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magicseteditor
Commits
749ad51d
Commit
749ad51d
authored
Sep 23, 2008
by
artfreakwiu
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fe6e909d
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-66
data/vs-common.mse-include/affiliations
data/vs-common.mse-include/affiliations
+1
-0
data/vs-common.mse-include/dual-affiliation
data/vs-common.mse-include/dual-affiliation
+3
-0
data/vs-common.mse-include/watermark-names
data/vs-common.mse-include/watermark-names
+3
-0
data/vs-common.mse-include/watermarks
data/vs-common.mse-include/watermarks
+1
-0
data/vs-standard-arrow.mse-symbol-font/symbol-font
data/vs-standard-arrow.mse-symbol-font/symbol-font
+1
-1
data/vs-standard-new.mse-symbol-font/symbol-font
data/vs-standard-new.mse-symbol-font/symbol-font
+1
-1
data/vs.mse-game/game
data/vs.mse-game/game
+44
-64
No files found.
data/vs-common.mse-include/affiliations
View file @
749ad51d
...
...
@@ -6,6 +6,7 @@ choice images:
Marvel A-C Crime Lords: /vs-standard-official.mse-symbol-font/crimelords.png
Marvel D-H Doom: /vs-standard-official.mse-symbol-font/doom.png
Marvel D-H Fantastic Four: /vs-standard-official.mse-symbol-font/F4.png
Marvel D-H Heralds of Galactus: /vs-standard-official.mse-symbol-font/heralds.png
Marvel D-H Horsemen of Apocalypse: /vs-standard-official.mse-symbol-font/apocalypse.png
Marvel I-M Marvel Knights: /vs-standard-official.mse-symbol-font/marvelknights.png
Marvel N-S Negative Zone: /vs-standard-official.mse-symbol-font/negativezone.png
...
...
data/vs-common.mse-include/dual-affiliation
View file @
749ad51d
...
...
@@ -15,6 +15,7 @@ choice:
name: D-H
choice: Doom
choice: Fantastic Four
choice: Heralds of Galactus
choice: Horsemen of Apocalypse
choice:
name: I-M
...
...
@@ -65,6 +66,8 @@ script:
if contains(card.team_2_of_2, match: "DOOM") then "Marvel D-H Doom" else
if contains(card.team_2_of_2, match: "Fantastic Four") then "Marvel D-H Fantastic Four" else
if contains(card.team_2_of_2, match: "FANTASTIC FOUR") then "Marvel D-H Fantastic Four" else
if contains(card.team_2_of_2, match: "Heralds of Galactus") then "Marvel D-H Heralds of Galactus" else
if contains(card.team_2_of_2, match: "HERALDS OF GALACTUS") then "Marvel D-H Heralds of Galactus" else
if contains(card.team_2_of_2, match: "Horsemen of Apocalypse") then "Marvel D-H Horsemen of Apocalypse" else
if contains(card.team_2_of_2, match: "HORSEMEN OF APOCALYPSE") then "Marvel D-H Horsemen of Apocalypse" else
if contains(card.team_2_of_2, match: "Marvel Knights") then "Marvel I-M Marvel Knights" else
...
...
data/vs-common.mse-include/watermark-names
View file @
749ad51d
...
...
@@ -15,6 +15,7 @@ choice:
name: D-H
choice: Doom
choice: Fantastic Four
choice: Heralds of Galactus
choice: Horsemen of Apocalypse
choice:
name: I-M
...
...
@@ -65,6 +66,8 @@ script:
if contains(card.team, match:"DOOM") then "Marvel D-H Doom" else
if contains(card.team, match:"Fantastic Four") then "Marvel D-H Fantastic Four" else
if contains(card.team, match:"FANTASTIC FOUR") then "Marvel D-H Fantastic Four" else
if contains(card.team, match:"Heralds of Galactus") then "Marvel D-H Heralds of Galactus" else
if contains(card.team, match:"HERALDS OF GALACTUS") then "Marvel D-H Heralds of Galactus" else
if contains(card.team, match:"Horsemen of Apocalypse") then "Marvel D-H Horsemen of Apocalypse" else
if contains(card.team, match:"HORSEMEN OF APOCALYPSE") then "Marvel D-H Horsemen of Apocalypse" else
if contains(card.team, match:"Marvel Knights") then "Marvel I-M Marvel Knights" else
...
...
data/vs-common.mse-include/watermarks
View file @
749ad51d
...
...
