Commit 55769b92 authored by coppro's avatar coppro

Set svn:eol-style on all style files that were missing it

parent 26563eb7
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mse version: 0.3.8
full name: Magic The Gathering, card blend utilities
version: 2009-04-09
# This file doesn't do anything, other files in this directory can be included
# in game/style files:
# card-colors Defines card color choices
# Use in game
# blend-scripts Defines card_hybrid, family of functions
# Use in init script of style
# card-backgrounds Uses the blend scripts to make choice images for card backgrounds
mse version: 0.3.8
full name: Magic The Gathering, card blend utilities
version: 2009-04-09
# This file doesn't do anything, other files in this directory can be included
# in game/style files:
# card-colors Defines card color choices
# Use in game
# blend-scripts Defines card_hybrid, family of functions
# Use in init script of style
# card-backgrounds Uses the blend scripts to make choice images for card backgrounds
# Template names can be redefined
\ No newline at end of file
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mse version: 0.3.5
full name: Magic The Gathering, placeholder images
version: 2007-09-23
mse version: 0.3.5
full name: Magic The Gathering, placeholder images
version: 2007-09-23
# default image if there is none
default_images := [
c: "/magic-default-image.mse-include/colorless.jpg"
a: "/magic-default-image.mse-include/artifact.jpg"
m: "/magic-default-image.mse-include/multicolor.jpg"
w: "/magic-default-image.mse-include/white.jpg"
u: "/magic-default-image.mse-include/blue.jpg"
b: "/magic-default-image.mse-include/black.jpg"
r: "/magic-default-image.mse-include/red.jpg"
g: "/magic-default-image.mse-include/green.jpg"
l: "/magic-default-image.mse-include/land.jpg"
]
default_image := {
color_background(color_combination: {
combine := "symmetric overlay"
base :=
if color_count == 0 then if land then default_images.l else default_images.c
else if color_count == 1 then default_images[colors]
else if color_count == 2 then combine_blend(
image1: default_images[colors.0],
image2: default_images[colors.1],
)
else default_images.m
if land then if color_count == 0 then default_images.l else combine_blend(image1: default_images.l, image2: base)
else if multi then combine_blend(image1: default_images.m, image2: base)
else if artifact then combine_blend(image1: default_images.a, image2: base)
else base
})
}
# default image if there is none
default_images := [
c: "/magic-default-image.mse-include/colorless.jpg"
a: "/magic-default-image.mse-include/artifact.jpg"
m: "/magic-default-image.mse-include/multicolor.jpg"
w: "/magic-default-image.mse-include/white.jpg"
u: "/magic-default-image.mse-include/blue.jpg"
b: "/magic-default-image.mse-include/black.jpg"
r: "/magic-default-image.mse-include/red.jpg"
g: "/magic-default-image.mse-include/green.jpg"
l: "/magic-default-image.mse-include/land.jpg"
]
default_image := {
color_background(color_combination: {
combine := "symmetric overlay"
base :=
if color_count == 0 then if land then default_images.l else default_images.c
else if color_count == 1 then default_images[colors]
else if color_count == 2 then combine_blend(
image1: default_images[colors.0],
image2: default_images[colors.1],
)
else default_images.m
if land then if color_count == 0 then default_images.l else combine_blend(image1: default_images.l, image2: base)
else if multi then combine_blend(image1: default_images.m, image2: base)
else if artifact then combine_blend(image1: default_images.a, image2: base)
else base
})
}
mse version: 0.3.8
version: 2009-03-25
image font size: 46
horizontal space: 1.2
symbol:
code: Æ
image: ae.png
symbol:
code: &
image: ampersand.png
symbol:
code: '
image: apostrophe.png
symbol:
code: ,
image: comma.png
symbol:
code: -
image: dash.png
symbol:
