Commit 9efe07b3 authored by twanvl's avatar twanvl

cards dependencies, clearing order cache

parent 72d6958f
......@@ -129,7 +129,21 @@ ScriptValueP make_iterator(const Set& set) {
}
void mark_dependency_member(Set* value, const String& name, const Dependency& dep) {
// TODO
// is it the card list?
if (name == _("cards")) {
value->game->dependent_scripts_cards.push_back(dep);
return;
}
// is it the keywords?
if (name == _("keywords")) {
value->game->dependent_scripts_keywords.push_back(dep);
return;
}
// is it in the set data?
IndexMap<FieldP,ValueP>::const_iterator it = value->data.find(name);
if (it != value->data.end()) {
(*it)->fieldP->dependent_scripts.push_back(dep);
}
}
void mark_dependency_member(const SetP& value, const String& name, const Dependency& dep) {
mark_dependency_member(value.get(), name, dep);
......@@ -157,6 +171,9 @@ int Set::positionOfCard(const CardP& card, const ScriptValueP& order_by) {
}
return order->find(card);
}
void Set::clearOrderCache() {
order_cache.clear();
}
// ----------------------------------------------------------------------------- : Styling
......
......@@ -93,6 +93,8 @@ class Set : public Packaged {
/// Find the position of a card in this set, when the card list is sorted using the given cirterium
int positionOfCard(const CardP& card, const ScriptValueP& order_by);
/// Clear the order_cache used by positionOfCard
void clearOrderCache();
protected:
virtual String typeName() const;
......
......@@ -33,6 +33,11 @@ class Dependency {
DependencyType type : 5; ///< Type of the dependent script
size_t index : 27; ///< index into an IndexMap
void* data; ///< Extra pointer data
/// This dependency, but dependent on all cards instead of just one
inline Dependency makeCardIndependend() const {
return Dependency(type == DEP_CARD_FIELD ? DEP_CARDS_FIELD : type, index, data);
}
};
// ----------------------------------------------------------------------------- : EOF
......
......@@ -8,6 +8,7 @@
#include <script/value.hpp>
#include <script/context.hpp>
#include <script/dependency.hpp>
#include <util/tagged_string.hpp>
#include <data/set.hpp>
#include <wx/regex.h>
......@@ -421,18 +422,37 @@ int position_in_vector(const ScriptValueP& of, const ScriptValueP& in, const Scr
}
// finding positions, also of substrings
SCRIPT_FUNCTION(position_of) {
SCRIPT_FUNCTION_DEP(position_of) {
ScriptValueP of = ctx.getVariable(_("of"));
ScriptValueP in = ctx.getVariable(_("in"));
ScriptValueP order_by = ctx.getVariableOpt(_("order by"));
SCRIPT_RETURN(position_in_vector(of, in, order_by));
}
ScriptValueP ScriptBuildin_position_of::dependencies(Context& ctx, const Dependency& dep) const {
ScriptValueP of = ctx.getVariable(_("of"));
ScriptValueP in = ctx.getVariable(_("in"));
ScriptValueP order_by = ctx.getVariableOpt(_("order by"));
ScriptObject<Set*>* s = dynamic_cast<ScriptObject<Set*>* >(in.get());
ScriptObject<CardP>* c = dynamic_cast<ScriptObject<CardP>*>(of.get());
if (s && c) {
// dependency on cards
mark_dependency_member(s->getValue(), _("cards"), dep);
if (order_by) {
// dependency on order_by function
order_by->dependencies(ctx, dep.makeCardIndependend());
}
}
return dependency_dummy;
};
// finding sizes
SCRIPT_FUNCTION(number_of_items) {
SCRIPT_RETURN(ctx.getVariable(_("in"))->itemCount());
}
// ----------------------------------------------------------------------------- : Initialize functions
void init_script_functions(Context& ctx) {
......
......@@ -99,6 +99,7 @@ void SetScriptManager::onInit(const StyleSheetP& stylesheet, Context* ctx) {
initDependencies(*ctx, *set.game);
initDependencies(*ctx, *stylesheet);
// apply scripts to everything
// TODO : don't updateAll here, it will be done repeatedly
updateAll();
} catch (Error e) {
handle_error(e, false, false);
......@@ -195,7 +196,7 @@ void SetScriptManager::updateAllDependend(const vector<Dependency>& dependent_sc
}
void SetScriptManager::updateRecursive(deque<ToUpdate>& to_update, Age starting_age) {
// set->order_cache.clear(); // clear caches before evaluating a round of scripts
set.clearOrderCache(); // clear caches before evaluating a round of scripts
while (!to_update.empty()) {
updateToUpdate(to_update.front(), to_update, starting_age);
to_update.pop_front();
......@@ -226,8 +227,10 @@ void SetScriptManager::alsoUpdate(deque<ToUpdate>& to_update, const vector<Depen
if (card) {
ValueP value = card->data.at(d.index);
to_update.push_back(ToUpdate(value.get(), card));
break;
} else {
// There is no card, so the update should affect all cards (fall through).
}
break;
} case DEP_CARDS_FIELD: {
// something invalidates a card value for all cards, so all cards need updating
FOR_EACH(card, set.cards) {
......
......@@ -314,16 +314,16 @@ inline ScriptValueP toScript(const shared_ptr<T>& v) { return new_intrusive1<Scr
* context.setVariable("my_function", script_my_function);
* @endcode
*/
#define SCRIPT_FUNCTION(name) SCRIPT_FUNCTION_AUX(name,virtual)
#define SCRIPT_FUNCTION(name) SCRIPT_FUNCTION_AUX(name,;)
/// Macro to declare a new script function with custom dependency handling
#define SCRIPT_FUNCTION_DEP(name) SCRIPT_FUNCTION_AUX(name,virtual) //TODO
#define SCRIPT_FUNCTION_DEP(name) SCRIPT_FUNCTION_AUX(name, virtual ScriptValueP dependencies(Context&, const Dependency&) const;)
// helper for SCRIPT_FUNCTION and SCRIPT_FUNCTION_DEP
#define SCRIPT_FUNCTION_AUX(name,dep) \
class ScriptBuildin_##name : public ScriptValue { \
dep \
/* virtual */ ScriptType type() const \
virtual ScriptType type() const \
{ return SCRIPT_FUNCTION; } \
virtual String typeName() const \
{ return _("build in function '") _(#name) _("'"); } \
......
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