 @@ game: magic ...@@ -3,6 +3,7 @@ game: magic
short name: Split Cards short name: Split Cards
full name: Modern split cards full name: Modern split cards
icon: card-sample.png icon: card-sample.png
position hint: 003
card width: 523 card width: 523
card height: 375 card height: 375
...@@ -16,6 +17,7 @@ card dpi: 150 ...@@ -16,6 +17,7 @@ card dpi: 150
init script: init script:
# Load blend scripts for hybrids/multicolors # Load blend scripts for hybrids/multicolors
include file: magic-blends.mse-include/blend-scripts include file: magic-blends.mse-include/blend-scripts
include file: magic-default-image.mse-include/scripts
# Should hybrids have a grey name? # Should hybrids have a grey name?
mask_hybrid_with_land := { styling.grey_hybrid_name } mask_hybrid_with_land := { styling.grey_hybrid_name }
...@@ -185,6 +187,7 @@ card style: ...@@ -185,6 +187,7 @@ card style:
width: 216 width: 216
height: 159 height: 159
z index: 1 z index: 1
default: {default_image(card.card_color)}
image 2: image 2:
left: 279 left: 279
...@@ -192,6 +195,7 @@ card style: ...@@ -192,6 +195,7 @@ card style:
width: 216 width: 216
height: 159 height: 159
z index: 1 z index: 1
default: {default_image(card.card_color_2)}
############################# Card type ############################# Card type
......
...@@ -3,6 +3,7 @@ game: magic ...@@ -3,6 +3,7 @@ game: magic
short name: Modern style short name: Modern style
full name: After 8th edition full name: After 8th edition
icon: card-sample.png icon: card-sample.png
position hint: 001
version: 2007-05-05 version: 2007-05-05
depends on: depends on:
...@@ -21,6 +22,7 @@ card dpi: 150 ...@@ -21,6 +22,7 @@ card dpi: 150
init script: init script:
# Load blend scripts for hybrids/multicolors # Load blend scripts for hybrids/multicolors
include file: magic-blends.mse-include/blend-scripts include file: magic-blends.mse-include/blend-scripts
include file: magic-default-image.mse-include/scripts
# Should hybrids have a grey name? # Should hybrids have a grey name?
mask_hybrid_with_land := { styling.grey_hybrid_name } mask_hybrid_with_land := { styling.grey_hybrid_name }
...@@ -53,6 +55,7 @@ init script: ...@@ -53,6 +55,7 @@ init script:
else rgb(0,0,0) else rgb(0,0,0)
} }
############################################################## Extra style options ############################################################## Extra style options
styling field: styling field:
...@@ -125,6 +128,7 @@ card style: ...@@ -125,6 +128,7 @@ card style:
right width: 17 right width: 17
top width: 17 top width: 17
bottom width: 18 bottom width: 18
#mask: border-mask.png
z index: -1 z index: -1
card color: card color:
left: 0 left: 0
...@@ -179,6 +183,7 @@ card style: ...@@ -179,6 +183,7 @@ card style:
width: 311 width: 311
height: 228 height: 228
z index: 1 z index: 1
default: {default_image(card.card_color)}
############################# Card type ############################# Card type
......
...@@ -9,6 +9,7 @@ game: magic ...@@ -9,6 +9,7 @@ game: magic
short name: Tokens short name: Tokens
full name: Old style full name: Old style
icon: card-sample.png icon: card-sample.png
position hint: 121
card width: 312 card width: 312
card height: 444 card height: 444
......
...@@ -9,6 +9,7 @@ game: magic ...@@ -9,6 +9,7 @@ game: magic
short name: Old style short name: Old style
full name: Before 8th edition full name: Before 8th edition
icon: card-sample.png icon: card-sample.png
position hint: 101
card width: 312 card width: 312
card height: 444 card height: 444
......
...@@ -3,6 +3,7 @@ game: magic ...@@ -3,6 +3,7 @@ game: magic
short name: Planeshifted short name: Planeshifted
full name: Planar Chaos Timeshifts full name: Planar Chaos Timeshifts
icon: card-sample.png icon: card-sample.png
position hint: 011
card width: 375 card width: 375
card height: 523 card height: 523
......
...@@ -3,6 +3,7 @@ game: magic ...@@ -3,6 +3,7 @@ game: magic
short name: Textless short name: Textless
full name: Modern style full name: Modern style
icon: card-sample.png icon: card-sample.png
position hint: 006
card width: 375 card width: 375
card height: 523 card height: 523
......
# The watermark choices
# Included by a game file
choice: none
choice:
name: mana symbol
choice: white
choice: blue
choice: black
choice: red
choice: green
choice: snow
choice:
name: guild symbol
choice: Azorius Senate (W/U)
choice: House Dimir (U/B)
choice: Cult of Rakdos (B/R)
choice: Gruul Clans (R/G)
choice: Selesnya Conclave (G/W)
choice: Orzhov Syndicate (W/B)
choice: The Izzet (U/R)
choice: The Golgari (B/G)
choice: Boros Legion (R/W)
choice: The Simic (G/U)
choice:
name: xander hybrid mana
choice: B/R
choice: U/B
choice: B/G
choice: R/G
choice: G/U
choice: U/R
choice: W/B
choice: G/W
choice: R/W
choice: W/U
...@@ -3,6 +3,7 @@ short name: Magic ...@@ -3,6 +3,7 @@ short name: Magic
full name: Magic the Gathering full name: Magic the Gathering
icon: card-back.png icon: card-back.png
version: 2007-05-05 version: 2007-05-05
position hint: 1
############################################################## Functions & filters ############################################################## Functions & filters
...@@ -618,39 +619,7 @@ card field: ...@@ -618,39 +619,7 @@ card field:
type: choice type: choice
name: watermark name: watermark
icon: stats/watermark.png icon: stats/watermark.png
choice: none include file: magic-watermarks.mse-include/watermark-names
choice:
name: mana symbol
choice: white
choice: blue
choice: black
choice: red
choice: green
choice: snow
choice:
name: guild symbol
choice: Azorius Senate (W/U)
choice: House Dimir (U/B)
choice: Cult of Rakdos (B/R)
choice: Gruul Clans (R/G)
choice: Selesnya Conclave (G/W)
choice: Orzhov Syndicate (W/B)
choice: The Izzet (U/R)
choice: The Golgari (B/G)
choice: Boros Legion (R/W)
choice: The Simic (G/U)
choice:
name: xander hybrid mana
choice: B/R
choice: U/B
choice: B/G
choice: R/G
choice: G/U
choice: U/R
choice: W/B
choice: G/W
choice: R/W
choice: W/U
description: A watermark for below the textbox, this can be a big mana symbol used on basic lands, or a guild symbol description: A watermark for below the textbox, this can be a big mana symbol used on basic lands, or a guild symbol
############################# PT ############################# PT
...@@ -669,6 +638,7 @@ card field: ...@@ -669,6 +638,7 @@ card field:
name: ptsymbols name: ptsymbols
choice: shieldsword choice: shieldsword
editable: false editable: false
save value: false
show statistics: false show statistics: false
card field: card field:
type: text type: text
...@@ -848,39 +818,7 @@ card field: ...@@ -848,39 +818,7 @@ card field:
card field: card field:
type: choice type: choice
name: watermark 2 name: watermark 2
choice: none include file: magic-watermarks.mse-include/watermark-names
choice:
name: mana symbol
choice: white
choice: blue
choice: black
choice: red
choice: green
choice: snow
choice:
name: xander hybrid mana
choice: B/R
choice: U/B
choice: B/G
choice: R/G
choice: G/U
choice: U/R
choice: W/B
choice: G/W
choice: R/W
choice: W/U
choice:
name: guild symbol
choice: Azorius Senate (W/U)
choice: House Dimir (U/B)
choice: Cult of Rakdos (B/R)
choice: Gruul Clans (R/G)
choice: Selesnya Conclave (G/W)
choice: Orzhov Syndicate (W/B)
choice: The Izzet (U/R)
choice: The Golgari (B/G)
choice: Boros Legion (R/W)
choice: The Simic (G/U)
description: A watermark for below the textbox, this can be a big mana symbol used on basic lands, a special symbol, or a guild symbol description: A watermark for below the textbox, this can be a big mana symbol used on basic lands, a special symbol, or a guild symbol
card field: card field:
type: text type: text
...@@ -899,6 +837,7 @@ card field: ...@@ -899,6 +837,7 @@ card field:
name: ptsymbols 2 name: ptsymbols 2
choice: shieldsword choice: shieldsword
editable: false editable: false
save value: false
show statistics: false show statistics: false
card field: card field:
type: text type: text
...@@ -1053,25 +992,36 @@ statistics dimension: ...@@ -1053,25 +992,36 @@ statistics dimension:
############################################################## Add multiple cards
#set template:
# name: Base set (??? cards)
#set template:
# name: Expansion set (134 cards)
#set template:
# name: 5 color cycle
# field: rarity
#set template:
# name: 3 rarities cycle
############################################################## Card packs ############################################################## Card packs
#pack: pack type:
# name: Base set name: Starter pack
# pack type: pack type:
#pack: name: Booster pack
# name: card type:
#pack: name: Rare
# name: Booster amount: 1
# pack type: random filter: card.rarity = "rare"
# card type: card type:
# amount: 1 name: Uncommon
# filter: rarity = "rare" amount: 3
# card type: filter: card.rarity = "uncommon"
# amount: 3 card type:
# filter: rarity = "uncommon" name: Common
# card type: amount: 11
# amount: 11 filter: card.rarity = "common"
# filter: rarity = "common"
......
...@@ -2,6 +2,7 @@ ...@@ -2,6 +2,7 @@
short name: Vanguard short name: Vanguard
full name: Magic Vanguard full name: Magic Vanguard
icon: card-sample.png icon: card-sample.png
position hint: 2
# Author : Wolfwood # Author : Wolfwood
# Most stuff is copy/pasted from magic.mse-game # Most stuff is copy/pasted from magic.mse-game
......