code: A
image: a.png
symbol:
code: a
image: a.png
symbol:
code: B
image: b.png
symbol:
code: b
image: b.png
symbol:
code: C
image: c.png
symbol:
code: c
image: c.png
symbol:
code: D
image: d.png
symbol:
code: d
image: d.png
symbol:
code: E
image: e.png
symbol:
code: e
image: e.png
symbol:
code: F
image: f.png
symbol:
code: f
image: f.png
symbol:
code: G
image: g.png
symbol:
code: g
image: g.png
symbol:
code: H
image: h.png
symbol:
code: h
image: h.png
symbol:
code: I
image: i.png
symbol:
code: i
image: i.png
symbol:
code: J
image: j.png
symbol:
code: j
image: j.png
symbol:
code: K
image: k.png
symbol:
code: k
image: k.png
symbol:
code: L
image: l.png
symbol:
code: l
image: l.png
symbol:
code: M
image: m.png
symbol:
code: m
image: m.png
symbol:
code: N
image: n.png
symbol:
code: n
image: n.png
symbol:
code: O
image: o.png
symbol:
code: o
image: o.png
symbol:
code: P
image: p.png
symbol:
code: p
image: p.png
symbol:
code: Q
image: q.png
symbol:
code: q
image: q.png
symbol:
code: R
image: r.png
symbol:
code: r
image: r.png
symbol:
code: S
image: s.png
symbol:
code: s
image: s.png
symbol:
code: T
image: t.png
symbol:
code: t
image: t.png
symbol:
code: U
image: u.png
symbol:
code: u
image: u.png
symbol:
code: V
image: v.png
symbol:
code: v
image: v.png
symbol:
code: W
image: w.png
symbol:
code: w
image: w.png
symbol:
code: X
image: x.png
symbol:
code: x
image: x.png
symbol:
code: Y
image: y.png
symbol:
code: y
image: y.png
symbol:
code: Z
image: z.png
symbol:
code: z
image: z.png
symbol:
code: [ ]
regex: yes
draw text: 0
text font:
name: MPlantin
size: 1
color: rgba(0,0,0,0)
image: space.png
##############################################################
# Insert-symbol menu
insert symbol menu:
item:
name: A-M
item: A
item: Æ
item: B
item: C
item: D
item: E
item: F
item: G
item: H
item: I
item: J
item: K
item: L
item: M
item:
name: N-Z
item: N
item: O
item: P
item: Q
item: R
item: S
item: T
item: U
item: V
item: W
item: X
item: Y
item: Z
item:
name: punctuation
item: &
item: '
item: ,
item: -
item:
mse version: 0.3.8
version: 2009-03-25
image font size: 46
horizontal space: 1.2
symbol:
code: Æ
image: ae.png
symbol:
code: &
image: ampersand.png
symbol:
code: '
image: apostrophe.png
symbol:
code: ,
image: comma.png
symbol:
code: -
image: dash.png
symbol:
code: A
image: a.png
symbol:
code: a
image: a.png
symbol:
code: B
image: b.png
symbol:
code: b
image: b.png
symbol:
code: C
image: c.png
symbol:
code: c
image: c.png
symbol:
code: D
image: d.png
symbol:
code: d
image: d.png
symbol:
code: E
image: e.png
symbol:
code: e
image: e.png
symbol:
code: F
image: f.png
symbol:
code: f
image: f.png
symbol:
code: G
image: g.png
symbol:
code: g
image: g.png
symbol:
code: H
image: h.png
symbol:
code: h
image: h.png
symbol:
code: I
image: i.png
symbol:
code: i
image: i.png
symbol:
code: J
image: j.png
symbol:
code: j
image: j.png
symbol:
code: K
image: k.png
symbol:
code: k
image: k.png
symbol:
code: L
image: l.png
symbol:
code: l
image: l.png
symbol:
code: M
image: m.png
symbol:
code: m
image: m.png
symbol:
code: N
image: n.png
symbol:
code: n
image: n.png
symbol:
code: O
image: o.png
symbol:
code: o
image: o.png
symbol:
code: P
image: p.png
symbol:
code: p
image: p.png
symbol:
code: Q
image: q.png
symbol:
code: q
image: q.png
symbol:
code: R
image: r.png
symbol:
code: r
image: r.png
symbol:
code: S
image: s.png
symbol:
code: s
image: s.png
symbol:
code: T
image: t.png
symbol:
code: t
image: t.png
symbol:
code: U
image: u.png
symbol:
code: u
image: u.png
symbol:
code: V
image: v.png
symbol:
code: v
image: v.png
symbol:
code: W
image: w.png
symbol:
code: w
image: w.png
symbol:
code: X
image: x.png
symbol:
code: x
image: x.png
symbol:
code: Y
image: y.png
symbol:
code: y
image: y.png
symbol:
code: Z
image: z.png
symbol:
code: z
image: z.png
symbol:
code: [ ]
regex: yes
draw text: 0
text font:
name: MPlantin
