Commit 819ecb33 authored by twanvl's avatar twanvl

Delayed updating of scripts on keyword changes

parent a80dc093
......@@ -56,6 +56,9 @@ Context& Set::getContext(const CardP& card) {
void Set::updateFor(const CardP& card) {
script_manager->updateStyles(card);
}
void Set::updateDelayed() {
script_manager->updateDelayed();
}
Context& Set::getContextForThumbnails() {
assert(!wxThread::IsMain());
......
......@@ -68,6 +68,8 @@ class Set : public Packaged {
Context& getContext(const CardP& card);
/// Update styles for a card
void updateFor(const CardP& card);
/// Update scripts that were delayed
void updateDelayed();
/// A context for performing scripts
/** Should only be used from the thumbnail thread! */
Context& getContextForThumbnails();
......
......@@ -131,6 +131,9 @@ void KeywordsPanel::destroyUI(wxToolBar* tb, wxMenuBar* mb) {
tb->DeleteTool(ID_KEYWORD_REMOVE);
// Menus
mb->Remove(2);
// This is also a good moment to propagate changes
if (set) set->updateDelayed();
}
void KeywordsPanel::onUpdateUI(wxUpdateUIEvent& ev) {
......
......@@ -84,6 +84,7 @@ Context& SetScriptContext::getContext(const CardP& card) {
SetScriptManager::SetScriptManager(Set& set)
: SetScriptContext(set)
, delay(0)
{
// add as an action listener for the set, so we receive actions
set.actions.addListener(this);
......@@ -143,7 +144,7 @@ void SetScriptManager::onAction(const Action& action, bool undone) {
value->keyword.prepare(set.game->keyword_parameter_types, true);
set.keyword_db.clear();
}
updateAllDependend(set.game->dependent_scripts_keywords);
delay |= DELAY_KEYWORDS;
return;
}
// find the affected card
......@@ -199,6 +200,13 @@ void SetScriptManager::updateStyles(const CardP& card) {
}
}
void SetScriptManager::updateDelayed() {
if (delay & DELAY_KEYWORDS) {
updateAllDependend(set.game->dependent_scripts_keywords);
}
delay = 0;
}
void SetScriptManager::updateValue(Value& value, const CardP& card) {
Age starting_age; // the start of the update process
deque<ToUpdate> to_update;
......
......@@ -58,9 +58,12 @@ class SetScriptManager : public SetScriptContext, public ActionListener {
SetScriptManager(Set& set);
~SetScriptManager();
// Update all styles for a particular card
/// Update all styles for a particular card
void updateStyles(const CardP& card);
/// Update expensive things that were previously delayed
void updateDelayed();
/// Update all fields of all cards
/** Update all set info fields
* Doesn't update styles
......@@ -93,6 +96,13 @@ class SetScriptManager : public SetScriptContext, public ActionListener {
/// Schedule all things in deps to be updated by adding them to to_update
void alsoUpdate(deque<ToUpdate>& to_update, const vector<Dependency>& deps, const CardP& card);
/// Delayed update for (bitmask)...
enum Delay
{ DELAY_KEYWORDS = 0x01
, DELAY_CARDS = 0x02
};
int delay;
protected:
/// Respond to actions by updating scripts
void onAction(const Action&, bool undone);
......
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