...@@ -3,6 +3,7 @@ game: vs ...@@ -3,6 +3,7 @@ game: vs
short name: Promotional short name: Promotional
full name: Extended Art Promo full name: Extended Art Promo
icon: card-sample.png icon: card-sample.png
position hint: 2
card width: 375 card width: 375
card height: 523 card height: 523
......
...@@ -3,6 +3,7 @@ game: vs ...@@ -3,6 +3,7 @@ game: vs
short name: Standard short name: Standard
full name: Normal VS cards full name: Normal VS cards
icon: card-sample.png icon: card-sample.png
position hint: 1
card width: 375 card width: 375
card height: 523 card height: 523
......
mse version: 0.3.1 mse version: 0.3.1
short name: VS System short name: VS System
icon: card-back.png icon: card-back.png
position hint: 3
############################################################## Functions & filters ############################################################## Functions & filters
## Copied and Pasted from magic-new.mse-style/style, with a few modifications ## Copied and Pasted from magic-new.mse-style/style, with a few modifications
......
mse version: 0.3.1 mse version: 0.3.1
short name: Yu-Gi-Oh! short name: Yu-Gi-Oh!
icon: card-back.png icon: card-back.png
position hint: 4
############################################################## Functions & filters ############################################################## Functions & filters
## Copied and Pasted from vs.mse-game, with a few modifications ## Copied and Pasted from vs.mse-game, with a few modifications
......
...@@ -24,17 +24,24 @@ String ValueAction::getName(bool to_undo) const { ...@@ -24,17 +24,24 @@ String ValueAction::getName(bool to_undo) const {
// ----------------------------------------------------------------------------- : Simple // ----------------------------------------------------------------------------- : Simple
/// Swap the value in a Value object with a new one
inline void swap_value(ChoiceValue& a, ChoiceValue ::ValueType& b) { swap(a.value, b); }
inline void swap_value(MultipleChoiceValue& a, MultipleChoiceValue::ValueType& b) { swap(a.value, b); }
inline void swap_value(ColorValue& a, ColorValue ::ValueType& b) { swap(a.value, b); }
inline void swap_value(ImageValue& a, ImageValue ::ValueType& b) { swap(a.filename, b); a.last_update.update(); }
inline void swap_value(SymbolValue& a, SymbolValue ::ValueType& b) { swap(a.filename, b); a.last_update.update(); }
inline void swap_value(TextValue& a, TextValue ::ValueType& b) { swap(a.value, b); a.last_update.update(); }
/// A ValueAction that swaps between old and new values /// A ValueAction that swaps between old and new values
template <typename T, bool ALLOW_MERGE> template <typename T, bool ALLOW_MERGE>
class SimpleValueAction : public ValueAction { class SimpleValueAction : public ValueAction {
public: public:
inline SimpleValueAction(const shared_ptr<T>& value, const typename T::ValueType& new_value, typename T::ValueType T::*member) inline SimpleValueAction(const shared_ptr<T>& value, const typename T::ValueType& new_value)
: ValueAction(value), new_value(new_value) : ValueAction(value), new_value(new_value)
, member(member)
{} {}
virtual void perform(bool to_undo) { virtual void perform(bool to_undo) {
swap(static_cast<T&>(*valueP).*member, new_value); swap_value(static_cast<T&>(*valueP), new_value);
valueP->onAction(*this, to_undo); // notify value valueP->onAction(*this, to_undo); // notify value
} }
...@@ -52,14 +59,13 @@ class SimpleValueAction : public ValueAction { ...@@ -52,14 +59,13 @@ class SimpleValueAction : public ValueAction {
private: private:
typename T::ValueType new_value; typename T::ValueType new_value;
typename T::ValueType T::*member;
}; };
ValueAction* value_action(const ChoiceValueP& value, const Defaultable<String>& new_value) { return new SimpleValueAction<ChoiceValue, true> (value, new_value, &ChoiceValue::value); } ValueAction* value_action(const ChoiceValueP& value, const Defaultable<String>& new_value) { return new SimpleValueAction<ChoiceValue, true> (value, new_value); }
ValueAction* value_action(const MultipleChoiceValueP& value, const Defaultable<String>& new_value) { return new SimpleValueAction<MultipleChoiceValue, false>(value, new_value, &MultipleChoiceValue::value); } ValueAction* value_action(const MultipleChoiceValueP& value, const Defaultable<String>& new_value) { return new SimpleValueAction<MultipleChoiceValue, false>(value, new_value); }
ValueAction* value_action(const ColorValueP& value, const Defaultable<Color>& new_value) { return new SimpleValueAction<ColorValue, true> (value, new_value, &ColorValue::value); } ValueAction* value_action(const ColorValueP& value, const Defaultable<Color>& new_value) { return new SimpleValueAction<ColorValue, true> (value, new_value); }
ValueAction* value_action(const ImageValueP& value, const FileName& new_value) { return new SimpleValueAction<ImageValue, false>(value, new_value, &ImageValue::filename); } ValueAction* value_action(const ImageValueP& value, const FileName& new_value) { return new SimpleValueAction<ImageValue, false>(value, new_value); }
ValueAction* value_action(const SymbolValueP& value, const FileName& new_value) { return new SimpleValueAction<SymbolValue, false>(value, new_value, &SymbolValue::filename); } ValueAction* value_action(const SymbolValueP& value, const FileName& new_value) { return new SimpleValueAction<SymbolValue, false>(value, new_value); }
// ----------------------------------------------------------------------------- : Text // ----------------------------------------------------------------------------- : Text
...@@ -74,8 +80,7 @@ TextValueAction::TextValueAction(const TextValueP& value, size_t start, size_t e ...@@ -74,8 +80,7 @@ TextValueAction::TextValueAction(const TextValueP& value, size_t start, size_t e
String TextValueAction::getName(bool to_undo) const { return name; } String TextValueAction::getName(bool to_undo) const { return name; }
void TextValueAction::perform(bool to_undo) { void TextValueAction::perform(bool to_undo) {
swap(value().value, new_value); swap_value(value(), new_value);
value().last_update.update();
swap(selection_end, new_selection_end); swap(selection_end, new_selection_end);
valueP->onAction(*this, to_undo); // notify value valueP->onAction(*this, to_undo); // notify value
} }
......
...@@ -26,11 +26,13 @@ IMPLEMENT_REFLECTION(ImageField) { ...@@ -26,11 +26,13 @@ IMPLEMENT_REFLECTION(ImageField) {
IMPLEMENT_REFLECTION(ImageStyle) { IMPLEMENT_REFLECTION(ImageStyle) {
REFLECT_BASE(Style); REFLECT_BASE(Style);
REFLECT_N("mask", mask_filename); REFLECT_N("mask", mask_filename);
REFLECT_N("default", default_image);
} }
bool ImageStyle::update(Context& ctx) { bool ImageStyle::update(Context& ctx) {
return Style ::update(ctx) return Style ::update(ctx)
| mask_filename.update(ctx); | mask_filename.update(ctx)
| default_image.update(ctx);
} }
// ----------------------------------------------------------------------------- : ImageValue // ----------------------------------------------------------------------------- : ImageValue
......
...@@ -12,6 +12,7 @@ ...@@ -12,6 +12,7 @@
#include <util/prec.hpp> #include <util/prec.hpp>
#include <data/field.hpp> #include <data/field.hpp>
#include <script/scriptable.hpp> #include <script/scriptable.hpp>
#include <script/image.hpp>
// ----------------------------------------------------------------------------- : ImageField // ----------------------------------------------------------------------------- : ImageField
...@@ -38,6 +39,7 @@ class ImageStyle : public Style { ...@@ -38,6 +39,7 @@ class ImageStyle : public Style {
DECLARE_STYLE_TYPE(Image); DECLARE_STYLE_TYPE(Image);
Scriptable<String> mask_filename; ///< Filename for a mask image Scriptable<String> mask_filename; ///< Filename for a mask image
ScriptableImage2 default_image; ///< Placeholder
virtual bool update(Context&); virtual bool update(Context&);
...@@ -53,7 +55,8 @@ class ImageValue : public Value { ...@@ -53,7 +55,8 @@ class ImageValue : public Value {
inline ImageValue(const ImageFieldP& field) : Value(field) {} inline ImageValue(const ImageFieldP& field) : Value(field) {}
typedef FileName ValueType; typedef FileName ValueType;
ValueType filename; ///< Filename of the image (in the current package), or "" ValueType filename; ///< Filename of the image (in the current package), or ""
Age last_update; ///< When was the image last changed?
virtual String toString() const; virtual String toString() const;
......
...@@ -29,11 +29,11 @@ IMPLEMENT_REFLECTION(SymbolStyle) { ...@@ -29,11 +29,11 @@ IMPLEMENT_REFLECTION(SymbolStyle) {
REFLECT(variations); REFLECT(variations);
} }
SymbolStyle::Variation::Variation() SymbolVariation::SymbolVariation()
: border_radius(0.05) : border_radius(0.05)
{} {}
IMPLEMENT_REFLECTION(SymbolStyle::Variation) { IMPLEMENT_REFLECTION(SymbolVariation) {
REFLECT(name); REFLECT(name);
REFLECT(border_radius); REFLECT(border_radius);
REFLECT_NAMELESS(filter); REFLECT_NAMELESS(filter);
......