size: 1
color: rgba(0,0,0,0)
image: space.png
##############################################################
# Insert-symbol menu
insert symbol menu:
item:
name: A-M
item: A
item: Æ
item: B
item: C
item: D
item: E
item: F
item: G
item: H
item: I
item: J
item: K
item: L
item: M
item:
name: N-Z
item: N
item: O
item: P
item: Q
item: R
item: S
item: T
item: U
item: V
item: W
item: X
item: Y
item: Z
item:
name: punctuation
item: &
item: '
item: ,
item: -
item:
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mse version: 0.3.6
full name: Icons/symbols for futureshifted Magic The Gathering templates
version: 2008-05-21
mse version: 0.3.6
full name: Icons/symbols for futureshifted Magic The Gathering templates
version: 2008-05-21
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mse version: 0.3.7
version: 2008-08-31
short name: normal foil
installer group: magic/overlays/foil/normal
position hint: 001
mse version: 0.3.7
version: 2008-08-31
short name: normal foil
installer group: magic/overlays/foil/normal
position hint: 001
icon: overlay.png
\ No newline at end of file
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mse version: 0.3.6
full name: Magic The Gathering, textbox watermarks
version: 2008-05-21
# This file doesn't do anything, other files in this directory can be included
# in game/style files:
mse version: 0.3.6
full name: Magic The Gathering, textbox watermarks
version: 2008-05-21
# This file doesn't do anything, other files in this directory can be included
# in game/style files:
# watermarks Includes references to the watermark images, to be used in a style file
\ No newline at end of file
add cards script:
name: &Basic Lands
description: Adds 5 basic lands to the set (Plains, Island, Swamp, Mountain, Forest)
script:
# TODO:
#show_yes_no_dialog("This set already contains basic lands, do you want to add more?")
[ new_card([name: "Plains", super_type: "Basic Land", sub_type: "Plains", rarity: "basic land", watermark: "mana symbol white"])
, new_card([name: "Island", super_type: "Basic Land", sub_type: "Island", rarity: "basic land", watermark: "mana symbol blue"])
, new_card([name: "Swamp", super_type: "Basic Land", sub_type: "Swamp", rarity: "basic land", watermark: "mana symbol black"])
, new_card([name: "Mountain", super_type: "Basic Land", sub_type: "Mountain", rarity: "basic land", watermark: "mana symbol red"])
, new_card([name: "Forest", super_type: "Basic Land", sub_type: "Forest", rarity: "basic land", watermark: "mana symbol green"])
]
add cards script:
name: &Basic Snow-Covered Lands
description: Adds 5 basic snow-covered lands to the set (Plains, Island, Swamp, Mountain, Forest)
script:
# TODO:
#show_yes_no_dialog("This set already contains basic snow-covered lands, do you want to add more?")
[ new_card([name: "Snow-Covered Plains", super_type: "Basic Snow Land", sub_type: "Plains", rarity: "common", watermark: "mana symbol white"])
, new_card([name: "Snow-Covered Island", super_type: "Basic Snow Land", sub_type: "Island", rarity: "common", watermark: "mana symbol blue"])
, new_card([name: "Snow-Covered Swamp", super_type: "Basic Snow Land", sub_type: "Swamp", rarity: "common", watermark: "mana symbol black"])
, new_card([name: "Snow-Covered Mountain", super_type: "Basic Snow Land", sub_type: "Mountain", rarity: "common", watermark: "mana symbol red"])
, new_card([name: "Snow-Covered Forest", super_type: "Basic Snow Land", sub_type: "Forest", rarity: "common", watermark: "mana symbol green"])
]
#add cards script:
# name: &Many Empty Cards
# script:
# # TODO:
# #count := show_number_dialog("How many cards should be added?")
# count := 1
# for _ from 1 to count do [new_card()]
add cards script:
name: &Horizontal Cycle
description: Add 1 card of each color to the set
script:
# TODO:
#rarity := show_text_dialog("What rarity should the cards be?")