@@ -6,6 +6,7 @@ choice images:
Marvel A-C Crime Lords: script: set_combine(combine:"shadow", set_alpha(alpha: 0.2, input:"/vs-standard-official.mse-symbol-font/crimelords.png"))
Marvel D-H Doom: script: set_combine(combine:"shadow", set_alpha(alpha: 0.2, input:"/vs-standard-official.mse-symbol-font/doom.png"))
Marvel D-H Fantastic Four: script: set_combine(combine:"shadow", set_alpha(alpha: 0.2, input:"/vs-standard-official.mse-symbol-font/F4.png"))
Marvel D-H Heralds of Galactus: script: set_combine(combine:"shadow", set_alpha(alpha: 0.2, input:"/vs-standard-official.mse-symbol-font/heralds.png"))
Marvel D-H Horsemen of Apocalypse: script: set_combine(combine:"shadow", set_alpha(alpha: 0.2, input:"/vs-standard-official.mse-symbol-font/apocalypse.png"))
Marvel I-M Marvel Knights: script: set_combine(combine:"shadow", set_alpha(alpha: 0.2, input:"/vs-standard-official.mse-symbol-font/marvelknights.png"))
Marvel N-S Negative Zone: script: set_combine(combine:"shadow", set_alpha(alpha: 0.2, input:"/vs-standard-official.mse-symbol-font/negativezone.png"))
...
...
data/vs-standard-arrow.mse-symbol-font/symbol-font
View file @
749ad51d
...
...
@@ -15,7 +15,7 @@ symbol:
code: >>>
image: arrow.png
symbol:
code:
@
code:
•
image: diamonda.png
symbol:
code: <>
...
...
data/vs-standard-new.mse-symbol-font/symbol-font
View file @
749ad51d
...
...
@@ -15,7 +15,7 @@ symbol:
code: >>>
image: arrow.png
symbol:
code:
@
code:
•
image: diamond.png
symbol:
code: <>
...
...
data/vs.mse-game/game
View file @
749ad51d
...
...
@@ -15,16 +15,15 @@ depends on:
init script:
# Index for sorting, character/concealed, equipment, location then plot twist
sort_index := {
if card.team=="Planet" then "1"
else if card.team=="PLANET" then "1"
else if card.team=="" then "3"
else if card.team=="EQUIPMENT" then "4"
else if card.team=="Equipment" then "4"
else if card.team=="LOCATION" then "5"
else if card.team=="Location" then "5"
else if card.team=="PLOT TWIST" then "6"
else if card.team=="Plot Twist" then "6"
else "2"
if contains(card.team, match: "EQUIPMENT") then "2"
else if contains(card.team, match: "Equipment") then "2"
else if contains(card.team, match: "LOCATION") then "3"
else if contains(card.team, match: "Location") then "3"
else if contains(card.team, match: "PLOT TWIST") then "4"
else if contains(card.team, match: "Plot Twist") then "4"
else if contains(card.team, match: "Planet") then "5"
else if contains(card.team, match: "PLANET") then "5"
else "1"
};
############################################################## Text Filters
...
...
@@ -122,35 +121,21 @@ init script:
keyword_sort_location := filter_rule(match: "Terraform")
keyword_sort_plot_twist := filter_rule(match: "Ongoing:")
card_type := {
if card.team == "Location" then "location"
else if card.team == "LOCATION" then "location"
else if keyword_sort_location(card.rule_text) != "" then "location"
else if card.team == "Planet" then "planet"
else if card.team == "PLANET" then "planet"
else if card.team == "Equipment" then "equipment visible equipment"
else if card.team == "EQUIPMENT" then "equipment visible equipment"
else if keyword_sort_equipment(card.rule_text) != "" then "equipment visible equipment"
else if card.team == "Plot Twist" then "plot twist"
else if card.team == "PLOT TWIST" then "plot twist"
else if keyword_sort_plot_twist(card.rule_text) != "" then "plot twist"
else if card.symbols == "ongoing" then "plot twist"
else if c_optional_character(card.rule_text) != "" then c_optional_script()
else if concealed_character(card.rule_text) != "" then concealed_script()
else if card.team_2 != "" then "characters visible character dual"
else if card.team_2_of_2 != "" then "characters visible character dual (new)"
else "characters visible character"
}
# Default Concealed Optional Card Type
c_optional_script := {
if card.team_2 != "" then "characters concealed-optional concealed-optional dual"
else if card.team_2_of_2 != "" then "characters concealed-optional concealed-optional dual (new)"
else "characters concealed-optional concealed-optional character"
}
# Default Concealed Card Type
concealed_script := {
if card.team_2 != "" then "characters hidden concealed dual"
else if card.team_2_of_2 != "" then "characters hidden concealed dual (new)"
else "characters hidden concealed"
if contains(card.team, match: "Location") then "location"
else if contains(card.team, match: "LOCATION") then "location"
else if keyword_sort_location(card.rule_text) != "" then "location"
else if contains(card.team, match: "Planet") then "planet"
else if contains(card.team, match: "PLANET") then "planet"
else if contains(card.team, match: "Equipment") then "equipment visible equipment"
else if contains(card.team, match: "EQUIPMENT") then "equipment visible equipment"
else if keyword_sort_equipment(card.rule_text) != "" then "equipment visible equipment"
else if contains(card.team, match: "Plot Twist") then "plot twist"
else if contains(card.team, match: "PLOT TWIST") then "plot twist"
else if keyword_sort_plot_twist(card.rule_text) != "" then "plot twist"
else if card.symbols == "ongoing" then "plot twist"
else if c_optional_character(card.rule_text) != "" then "characters concealed-optional concealed-optional character"
else if concealed_character(card.rule_text) != "" then "characters hidden concealed"
else "characters visible character"
}
# Default symbols
symbol_default := {
...