...@@ -14,6 +14,7 @@ ...@@ -14,6 +14,7 @@
#include <script/scriptable.hpp> #include <script/scriptable.hpp>
DECLARE_POINTER_TYPE(SymbolFilter); DECLARE_POINTER_TYPE(SymbolFilter);
DECLARE_POINTER_TYPE(SymbolVariation);
// ----------------------------------------------------------------------------- : SymbolField // ----------------------------------------------------------------------------- : SymbolField
...@@ -39,18 +40,16 @@ class SymbolStyle : public Style { ...@@ -39,18 +40,16 @@ class SymbolStyle : public Style {
inline SymbolStyle(const SymbolFieldP& field) : Style(field) {} inline SymbolStyle(const SymbolFieldP& field) : Style(field) {}
DECLARE_STYLE_TYPE(Symbol); DECLARE_STYLE_TYPE(Symbol);
class Variation; vector<SymbolVariationP> variations; ///< Different variantions of the same symbol
typedef shared_ptr<Variation> VariationP;
vector<VariationP> variations; ///< Different variantions of the same symbol
private: private:
DECLARE_REFLECTION(); DECLARE_REFLECTION();
}; };
/// Styling for a symbol variation, defines color, border, etc. /// Styling for a symbol variation, defines color, border, etc.
class SymbolStyle::Variation { class SymbolVariation {
public: public:
Variation(); SymbolVariation();
String name; ///< Name of this variation String name; ///< Name of this variation
SymbolFilterP filter; ///< Filter to color the symbol SymbolFilterP filter; ///< Filter to color the symbol
double border_radius; ///< Border radius for the symbol double border_radius; ///< Border radius for the symbol
...@@ -66,7 +65,8 @@ class SymbolValue : public Value { ...@@ -66,7 +65,8 @@ class SymbolValue : public Value {
DECLARE_HAS_FIELD(Symbol) DECLARE_HAS_FIELD(Symbol)
typedef FileName ValueType; typedef FileName ValueType;
ValueType filename; ///< Filename of the symbol (in the current package) ValueType filename; ///< Filename of the symbol (in the current package)
Age last_update; ///< When was the symbol last changed?
virtual String toString() const; virtual String toString() const;
......
...@@ -10,6 +10,7 @@ ...@@ -10,6 +10,7 @@
#include <data/field.hpp> #include <data/field.hpp>
#include <data/keyword.hpp> #include <data/keyword.hpp>
#include <data/statistics.hpp> #include <data/statistics.hpp>
#include <data/pack.hpp>
#include <util/io/package_manager.hpp> #include <util/io/package_manager.hpp>
#include <script/script.hpp> #include <script/script.hpp>
...@@ -47,6 +48,7 @@ IMPLEMENT_REFLECTION(Game) { ...@@ -47,6 +48,7 @@ IMPLEMENT_REFLECTION(Game) {
REFLECT(card_fields); REFLECT(card_fields);
REFLECT(statistics_dimensions); REFLECT(statistics_dimensions);
REFLECT(statistics_categories); REFLECT(statistics_categories);
REFLECT(pack_types);
REFLECT(has_keywords); REFLECT(has_keywords);
REFLECT(keyword_modes); REFLECT(keyword_modes);
REFLECT(keyword_parameter_types); REFLECT(keyword_parameter_types);
......
...@@ -20,6 +20,7 @@ DECLARE_POINTER_TYPE(Style); ...@@ -20,6 +20,7 @@ DECLARE_POINTER_TYPE(Style);
DECLARE_POINTER_TYPE(Game); DECLARE_POINTER_TYPE(Game);
DECLARE_POINTER_TYPE(StatsDimension); DECLARE_POINTER_TYPE(StatsDimension);
DECLARE_POINTER_TYPE(StatsCategory); DECLARE_POINTER_TYPE(StatsCategory);
DECLARE_POINTER_TYPE(PackType);
DECLARE_POINTER_TYPE(KeywordParam); DECLARE_POINTER_TYPE(KeywordParam);
DECLARE_POINTER_TYPE(KeywordMode); DECLARE_POINTER_TYPE(KeywordMode);
DECLARE_POINTER_TYPE(Keyword); DECLARE_POINTER_TYPE(Keyword);
...@@ -40,6 +41,7 @@ class Game : public Packaged { ...@@ -40,6 +41,7 @@ class Game : public Packaged {
vector<FieldP> card_fields; ///< Fields on each card vector<FieldP> card_fields; ///< Fields on each card
vector<StatsDimensionP> statistics_dimensions; ///< (Additional) statistics dimensions vector<StatsDimensionP> statistics_dimensions; ///< (Additional) statistics dimensions
vector<StatsCategoryP> statistics_categories; ///< (Additional) statistics categories vector<StatsCategoryP> statistics_categories; ///< (Additional) statistics categories
vector<PackTypeP> pack_types; ///< Types of random card packs to generate
bool has_keywords; ///< Does this game use keywords? bool has_keywords; ///< Does this game use keywords?
vector<KeywordParamP> keyword_parameter_types;///< Types of keyword parameters vector<KeywordParamP> keyword_parameter_types;///< Types of keyword parameters
......
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2007 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <data/pack.hpp>
// ----------------------------------------------------------------------------- : PackType
PackType::PackType()
: enabled(true)
{}
IMPLEMENT_REFLECTION(PackType) {
REFLECT(name);
REFLECT(enabled);
REFLECT(card_types);
}
// ----------------------------------------------------------------------------- : CardType
IMPLEMENT_REFLECTION(CardType) {
REFLECT(name);
REFLECT(amount);
REFLECT(filter);
}
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2007 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_DATA_PACK
#define HEADER_DATA_PACK
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/reflect.hpp>
#include <script/scriptable.hpp>
DECLARE_POINTER_TYPE(CardType);
DECLARE_POINTER_TYPE(Card);
class Set;
// ----------------------------------------------------------------------------- : PackType
/// A card pack description for playtesting
class PackType {
public:
PackType();
String name; ///< Name of this pack
vector<CardTypeP> card_types; ///< Cards in this pack
Scriptable<bool> enabled; ///< Is this pack enabled?
/// Generate a random pack of cards
void generate(Set& set, vector<CardP>& out);
private:
DECLARE_REFLECTION();
};
// ----------------------------------------------------------------------------- : CardType
/// A card type description for playtesting
class CardType {
public:
String name; ///< Name of this type of cards
Scriptable<int> amount; ///< Number of cards of this type
OptionalScript filter; ///< Filter to select this type of cards
private:
DECLARE_REFLECTION();
};
// ----------------------------------------------------------------------------- : EOF
#endif
...@@ -38,6 +38,7 @@ IMPLEMENT_REFLECTION_ENUM(ImageCombine) { ...@@ -38,6 +38,7 @@ IMPLEMENT_REFLECTION_ENUM(ImageCombine) {
VALUE_N("or", COMBINE_OR); VALUE_N("or", COMBINE_OR);
VALUE_N("xor", COMBINE_XOR); VALUE_N("xor", COMBINE_XOR);
VALUE_N("shadow", COMBINE_SHADOW); VALUE_N("shadow", COMBINE_SHADOW);
VALUE_N("symmetric overlay",COMBINE_SYMMETRIC_OVERLAY);
} }
// ----------------------------------------------------------------------------- : Combining functions // ----------------------------------------------------------------------------- : Combining functions
...@@ -81,6 +82,7 @@ COMBINE_FUN(COMBINE_AND, a & b ) ...@@ -81,6 +82,7 @@ COMBINE_FUN(COMBINE_AND, a & b )
COMBINE_FUN(COMBINE_OR, a | b ) COMBINE_FUN(COMBINE_OR, a | b )
COMBINE_FUN(COMBINE_XOR, a ^ b ) COMBINE_FUN(COMBINE_XOR, a ^ b )
COMBINE_FUN(COMBINE_SHADOW, (b * a * a) / (255 * 255) ) COMBINE_FUN(COMBINE_SHADOW, (b * a * a) / (255 * 255) )
COMBINE_FUN(COMBINE_SYMMETRIC_OVERLAY, (Combine<COMBINE_OVERLAY>::f(a,b) + Combine<COMBINE_OVERLAY>::f(b,a)) / 2 )
// ----------------------------------------------------------------------------- : Combining // ----------------------------------------------------------------------------- : Combining
...@@ -131,6 +133,7 @@ void combine_image(Image& a, const Image& b, ImageCombine combine) { ...@@ -131,6 +133,7 @@ void combine_image(Image& a, const Image& b, ImageCombine combine) {
DISPATCH(COMBINE_OR); DISPATCH(COMBINE_OR);
DISPATCH(COMBINE_XOR); DISPATCH(COMBINE_XOR);
DISPATCH(COMBINE_SHADOW); DISPATCH(COMBINE_SHADOW);
DISPATCH(COMBINE_SYMMETRIC_OVERLAY);
} }
} }
......