[ new_card([card_color: "white"])
, new_card([card_color: "blue"])
, new_card([card_color: "black"])
, new_card([card_color: "red"])
, new_card([card_color: "green"])
]
#TODO: Vertical Cycle; needs text dialog for setting color
add cards script:
name: &Basic Lands
description: Adds 5 basic lands to the set (Plains, Island, Swamp, Mountain, Forest)
script:
# TODO:
#show_yes_no_dialog("This set already contains basic lands, do you want to add more?")
[ new_card([name: "Plains", super_type: "Basic Land", sub_type: "Plains", rarity: "basic land", watermark: "mana symbol white"])
, new_card([name: "Island", super_type: "Basic Land", sub_type: "Island", rarity: "basic land", watermark: "mana symbol blue"])
, new_card([name: "Swamp", super_type: "Basic Land", sub_type: "Swamp", rarity: "basic land", watermark: "mana symbol black"])
, new_card([name: "Mountain", super_type: "Basic Land", sub_type: "Mountain", rarity: "basic land", watermark: "mana symbol red"])
, new_card([name: "Forest", super_type: "Basic Land", sub_type: "Forest", rarity: "basic land", watermark: "mana symbol green"])
]
add cards script:
name: &Basic Snow-Covered Lands
description: Adds 5 basic snow-covered lands to the set (Plains, Island, Swamp, Mountain, Forest)
script:
# TODO:
#show_yes_no_dialog("This set already contains basic snow-covered lands, do you want to add more?")
[ new_card([name: "Snow-Covered Plains", super_type: "Basic Snow Land", sub_type: "Plains", rarity: "common", watermark: "mana symbol white"])
, new_card([name: "Snow-Covered Island", super_type: "Basic Snow Land", sub_type: "Island", rarity: "common", watermark: "mana symbol blue"])
, new_card([name: "Snow-Covered Swamp", super_type: "Basic Snow Land", sub_type: "Swamp", rarity: "common", watermark: "mana symbol black"])
, new_card([name: "Snow-Covered Mountain", super_type: "Basic Snow Land", sub_type: "Mountain", rarity: "common", watermark: "mana symbol red"])
, new_card([name: "Snow-Covered Forest", super_type: "Basic Snow Land", sub_type: "Forest", rarity: "common", watermark: "mana symbol green"])
]
#add cards script:
# name: &Many Empty Cards
# script:
# # TODO:
# #count := show_number_dialog("How many cards should be added?")
# count := 1
# for _ from 1 to count do [new_card()]
add cards script:
name: &Horizontal Cycle
description: Add 1 card of each color to the set
script:
# TODO:
#rarity := show_text_dialog("What rarity should the cards be?")
[ new_card([card_color: "white"])
, new_card([card_color: "blue"])
, new_card([card_color: "black"])
, new_card([card_color: "red"])
, new_card([card_color: "green"])
]
#TODO: Vertical Cycle; needs text dialog for setting color
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mse version: 0.3.8
full name: VS System, textbox watermarks
version: 2009-02-04
depends on:
package: vs-standard-official.mse-symbol-font
version: 2009-02-04
# This file doesn't do anything, other files in this directory can be included
# in game/style files:
mse version: 0.3.8
full name: VS System, textbox watermarks
version: 2009-02-04
depends on:
package: vs-standard-official.mse-symbol-font
version: 2009-02-04
# This file doesn't do anything, other files in this directory can be included
# in game/style files:
# watermarks Includes references to the watermark images, to be used in a style file
\ No newline at end of file
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