...
@@ -169,7 +154,7 @@ init script:
}
# Only pass numbers
only_numbers := filter_rule(match: "[0-9]")
only_numbers := filter_rule(match: "[0-9
XYZ!?
]")
############### Type of card
...
...
@@ -192,30 +177,10 @@ init script:
card.card_type == "characters concealed-optional concealed-optional dual"
}
is_character := { contains(card.card_type, match: "characters")
# card.card_type == "characters visible character" or
# card.card_type == "characters visible character dual" or
# card.card_type == "characters visible character dual (new)" or
# card.card_type == "characters hidden concealed" or
# card.card_type == "characters hidden concealed dual" or
# card.card_type == "characters hidden concealed dual (new)" or
# card.card_type == "characters concealed-optional concealed-optional character" or
# card.card_type == "characters concealed-optional concealed-optional character dual" or
# card.card_type == "characters concealed-optional concealed-optional character dual (new)"
}
is_concealed := {
card.card_type == "characters hidden concealed" or
card.card_type == "characters hidden concealed dual" or
card.card_type == "characters hidden concealed dual (new)" or
card.card_type == "characters concealed-optional concealed-optional character" or
card.card_type == "characters concealed-optional concealed-optional dual" or
card.card_type == "characters concealed-optional concealed-optional dual (new)" or
card.card_type == "concealed equipment" or
card.card_type == "concealed-optional equipment"
is_concealed := { contains(card.card_type, match: "concealed")
}
is_equipment := {
card.card_type == "visible equipment" or
card.card_type == "concealed equipment" or
card.card_type == "concealed-optional equipment"
is_equipment := { contains(card.card_type, match: "equipment")
}
is_location := {
card.card_type == "location"
...
...
@@ -313,7 +278,13 @@ set field:
set field:
type: boolean
name: automatic card numbers
initial: yes
description: Should card numbers be shown on the cards?
set field:
type: boolean
name: all caps affiliations
initial: no
description: Should the Affiliations be all caps like in the modern style?
############################# Default style
default set style:
logo:
...
...
@@ -558,13 +529,13 @@ card field:
card field:
type: text
name: team
script: affiliation_1_filter(
value
)
script: affiliation_1_filter(
if set.all_caps_affiliations=="yes" then to_upper(value) else (value)
)
editable: false
show statistics: false
card field:
type: text
name: team 2 of 2
script: affiliation_2_filter(
value
)
script: affiliation_2_filter(
if set.all_caps_affiliations=="yes" then to_upper(value) else (value)
)
editable: false
show statistics: false
card field:
...
...
@@ -722,6 +693,9 @@ auto replace:
auto replace:
match: ::
replace: •
auto replace:
match: @
replace: •
############################################################## Word lists
word list:
...
...
@@ -816,6 +790,9 @@ word list:
name: Other
word: B.P.R.D.
word: Thule Society
word: Equipment
word: Location
word: Plot Twist
word list:
name: affiliation2
word:
...
...
@@ -907,6 +884,9 @@ word list:
name: Other
word: B.P.R.D.
word: Thule Society
word: Equipment
word: Location
word: Plot Twist
############################################################## Card pack items
pack item:
name: common / uncommon
...
...
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