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2007 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <gfx/generated_image.hpp>
#include <util/io/package.hpp>
#include <util/error.hpp>
#include <data/symbol.hpp>
#include <data/field/symbol.hpp>
#include <render/symbol/filter.hpp>
#include <gui/util.hpp> // load_resource_image
// ----------------------------------------------------------------------------- : GeneratedImage
ScriptType GeneratedImage::type() const { return SCRIPT_IMAGE; }
String GeneratedImage::typeName() const { return _TYPE_("image"); }
// ----------------------------------------------------------------------------- : LinearBlendImage
Image LinearBlendImage::generate(const Options& opt) const {
Image img = image1->generate(opt);
linear_blend(img, image2->generate(opt), x1, y1, x2, y2);
return img;
}
ImageCombine LinearBlendImage::combine() const {
return image1->combine();
}
bool LinearBlendImage::operator == (const GeneratedImage& that) const {
const LinearBlendImage* that2 = dynamic_cast<const LinearBlendImage*>(&that);
return that2 && *image1 == *that2->image1
&& *image2 == *that2->image2
&& x1 == that2->x1 && y1 == that2->y1
&& x2 == that2->x2 && y2 == that2->y2;
}
// ----------------------------------------------------------------------------- : MaskedBlendImage
Image MaskedBlendImage::generate(const Options& opt) const {
Image img = light->generate(opt);
mask_blend(img, dark->generate(opt), mask->generate(opt));
return img;
}
ImageCombine MaskedBlendImage::combine() const {
return light->combine();
}
bool MaskedBlendImage::operator == (const GeneratedImage& that) const {
const MaskedBlendImage* that2 = dynamic_cast<const MaskedBlendImage*>(&that);
return that2 && *light == *that2->light
&& *dark == *that2->dark
&& *mask == *that2->mask;
}
// ----------------------------------------------------------------------------- : CombineBlendImage
Image CombineBlendImage::generate(const Options& opt) const {
Image img = image1->generate(opt);
combine_image(img, image2->generate(opt), image_combine);
return img;
}
ImageCombine CombineBlendImage::combine() const {
return image1->combine();
}
bool CombineBlendImage::operator == (const GeneratedImage& that) const {
const CombineBlendImage* that2 = dynamic_cast<const CombineBlendImage*>(&that);
return that2 && *image1 == *that2->image1
&& *image2 == *that2->image2
&& image_combine == that2->image_combine;
}
// ----------------------------------------------------------------------------- : SetMaskImage
Image SetMaskImage::generate(const Options& opt) const {
Image img = image->generate(opt);
set_alpha(img, mask->generate(opt));
return img;
}
ImageCombine SetMaskImage::combine() const {
return image->combine();
}
bool SetMaskImage::operator == (const GeneratedImage& that) const {
const SetMaskImage* that2 = dynamic_cast<const SetMaskImage*>(&that);
return that2 && *image == *that2->image
&& *mask == *that2->mask;
}
// ----------------------------------------------------------------------------- : SetCombineImage
Image SetCombineImage::generate(const Options& opt) const {
return image->generate(opt);
}
ImageCombine SetCombineImage::combine() const {
return image->combine();
}
bool SetCombineImage::operator == (const GeneratedImage& that) const {
const SetCombineImage* that2 = dynamic_cast<const SetCombineImage*>(&that);
return that2 && *image == *that2->image
&& image_combine == that2->image_combine;
}
// ----------------------------------------------------------------------------- : PackagedImage
Image PackagedImage::generate(const Options& opt) const {
// TODO : use opt.width and opt.height?
// open file from package
if (!opt.package) throw ScriptError(_("Can only load images in a context where an image is expected"));
InputStreamP file = opt.package->openIn(filename);
Image img;
if (img.LoadFile(*file)) {
if (img.HasMask()) img.InitAlpha(); // we can't handle masks
return img;
} else {
throw ScriptError(_("Unable to load image '") + filename + _("' from '" + opt.package->name() + _("'")));
}
}
bool PackagedImage::operator == (const GeneratedImage& that) const {
const PackagedImage* that2 = dynamic_cast<const PackagedImage*>(&that);
return that2 && filename == that2->filename;
}
// ----------------------------------------------------------------------------- : BuiltInImage
Image BuiltInImage::generate(const Options& opt) const {
// TODO : use opt.width and opt.height?
Image img = load_resource_image(name);
if (!img.Ok()) {
throw ScriptError(_("There is no build in image '") + name + _("'"));
}
return img;
}
bool BuiltInImage::operator == (const GeneratedImage& that) const {
const BuiltInImage* that2 = dynamic_cast<const BuiltInImage*>(&that);
return that2 && name == that2->name;
}
// ----------------------------------------------------------------------------- : SymbolToImage
Image SymbolToImage::generate(const Options& opt) const {
// TODO : use opt.width and opt.height?
if (!opt.symbol_package) throw ScriptError(_("Can only load images in a context where an image is expected"));
SymbolP the_symbol;
if (filename.empty()) {
the_symbol = default_symbol();
} else {
the_symbol = opt.symbol_package->readFile<SymbolP>(filename);
}
return render_symbol(the_symbol, *variation->filter, variation->border_radius);
}
bool SymbolToImage::operator == (const GeneratedImage& that) const {
const SymbolToImage* that2 = dynamic_cast<const SymbolToImage*>(&that);
return that2 && filename == that2->filename
&& age == that2->age
&& variation == that2->variation;
}
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2007 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_GFX_GENERATED_IMAGE
#define HEADER_GFX_GENERATED_IMAGE
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/age.hpp>
#include <gfx/gfx.hpp>
#include <script/value.hpp>
DECLARE_INTRUSIVE_POINTER_TYPE(GeneratedImage);
DECLARE_POINTER_TYPE(SymbolVariation);
class Package;
// ----------------------------------------------------------------------------- : GeneratedImage
/// An image that is generated from a script.
/** The actual generation is independend of the script execution
*/
class GeneratedImage : public ScriptValue {
public:
/// Options for generating the image
struct Options {
Options(int width = 0, int height = 0, Package* package = nullptr, Package* symbol_package = nullptr, PreserveAspect preserve_aspect = ASPECT_STRETCH, bool saturate = false)
: width(width), height(height), preserve_aspect(preserve_aspect), saturate(saturate), package(package), symbol_package(symbol_package)
{}
int width, height; ///< Width to force the image to, or 0 to keep the width of the input
PreserveAspect preserve_aspect;
bool saturate;
Package* package; ///< Package to load images from
Package* symbol_package; ///< Package to load symbols from
};
/// Generate the image
virtual Image generate(const Options&) const = 0;
/// How must the image be combined with the background?
virtual ImageCombine combine() const { return COMBINE_NORMAL; }
/// Equality should mean that every pixel in the generated images is the same if the same options are used
virtual bool operator == (const GeneratedImage& that) const = 0;
inline bool operator != (const GeneratedImage& that) const { return !(*this == that); }
virtual ScriptType type() const;
virtual String typeName() const;
};
// ----------------------------------------------------------------------------- : LinearBlendImage
/// An image generator that linearly blends two other images
class LinearBlendImage : public GeneratedImage {
public:
inline LinearBlendImage(const GeneratedImageP& image1, const GeneratedImageP& image2, double x1, double y1, double x2, double y2)
: image1(image1), image2(image2), x1(x1), y1(y1), x2(x2), y2(y2)
{}
virtual Image generate(const Options& opt) const;
virtual ImageCombine combine() const;
virtual bool operator == (const GeneratedImage& that) const;
private:
GeneratedImageP image1, image2;
double x1, y1, x2, y2;
};
// ----------------------------------------------------------------------------- : MaskedBlendImage
/// An image generator that blends two other images using a third as a mask
class MaskedBlendImage : public GeneratedImage {
public:
inline MaskedBlendImage(const GeneratedImageP& light, const GeneratedImageP& dark, const GeneratedImageP& mask)
: light(light), dark(dark), mask(mask)
{}
virtual Image generate(const Options& opt) const;
virtual ImageCombine combine() const;
virtual bool operator == (const GeneratedImage& that) const;
private:
GeneratedImageP light, dark, mask;
};
// ----------------------------------------------------------------------------- : CombineBlendImage
/// An image generator that blends two other images using an ImageCombine function
class CombineBlendImage : public GeneratedImage {
public:
inline CombineBlendImage(const GeneratedImageP& image1, const GeneratedImageP& image2, ImageCombine image_combine)
: image1(image1), image2(image2), image_combine(image_combine)
{}
virtual Image generate(const Options& opt) const;
virtual ImageCombine combine() const;
virtual bool operator == (const GeneratedImage& that) const;
private:
GeneratedImageP image1, image2;
ImageCombine image_combine;
};
// ----------------------------------------------------------------------------- : SetMaskImage
/// Change the alpha channel of an image
class SetMaskImage : public GeneratedImage {
public:
inline SetMaskImage(const GeneratedImageP& image, const GeneratedImageP& mask)
: image(image), mask(mask)
{}
virtual Image generate(const Options& opt) const;
virtual ImageCombine combine() const;
virtual bool operator == (const GeneratedImage& that) const;
private:
GeneratedImageP image, mask;
};
// ----------------------------------------------------------------------------- : SetCombineImage
/// Change the combine mode
class SetCombineImage : public GeneratedImage {
public:
inline SetCombineImage(const GeneratedImageP& image, ImageCombine image_combine)
: image(image), image_combine(image_combine)
{}
virtual Image generate(const Options& opt) const;
virtual ImageCombine combine() const;
virtual bool operator == (const GeneratedImage& that) const;
private:
GeneratedImageP image;
ImageCombine image_combine;
};
// ----------------------------------------------------------------------------- : PackagedImage
/// Load an image from a file in a package
class PackagedImage : public GeneratedImage {
public:
inline PackagedImage(const String& filename)
: filename(filename)
{}
virtual Image generate(const Options& opt) const;
virtual bool operator == (const GeneratedImage& that) const;
private:
String filename;
};
// ----------------------------------------------------------------------------- : BuiltInImage
/// Return a built in image
class BuiltInImage : public GeneratedImage {
public:
inline BuiltInImage(const String& name)
: name(name)
{}
virtual Image generate(const Options& opt) const;
virtual bool operator == (const GeneratedImage& that) const;
private:
String name;
};
// ----------------------------------------------------------------------------- : SymbolToImage
/// Use a symbol as an image
class SymbolToImage : public GeneratedImage {
public:
inline SymbolToImage(const String& filename, Age age, const SymbolVariationP& variation)
: filename(filename), age(age), variation(variation)
{}
virtual Image generate(const Options& opt) const;
virtual bool operator == (const GeneratedImage& that) const;
private:
String filename;
Age age; ///< Age the symbol was last updated
SymbolVariationP variation;
};
// ----------------------------------------------------------------------------- : EOF
#endif
...@@ -48,7 +48,7 @@ void sharp_resample_and_clip(const Image& img_in, Image& img_out, wxRect rect, i ...@@ -48,7 +48,7 @@ void sharp_resample_and_clip(const Image& img_in, Image& img_out, wxRect rect, i
* rect = rectangle to draw in * rect = rectangle to draw in
* (wc,hc) = the corner where drawing should begin, (0,0) for top-left, (1,1) for bottom-right * (wc,hc) = the corner where drawing should begin, (0,0) for top-left, (1,1) for bottom-right
*/ */
void draw_resampled_text(DC& dc, const RealRect& rect, int wc, int hc, int angle, const String& text); void draw_resampled_text(DC& dc, const RealRect& rect, int wc, int hc, int angle, const String& text, int blur_radius = 0, int repeat = 1);
// scaling factor to use when drawing resampled text // scaling factor to use when drawing resampled text
extern const int text_scaling; extern const int text_scaling;
...@@ -107,6 +107,7 @@ enum ImageCombine ...@@ -107,6 +107,7 @@ enum ImageCombine
, COMBINE_OR , COMBINE_OR
, COMBINE_XOR , COMBINE_XOR
, COMBINE_SHADOW , COMBINE_SHADOW
, COMBINE_SYMMETRIC_OVERLAY
}; };
/// Combine image b onto image a using some combining function. /// Combine image b onto image a using some combining function.
......
...@@ -10,6 +10,8 @@ ...@@ -10,6 +10,8 @@
#include <util/error.hpp> #include <util/error.hpp>
#include <gui/util.hpp> // clearDC_black #include <gui/util.hpp> // clearDC_black
void blur_image(const Image& img_in, Image& img_out);
// ----------------------------------------------------------------------------- : Resampled text // ----------------------------------------------------------------------------- : Resampled text
// scaling factor to use when drawing resampled text // scaling factor to use when drawing resampled text
...@@ -69,13 +71,35 @@ void downsample_to_alpha(Image& img_in, Image& img_out) { ...@@ -69,13 +71,35 @@ void downsample_to_alpha(Image& img_in, Image& img_out) {
}*/ }*/
} }
// simple blur
int blur_alpha_pixel(Byte* in, int x, int y, int width, int height) {
return (2 * ( in[0]) + // center
(x == 0 ? in[0] : in[-1]) + // left
(y == 0 ? in[0] : in[-width]) + // up
(x == width - 1 ? in[0] : in[1]) + // right
(y == height - 1 ? in[0] : in[width]) // down
) / 6;
}
// TODO: move me?
void blur_image_alpha(Image& img) {
int width = img.GetWidth(), height = img.GetHeight();
Byte* data = img.GetAlpha();
for (int y = 0 ; y < height ; ++y) {
for (int x = 0 ; x < width ; ++x) {
*data = blur_alpha_pixel(data, x, y, width, height);
++data;
}
}
}
// Draw text by first drawing it using a larger font and then downsampling it // Draw text by first drawing it using a larger font and then downsampling it
// optionally rotated by an angle // optionally rotated by an angle
// (w2,h2) = size of text // (w2,h2) = size of text
// (wc,hc) = the corner where drawing should begin, (0,0) for top-left, (1,1) for bottom-right // (wc,hc) = the corner where drawing should begin, (0,0) for top-left, (1,1) for bottom-right
void draw_resampled_text(DC& dc, const RealRect& rect, int wc, int hc, int angle, const String& text) { void draw_resampled_text(DC& dc, const RealRect& rect, int wc, int hc, int angle, const String& text, int blur_radius, int repeat) {
// enlarge slightly // enlarge slightly; some fonts are larger then the GetTextExtent tells us (especially italic fonts)
int w = static_cast<int>(rect.width) + 1, h = static_cast<int>(rect.height) + 1; int w = static_cast<int>(rect.width) + 3 + 2 * blur_radius, h = static_cast<int>(rect.height) + 1 + 2 * blur_radius;
// determine sub-pixel position // determine sub-pixel position
int xi = static_cast<int>(rect.x), yi = static_cast<int>(rect.y); int xi = static_cast<int>(rect.x), yi = static_cast<int>(rect.y);
int xsub = static_cast<int>(text_scaling * (rect.x - xi)), ysub = static_cast<int>(text_scaling * (rect.y - yi)); int xsub = static_cast<int>(text_scaling * (rect.x - xi)), ysub = static_cast<int>(text_scaling * (rect.y - yi));
...@@ -87,7 +111,7 @@ void draw_resampled_text(DC& dc, const RealRect& rect, int wc, int hc, int angle ...@@ -87,7 +111,7 @@ void draw_resampled_text(DC& dc, const RealRect& rect, int wc, int hc, int angle
// now draw the text // now draw the text
mdc.SetFont(dc.GetFont()); mdc.SetFont(dc.GetFont());
mdc.SetTextForeground(*wxWHITE); mdc.SetTextForeground(*wxWHITE);
mdc.DrawRotatedText(text, wc * w * text_scaling + xsub, hc * h * text_scaling + ysub, angle); mdc.DrawRotatedText(text, (wc * w + blur_radius) * text_scaling + xsub, (hc * h + blur_radius) * text_scaling + ysub, angle);
// get image // get image
mdc.SelectObject(wxNullBitmap); mdc.SelectObject(wxNullBitmap);
Image img_large = buffer.ConvertToImage(); Image img_large = buffer.ConvertToImage();
...@@ -95,7 +119,14 @@ void draw_resampled_text(DC& dc, const RealRect& rect, int wc, int hc, int angle ...@@ -95,7 +119,14 @@ void draw_resampled_text(DC& dc, const RealRect& rect, int wc, int hc, int angle
Image img_small(w, h, false); Image img_small(w, h, false);
fill_image(img_small, dc.GetTextForeground()); fill_image(img_small, dc.GetTextForeground());
downsample_to_alpha(img_large, img_small); downsample_to_alpha(img_large, img_small);
// blur
for (int i = 0 ; i < blur_radius ; ++i) {
blur_image_alpha(img_small);
}
// step 3. draw to dc // step 3. draw to dc
dc.DrawBitmap(img_small, xi + static_cast<int>(wc * (rect.width - w)), yi + static_cast<int>(hc * (rect.height - h))); for (int i = 0 ; i < repeat ; ++i) {
dc.DrawBitmap(img_small, xi + static_cast<int>(wc * (rect.width - w)) - blur_radius,
yi + static_cast<int>(hc * (rect.height - h)) - blur_radius);
}
} }
...@@ -44,6 +44,16 @@ void PackageList::drawItem(DC& dc, int x, int y, size_t item, bool selected) { ...@@ -44,6 +44,16 @@ void PackageList::drawItem(DC& dc, int x, int y, size_t item, bool selected) {
dc.DrawText(d.package->full_name, (int)text_pos.x, (int)text_pos.y + 130); dc.DrawText(d.package->full_name, (int)text_pos.x, (int)text_pos.y + 130);
} }
struct PackageList::ComparePackagePosHint {
bool operator () (const PackageData& a, const PackageData& b) {
// use position_hints to determine order
if (a.package->position_hint < b.package->position_hint) return true;
if (a.package->position_hint > b.package->position_hint) return false;
// ensure a deterministic order: use the names
return a.package->name() < b.package->name();
}
};
void PackageList::showData(const String& pattern) { void PackageList::showData(const String& pattern) {
// clear // clear
packages.clear(); packages.clear();
...@@ -75,6 +85,8 @@ void PackageList::showData(const String& pattern) { ...@@ -75,6 +85,8 @@ void PackageList::showData(const String& pattern) {
// Next package // Next package
f = wxFindNextFile(); f = wxFindNextFile();
} }
// sort list
sort(packages.begin(), packages.end(), ComparePackagePosHint());
// update list // update list
update(); update();
} }
......
...@@ -65,6 +65,7 @@ class PackageList : public GalleryList { ...@@ -65,6 +65,7 @@ class PackageList : public GalleryList {
PackagedP package; PackagedP package;
Bitmap image; Bitmap image;
}; };
struct ComparePackagePosHint;
/// The displayed packages /// The displayed packages
vector<PackageData> packages; vector<PackageData> packages;
}; };
......
...@@ -496,6 +496,7 @@ int blur_pixel(Byte* in, int x, int y, int width, int height) { ...@@ -496,6 +496,7 @@ int blur_pixel(Byte* in, int x, int y, int width, int height) {
) / 6; ) / 6;
} }
// TODO: move me
void blur_image(const Image& img_in, Image& img_out) { void blur_image(const Image& img_in, Image& img_out) {
int width = img_in.GetWidth(), height = img_in.GetHeight(); int width = img_in.GetWidth(), height = img_in.GetHeight();
assert(img_out.GetWidth() == width && img_out.GetHeight() == height); assert(img_out.GetWidth() == width && img_out.GetHeight() == height);
......
...@@ -1690,6 +1690,12 @@ ...@@ -1690,6 +1690,12 @@
<File <File
RelativePath=".\data\locale.hpp"> RelativePath=".\data\locale.hpp">
</File> </File>
<File
RelativePath=".\data\pack.cpp">
</File>
<File
RelativePath=".\data\pack.hpp">
</File>
<File <File
RelativePath=".\data\statistics.cpp"> RelativePath=".\data\statistics.cpp">
</File> </File>
...@@ -2129,6 +2135,12 @@ ...@@ -2129,6 +2135,12 @@
ObjectFile="$(IntDir)/$(InputName)1.obj"/> ObjectFile="$(IntDir)/$(InputName)1.obj"/>
</FileConfiguration> </FileConfiguration>
</File> </File>
<File
RelativePath=".\gfx\generated_image.cpp">
</File>
<File
RelativePath=".\gfx\generated_image.hpp">
</File>
<File <File
RelativePath=".\gfx\gfx.hpp"> RelativePath=".\gfx\gfx.hpp">
</File> </File>
...@@ -2939,10 +2951,10 @@ ...@@ -2939,10 +2951,10 @@
RelativePath="..\conversion-todo.txt"> RelativePath="..\conversion-todo.txt">
</File> </File>
<File <File
RelativePath="..\data\en.mse-locale\locale"> RelativePath="..\data\nl.mse-locale\locale">
</File> </File>
<File <File
RelativePath="..\data\nl.mse-locale\locale"> RelativePath="..\data\en.mse-locale\locale">
</File> </File>
<File <File
RelativePath=".\main.cpp"> RelativePath=".\main.cpp">
......
...@@ -32,11 +32,25 @@ void ImageValueViewer::draw(RotatedDC& dc) { ...@@ -32,11 +32,25 @@ void ImageValueViewer::draw(RotatedDC& dc) {
handle_error(e, false, false); // don't handle now, we are in onPaint handle_error(e, false, false); // don't handle now, we are in onPaint
} }
} }
// if there is no image, generate a placeholder, only if there is enough room for it // if there is no image, generate a placeholder
if (!bitmap.Ok() && style().width > 40) { if (!bitmap.Ok()) {
bitmap = imagePlaceholder(dc, (int)dc.trS(style().width), (int)dc.trS(style().height), viewer.drawEditing()); UInt w = (UInt)dc.trS(style().width), h = (UInt)dc.trS(style().height);
loadMask(dc); loadMask(dc);
if (alpha_mask) alpha_mask->setAlpha(bitmap); if (style().default_image.isReady()) {
// we have a script to use for the default image
Image img = style().default_image.generate(GeneratedImage::Options(w, h, viewer.stylesheet.get(), &getSet()));
if (viewer.drawEditing()) {
bitmap = imagePlaceholder(dc, w, h, img, viewer.drawEditing());
if (alpha_mask) alpha_mask->setAlpha(bitmap);
} else {
if (alpha_mask) alpha_mask->setAlpha(img);
bitmap = Bitmap(img);
}
} else if (style().width > 40) {
// still not okay, use a checkered image, but only if there is enough room for it
bitmap = imagePlaceholder(dc, w, h, wxNullImage, viewer.drawEditing());
if (alpha_mask) alpha_mask->setAlpha(bitmap);
}
} }
// draw image, if any // draw image, if any
if (bitmap.Ok()) { if (bitmap.Ok()) {
...@@ -65,7 +79,7 @@ void ImageValueViewer::onValueChange() { ...@@ -65,7 +79,7 @@ void ImageValueViewer::onValueChange() {
void ImageValueViewer::onStyleChange() { void ImageValueViewer::onStyleChange() {
bitmap = Bitmap(); bitmap = Bitmap();
alpha_mask = AlphaMaskP(); alpha_mask = AlphaMaskP(); // TODO: only reload whatever has changed
} }
void ImageValueViewer::loadMask(const Rotation& rot) const { void ImageValueViewer::loadMask(const Rotation& rot) const {
...@@ -82,15 +96,29 @@ void ImageValueViewer::loadMask(const Rotation& rot) const { ...@@ -82,15 +96,29 @@ void ImageValueViewer::loadMask(const Rotation& rot) const {
} }
} }
Bitmap ImageValueViewer::imagePlaceholder(const Rotation& rot, UInt w, UInt h, bool editing) { // is an image very light?
bool very_light(const Image& image) {
int w = image.GetWidth(), h = image.GetHeight();
if (w*h<1) return false;
Byte* data = image.GetData();
int middle = w / 2 + (h*w) / 2;
int total = (int)data[3 * middle] + (int)data[3 * middle + 1] + (int)data[3 * middle + 2];
return total >= 210 * 3;
}
Bitmap ImageValueViewer::imagePlaceholder(const Rotation& rot, UInt w, UInt h, const Image& background, bool editing) {
// Bitmap and memory dc // Bitmap and memory dc
Bitmap bmp(w, h, 24); Bitmap bmp(w, h, 24);
wxMemoryDC mdc; wxMemoryDC mdc;
mdc.SelectObject(bmp); mdc.SelectObject(bmp);
RealRect rect(0,0,w,h); RealRect rect(0,0,w,h);
RotatedDC dc(mdc, 0, rect, 1.0, QUALITY_AA); RotatedDC dc(mdc, 0, rect, 1.0, QUALITY_AA);
// Draw checker background // Draw (checker) background
draw_checker(dc, rect); if (background.Ok()) {
dc.DrawImage(background, RealPoint(0,0));
} else {
draw_checker(dc, rect);
}
// Draw text // Draw text
if (editing) { if (editing) {
// only when in editor mode // only when in editor mode
...@@ -99,8 +127,12 @@ Bitmap ImageValueViewer::imagePlaceholder(const Rotation& rot, UInt w, UInt h, b ...@@ -99,8 +127,12 @@ Bitmap ImageValueViewer::imagePlaceholder(const Rotation& rot, UInt w, UInt h, b
RealSize rs = dc.GetTextExtent(_("double click to load image")); RealSize rs = dc.GetTextExtent(_("double click to load image"));
if (rs.width <= w - 10 && rs.height < h - 10) { if (rs.width <= w - 10 && rs.height < h - 10) {
// text fits // text fits
dc.SetTextForeground(*wxBLACK); RealPoint pos = align_in_rect(ALIGN_MIDDLE_CENTER, rs, rect);
dc.DrawText(_("double click to load image"), align_in_rect(ALIGN_MIDDLE_CENTER, rs, rect)); bool black_on_white = !background.Ok() || very_light(background);
dc.SetTextForeground(black_on_white ? *wxWHITE : *wxBLACK);
dc.DrawText(_("double click to load image"), pos, 2, 4); // blurred
dc.SetTextForeground(black_on_white ? *wxBLACK : *wxWHITE);
dc.DrawText(_("double click to load image"), pos);
break; break;
} }
} }
......
...@@ -36,7 +36,7 @@ class ImageValueViewer : public ValueViewer { ...@@ -36,7 +36,7 @@ class ImageValueViewer : public ValueViewer {
void loadMask(const Rotation& rot) const; void loadMask(const Rotation& rot) const;
/// Generate a placeholder image /// Generate a placeholder image
static Bitmap imagePlaceholder(const Rotation& rot, UInt w, UInt h, bool editing); static Bitmap imagePlaceholder(const Rotation& rot, UInt w, UInt h, const Image& background, bool editing);
}; };
// ----------------------------------------------------------------------------- : EOF // ----------------------------------------------------------------------------- : EOF
......
...@@ -13,7 +13,7 @@ ...@@ -13,7 +13,7 @@
#include <gui/util.hpp> // draw_checker #include <gui/util.hpp> // draw_checker
#include <util/error.hpp> #include <util/error.hpp>
DECLARE_TYPEOF_COLLECTION(SymbolStyle::VariationP); DECLARE_TYPEOF_COLLECTION(SymbolVariationP);
// ----------------------------------------------------------------------------- : SymbolValueViewer // ----------------------------------------------------------------------------- : SymbolValueViewer
......
...@@ -17,7 +17,11 @@ ...@@ -17,7 +17,11 @@
#include <render/symbol/filter.hpp> #include <render/symbol/filter.hpp>
#include <gui/util.hpp> // load_resource_image #include <gui/util.hpp> // load_resource_image
DECLARE_TYPEOF_COLLECTION(SymbolStyle::VariationP); #include <gfx/generated_image.hpp>
DECLARE_TYPEOF_COLLECTION(SymbolVariationP);
bool parse_enum(const String&, ImageCombine& out);
// ----------------------------------------------------------------------------- : Macros // ----------------------------------------------------------------------------- : Macros
...@@ -32,6 +36,84 @@ template <> inline ScriptImageP from_script<ScriptImageP>(const ScriptValueP& va ...@@ -32,6 +36,84 @@ template <> inline ScriptImageP from_script<ScriptImageP>(const ScriptValueP& va
#define SCRIPT_IMAGE_PARAM_UP_TO_DATE(name) script_image_up_to_date(ctx.getVariable(_(#name))) #define SCRIPT_IMAGE_PARAM_UP_TO_DATE(name) script_image_up_to_date(ctx.getVariable(_(#name)))
// ----------------------------------------------------------------------------- : Utility
// TODO : use this system
template <> inline GeneratedImageP from_script<GeneratedImageP>(const ScriptValueP& value) {
return image_from_script(value);
}
// ----------------------------------------------------------------------------- : Image functions
SCRIPT_FUNCTION(linear_blend2) {
SCRIPT_PARAM(GeneratedImageP, image1);
SCRIPT_PARAM(GeneratedImageP, image2);
SCRIPT_PARAM(double, x1); SCRIPT_PARAM(double, y1);
SCRIPT_PARAM(double, x2); SCRIPT_PARAM(double, y2);
return new_intrusive6<LinearBlendImage>(image1, image2, x1,y1, x2,y2);
}
SCRIPT_FUNCTION(masked_blend2) {
SCRIPT_PARAM(GeneratedImageP, light);
SCRIPT_PARAM(GeneratedImageP, dark);
SCRIPT_PARAM(GeneratedImageP, mask);
return new_intrusive3<MaskedBlendImage>(light, dark, mask);
}
SCRIPT_FUNCTION(combine_blend2) {
SCRIPT_PARAM(String, combine);
SCRIPT_PARAM(GeneratedImageP, image1);
SCRIPT_PARAM(GeneratedImageP, image2);
ImageCombine image_combine;
if (!parse_enum(combine, image_combine)) {
throw ScriptError(_("Not a valid combine mode: '") + combine + _("'"));
}
return new_intrusive3<CombineBlendImage>(image1, image2, image_combine);
}
SCRIPT_FUNCTION(set_mask2) {
SCRIPT_PARAM(GeneratedImageP, image);
SCRIPT_PARAM(GeneratedImageP, mask);
return new_intrusive2<SetMaskImage>(image, mask);
}
SCRIPT_FUNCTION(set_combine2) {
SCRIPT_PARAM(String, combine);
SCRIPT_PARAM(GeneratedImageP, input);
ImageCombine image_combine;
if (!parse_enum(combine, image_combine)) {
throw ScriptError(_("Not a valid combine mode: '") + combine + _("'"));
}
return new_intrusive2<SetCombineImage>(input, image_combine);
}
SCRIPT_FUNCTION(symbol_variation2) {
// find symbol
SCRIPT_PARAM(ValueP, symbol);
SymbolValueP value = dynamic_pointer_cast<SymbolValue>(symbol);
SCRIPT_PARAM(String, variation);
// find style
SCRIPT_PARAM(Set*, set);
SCRIPT_OPTIONAL_PARAM_(CardP, card);
SymbolStyleP style = dynamic_pointer_cast<SymbolStyle>(set->stylesheetFor(card)->styleFor(value->fieldP));
if (!style) throw InternalError(_("Symbol value has a style of the wrong type"));
// find variation
FOR_EACH(v, style->variations) {
if (v->name == variation) {
// found it
return new_intrusive3<SymbolToImage>(value->filename, value->last_update, v);
}
}
throw ScriptError(_("Variation of symbol not found ('") + variation + _("')"));
}
SCRIPT_FUNCTION(built_in_image2) {
SCRIPT_PARAM(String, input);
return new_intrusive1<BuiltInImage>(input);
}
// ----------------------------------------------------------------------------- : Image functions // ----------------------------------------------------------------------------- : Image functions
SCRIPT_IMAGE_FUNCTION(linear_blend) { SCRIPT_IMAGE_FUNCTION(linear_blend) {
...@@ -62,6 +144,22 @@ SCRIPT_IMAGE_FUNCTION_UP_TO_DATE ...@@ -62,6 +144,22 @@ SCRIPT_IMAGE_FUNCTION_UP_TO_DATE
); );
} }
SCRIPT_IMAGE_FUNCTION(combine_blend) {
SCRIPT_PARAM(String, combine);
SCRIPT_PARAM(ScriptImageP, image1);
SCRIPT_PARAM(ScriptImageP, image2);
if (!parse_enum(combine, image1->combine)) {
throw ScriptError(_("Not a valid combine mode: '") + combine + _("'"));
}
combine_image(image1->image, image2->image, image1->combine);
return image1;
SCRIPT_IMAGE_FUNCTION_UP_TO_DATE
SCRIPT_RETURN(
SCRIPT_IMAGE_PARAM_UP_TO_DATE(image1) &&
SCRIPT_IMAGE_PARAM_UP_TO_DATE(image2)
);
}
SCRIPT_IMAGE_FUNCTION(set_mask) { SCRIPT_IMAGE_FUNCTION(set_mask) {
SCRIPT_PARAM(ScriptImageP, image); SCRIPT_PARAM(ScriptImageP, image);
SCRIPT_PARAM(ScriptImageP, mask); SCRIPT_PARAM(ScriptImageP, mask);
...@@ -74,8 +172,6 @@ SCRIPT_IMAGE_FUNCTION_UP_TO_DATE ...@@ -74,8 +172,6 @@ SCRIPT_IMAGE_FUNCTION_UP_TO_DATE
); );
} }
bool parse_enum(const String&, ImageCombine& out);
SCRIPT_IMAGE_FUNCTION(set_combine) { SCRIPT_IMAGE_FUNCTION(set_combine) {
SCRIPT_PARAM(String, combine); SCRIPT_PARAM(String, combine);
SCRIPT_PARAM(ScriptImageP, input); SCRIPT_PARAM(ScriptImageP, input);
...@@ -136,6 +232,7 @@ SCRIPT_IMAGE_FUNCTION_UP_TO_DATE ...@@ -136,6 +232,7 @@ SCRIPT_IMAGE_FUNCTION_UP_TO_DATE
void init_script_image_functions(Context& ctx) { void init_script_image_functions(Context& ctx) {
ctx.setVariable(_("linear blend"), script_linear_blend); ctx.setVariable(_("linear blend"), script_linear_blend);
ctx.setVariable(_("masked blend"), script_masked_blend); ctx.setVariable(_("masked blend"), script_masked_blend);
ctx.setVariable(_("combine blend"), script_combine_blend);
ctx.setVariable(_("set mask"), script_set_mask); ctx.setVariable(_("set mask"), script_set_mask);
ctx.setVariable(_("set combine"), script_set_combine); ctx.setVariable(_("set combine"), script_set_combine);
ctx.setVariable(_("symbol variation"), script_symbol_variation); ctx.setVariable(_("symbol variation"), script_symbol_variation);
......
...@@ -14,6 +14,58 @@ ...@@ -14,6 +14,58 @@
IMPLEMENT_DYNAMIC_ARG(Package*, load_images_from, nullptr); IMPLEMENT_DYNAMIC_ARG(Package*, load_images_from, nullptr);
// ----------------------------------------------------------------------------- : Utility
// convert any script value to a GeneratedImageP
GeneratedImageP image_from_script(const ScriptValueP& value) {
if (value->type() == SCRIPT_STRING) {
return new_intrusive1<PackagedImage>(value->toString());
} else {
GeneratedImageP img = dynamic_pointer_cast<GeneratedImage>(value);
if (!img) throw ScriptError(_ERROR_2_("can't convert", value->typeName(), _TYPE_("image")));
return img;
}
}
// ----------------------------------------------------------------------------- : ScriptableImage2
Image ScriptableImage2::generate(const GeneratedImage::Options& options, bool cache) const {
if (!isReady()) {
// error, return blank image
Image i(1,1);
i.InitAlpha();
i.SetAlpha(0,0,0);
return i;
}
if (cached.Ok() && cached.GetWidth() == options.width && cached.GetHeight() == options.height) {
return cached;
}
Image img = value->generate(options);
if (cache) cached = img;
return img;
}
ImageCombine ScriptableImage2::combine() const {
if (!isReady()) return COMBINE_NORMAL;
return value->combine();
}
bool ScriptableImage2::update(Context& ctx) {
if (!isScripted()) return false;
GeneratedImageP new_value = image_from_script(script.invoke(ctx));
if (!new_value || !value || *new_value != *value) {
value = new_value;
return true;
} else {
return false;
}
}
// ----------------------------------------------------------------------------- : ScriptImage // ----------------------------------------------------------------------------- : ScriptImage
ScriptType ScriptImage::type() const { return SCRIPT_IMAGE; } ScriptType ScriptImage::type() const { return SCRIPT_IMAGE; }
...@@ -160,3 +212,31 @@ template <> void Writer::handle(const ScriptableImage& s) { ...@@ -160,3 +212,31 @@ template <> void Writer::handle(const ScriptableImage& s) {
template <> void GetDefaultMember::handle(const ScriptableImage& s) { template <> void GetDefaultMember::handle(const ScriptableImage& s) {
handle(s.script.unparsed); handle(s.script.unparsed);
} }
// ----------------------------------------------------------------------------- : Reflection
// we need some custom io, because the behaviour is different for each of Reader/Writer/GetMember
template <> void Reader::handle(ScriptableImage2& s) {
handle(s.script.unparsed);
if (starts_with(s.script.unparsed, _("script:"))) {
s.script.unparsed = s.script.unparsed.substr(7);
s.script.parse(*this);
} else if (s.script.unparsed.find_first_of('{') != String::npos) {
s.script.parse(*this, true);
} else {
// script is a constant function
s.script.script = new_intrusive<Script>();
s.script.script->addInstruction(I_PUSH_CONST, s.script.unparsed);
s.script.script->addInstruction(I_RET);
}
}
template <> void Writer::handle(const ScriptableImage2& s) {
handle(s.script.unparsed);
}
template <> void GetDefaultMember::handle(const ScriptableImage2& s) {
handle(s.script.unparsed);
}
...@@ -13,13 +13,60 @@ ...@@ -13,13 +13,60 @@
#include <util/age.hpp> #include <util/age.hpp>
#include <util/dynamic_arg.hpp> #include <util/dynamic_arg.hpp>
#include <script/scriptable.hpp> #include <script/scriptable.hpp>
#include <gfx/gfx.hpp> //%%#include <gfx/gfx.hpp>
#include <gfx/generated_image.hpp>
class Package; class Package;
DECLARE_INTRUSIVE_POINTER_TYPE(ScriptImage); DECLARE_INTRUSIVE_POINTER_TYPE(ScriptImage); //%% OLD
DECLARE_INTRUSIVE_POINTER_TYPE(GeneratedImage); //%% OLD
// ----------------------------------------------------------------------------- : ScriptableImage // ----------------------------------------------------------------------------- : ScriptableImage
/// An image that can also be scripted
/** Differs from Scriptable<Image> in that:
* - A script is always used
* - Age is checked, chached images are used if possible
* - The image can be scaled
*/
class ScriptableImage2 {
public:
inline ScriptableImage2() {}
inline ScriptableImage2(const String& script) : script(script) {}
/// Is there an image set?
inline bool isScripted() const { return script; }
/// Is there an image generator available?
inline bool isReady() const { return value; }
/// Generate an image.
Image generate(const GeneratedImage::Options& options, bool cache = false) const;
/// How should images be combined with the background?
ImageCombine combine() const;
/// Update the script, returns true if the value has changed
bool update(Context& ctx);
inline void initDependencies(Context& ctx, const Dependency& dep) const {
script.initDependencies(ctx, dep);
}
private:
OptionalScript script; ///< The script, not really optional
GeneratedImageP value; ///< The image generator
mutable Image cached; ///< The cached actual image
DECLARE_REFLECTION();
};
/// Missing for now
inline ScriptValueP to_script(const ScriptableImage2&) { return script_nil; }
/// Convert a script value to a GeneratedImageP
GeneratedImageP image_from_script(const ScriptValueP& value);
// ----------------------------------------------------------------------------- : ScriptableImage
//%% OLD
DECLARE_DYNAMIC_ARG(Package*, load_images_from); DECLARE_DYNAMIC_ARG(Package*, load_images_from);
/// An image, returned by a script function /// An image, returned by a script function
......
...@@ -37,6 +37,8 @@ class Age { ...@@ -37,6 +37,8 @@ class Age {
/// Compare two ages, smaller means earlier /// Compare two ages, smaller means earlier
inline bool operator < (Age a) const { return age < a.age; } inline bool operator < (Age a) const { return age < a.age; }
/// Compare two ages
inline bool operator == (Age a) const { return age == a.age; }
/// A number corresponding to the age /// A number corresponding to the age
inline AtomicIntEquiv get() const { return age; } inline AtomicIntEquiv get() const { return age; }
......
...@@ -412,12 +412,14 @@ IMPLEMENT_REFLECTION(Packaged) { ...@@ -412,12 +412,14 @@ IMPLEMENT_REFLECTION(Packaged) {
REFLECT(short_name); REFLECT(short_name);
REFLECT(full_name); REFLECT(full_name);
REFLECT_N("icon", icon_filename); REFLECT_N("icon", icon_filename);
REFLECT(position_hint);
REFLECT(version); REFLECT(version);
REFLECT_N("depends ons", dependencies); // hack for singular_form REFLECT_N("depends ons", dependencies); // hack for singular_form
} }
Packaged::Packaged() Packaged::Packaged()
: fully_loaded(true) : position_hint(100000)
, fully_loaded(true)
{} {}
InputStreamP Packaged::openIconFile() { InputStreamP Packaged::openIconFile() {
......
...@@ -198,6 +198,7 @@ class Packaged : public Package { ...@@ -198,6 +198,7 @@ class Packaged : public Package {
String full_name; ///< Name of this package, for menus etc. String full_name; ///< Name of this package, for menus etc.
String icon_filename; ///< Filename of icon to use in package lists String icon_filename; ///< Filename of icon to use in package lists
vector<PackageDependencyP> dependencies; ///< Dependencies of this package vector<PackageDependencyP> dependencies; ///< Dependencies of this package
int position_hint; ///< A hint for the package list
/// Get an input stream for the package icon, if there is any /// Get an input stream for the package icon, if there is any
InputStreamP openIconFile(); InputStreamP openIconFile();
......
...@@ -122,7 +122,7 @@ void Reader::readLine(bool in_string) { ...@@ -122,7 +122,7 @@ void Reader::readLine(bool in_string) {
return; return;
} }
key = line.substr(indent, pos - indent); key = line.substr(indent, pos - indent);
if (!in_string && starts_with(key, _(" "))) { if (!ignore_invalid && !in_string && starts_with(key, _(" "))) {
warning(_("key: '") + key + _("' starts with a space; only use TABs for indentation!")); warning(_("key: '") + key + _("' starts with a space; only use TABs for indentation!"));
// try to fix up: 8 spaces is a tab // try to fix up: 8 spaces is a tab
while (starts_with(key, _(" "))) { while (starts_with(key, _(" "))) {
......
...@@ -124,12 +124,12 @@ RotatedDC::RotatedDC(DC& dc, const Rotation& rotation, RenderQuality quality) ...@@ -124,12 +124,12 @@ RotatedDC::RotatedDC(DC& dc, const Rotation& rotation, RenderQuality quality)
// ----------------------------------------------------------------------------- : RotatedDC : Drawing // ----------------------------------------------------------------------------- : RotatedDC : Drawing
void RotatedDC::DrawText (const String& text, const RealPoint& pos) { void RotatedDC::DrawText (const String& text, const RealPoint& pos, int blur_radius, int boldness) {
if (text.empty()) return; if (text.empty()) return;
if (quality == QUALITY_AA) { if (quality == QUALITY_AA) {
RealRect r(pos, GetTextExtent(text)); RealRect r(pos, GetTextExtent(text));
RealRect r_ext = trNoNeg(r); RealRect r_ext = trNoNeg(r);
draw_resampled_text(dc, r_ext, revX(), revY(), angle, text); draw_resampled_text(dc, r_ext, revX(), revY(), angle, text, blur_radius, boldness);
} else if (quality == QUALITY_SUB_PIXEL) { } else if (quality == QUALITY_SUB_PIXEL) {
RealPoint p_ext = tr(pos)*text_scaling; RealPoint p_ext = tr(pos)*text_scaling;
double usx,usy; double usx,usy;
......
...@@ -138,7 +138,7 @@ class RotatedDC : public Rotation { ...@@ -138,7 +138,7 @@ class RotatedDC : public Rotation {
// --------------------------------------------------- : Drawing // --------------------------------------------------- : Drawing
void DrawText (const String& text, const RealPoint& pos); void DrawText (const String& text, const RealPoint& pos, int blur_radius = 0, int boldness = 1);
/// Draw abitmap, it must already be zoomed! /// Draw abitmap, it must already be zoomed!
void DrawBitmap(const Bitmap& bitmap, const RealPoint& pos); void DrawBitmap(const Bitmap& bitmap, const RealPoint& pos);
/// Draw an image using the given combining mode, the image must already be zoomed! /// Draw an image using the given combining mode, the image must already be zoomed!
......
...@@ -111,6 +111,41 @@ inline shared_ptr<T> new_shared9(const A0& a0, const A1& a1, const A2& a2, const ...@@ -111,6 +111,41 @@ inline shared_ptr<T> new_shared9(const A0& a0, const A1& a1, const A2& a2, const
inline intrusive_ptr<T> new_intrusive2(const A0& a0, const A1& a1) { inline intrusive_ptr<T> new_intrusive2(const A0& a0, const A1& a1) {
return intrusive_ptr<T>(new T(a0, a1)); return intrusive_ptr<T>(new T(a0, a1));
} }
/// Allocate a new intrusive-pointed object, given three arguments to pass to the ctor of T
template <typename T, typename A0, typename A1, typename A2>
inline intrusive_ptr<T> new_intrusive3(const A0& a0, const A1& a1, const A2& a2) {
return intrusive_ptr<T>(new T(a0, a1, a2));
}
/// Allocate a new intrusive-pointed object, given four arguments to pass to the ctor of T
template <typename T, typename A0, typename A1, typename A2, typename A3>
inline intrusive_ptr<T> new_intrusive4(const A0& a0, const A1& a1, const A2& a2, const A3& a3) {
return intrusive_ptr<T>(new T(a0, a1, a2, a3));
}
/// Allocate a new intrusive-pointed object, given five arguments to pass to the ctor of T
template <typename T, typename A0, typename A1, typename A2, typename A3, typename A4>
inline intrusive_ptr<T> new_intrusive5(const A0& a0, const A1& a1, const A2& a2, const A3& a3, const A4& a4) {
return intrusive_ptr<T>(new T(a0, a1, a2, a3, a4));
}
/// Allocate a new intrusive-pointed object, given six arguments to pass to the ctor of T
template <typename T, typename A0, typename A1, typename A2, typename A3, typename A4, typename A5>
inline intrusive_ptr<T> new_intrusive6(const A0& a0, const A1& a1, const A2& a2, const A3& a3, const A4& a4, const A5& a5) {
return intrusive_ptr<T>(new T(a0, a1, a2, a3, a4, a5));
}
/// Allocate a new intrusive-pointed object, given seven arguments to pass to the ctor of T
template <typename T, typename A0, typename A1, typename A2, typename A3, typename A4, typename A5, typename A6>
inline intrusive_ptr<T> new_intrusive7(const A0& a0, const A1& a1, const A2& a2, const A3& a3, const A4& a4, const A5& a5, const A6& a6) {
return intrusive_ptr<T>(new T(a0, a1, a2, a3, a4, a5, a6));
}
/// Allocate a new intrusive-pointed object, given eight arguments to pass to the ctor of T
template <typename T, typename A0, typename A1, typename A2, typename A3, typename A4, typename A5, typename A6, typename A7>
inline intrusive_ptr<T> new_intrusive8(const A0& a0, const A1& a1, const A2& a2, const A3& a3, const A4& a4, const A5& a5, const A6& a6, const A7& a7) {
return intrusive_ptr<T>(new T(a0, a1, a2, a3, a4, a5, a6, a7));
}
/// Allocate a new intrusive-pointed object, given nine arguments to pass to the ctor of T
template <typename T, typename A0, typename A1, typename A2, typename A3, typename A4, typename A5, typename A6, typename A7, typename A8>
inline intrusive_ptr<T> new_intrusive9(const A0& a0, const A1& a1, const A2& a2, const A3& a3, const A4& a4, const A5& a5, const A6& a6, const A7& a7, const A8& a8) {
return intrusive_ptr<T>(new T(a0, a1, a2, a3, a4, a5, a6, a7, a8));
}
/// Base class for objects wishing to use intrusive_ptrs /// Base class for objects wishing to use intrusive_ptrs
class IntrusivePtrBase { class IntrusivePtrBase {
...@@ -144,6 +179,12 @@ inline shared_ptr<T> new_shared9(const A0& a0, const A1& a1, const A2& a2, const ...@@ -144,6 +179,12 @@ inline shared_ptr<T> new_shared9(const A0& a0, const A1& a1, const A2& a2, const
#define new_intrusive1 new_shared1 #define new_intrusive1 new_shared1
#define new_intrusive2 new_shared2 #define new_intrusive2 new_shared2
#define new_intrusive3 new_shared3 #define new_intrusive3 new_shared3
#define new_intrusive4 new_shared4
#define new_intrusive5 new_shared5
#define new_intrusive6 new_shared6
#define new_intrusive7 new_shared7
#define new_intrusive8 new_shared8
#define new_intrusive9 new_shared9
class IntrusivePtrBase { class IntrusivePtrBase {
public: public:
......
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