Commit 54916c4a authored by twanvl's avatar twanvl

changes to data formats: now using Packaged, implemented more things

parent e20e0627
......@@ -13,6 +13,8 @@ typedef pair<SymbolPartP,SymbolPartCombine> pair_part_combine_t;
typedef pair<SymbolPartP,size_t > pair_part_size_t;
DECLARE_TYPEOF_COLLECTION(pair_part_combine_t);
DECLARE_TYPEOF_COLLECTION(pair_part_size_t);
DECLARE_TYPEOF_COLLECTION(SymbolPartP);
DECLARE_TYPEOF_COLLECTION(ControlPointP);
// ----------------------------------------------------------------------------- : Moving symbol parts
......
......@@ -8,7 +8,9 @@
#include <data/action/symbol_part.hpp>
#include <gfx/bezier.hpp>
DECLARE_TYPEOF_COLLECTION(Vector2D);
DECLARE_TYPEOF_COLLECTION(ControlPointP);
// ----------------------------------------------------------------------------- : Utility
......@@ -324,6 +326,7 @@ void SinglePointRemoveAction::perform(bool toUndo) {
}
DECLARE_POINTER_TYPE(SinglePointRemoveAction);
DECLARE_TYPEOF_COLLECTION(SinglePointRemoveActionP);
// Remove a set of points from a symbol part.
......
......@@ -11,6 +11,8 @@
#include <data/field.hpp>
#include <util/error.hpp>
DECLARE_TYPEOF_COLLECTION(FieldP);
// ----------------------------------------------------------------------------- : Card
IMPLEMENT_DYNAMIC_ARG(Game*, game_for_new_cards, nullptr);
......
......@@ -14,7 +14,9 @@
#include <util/dynamic_arg.hpp>
class Game;
#ifndef HEADER_DATA_GAME
DECLARE_POINTER_TYPE(Field);
#endif
DECLARE_POINTER_TYPE(Value);
DECLARE_POINTER_TYPE(CardStyle);
......
......@@ -9,3 +9,7 @@
#include <data/game.hpp>
// ----------------------------------------------------------------------------- : Game
bool Game::isMagic() const {
return name() == _("magic");
}
\ No newline at end of file
......@@ -10,6 +10,7 @@
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <util/io/package.hpp>
#ifndef HEADER_DATA_CARD
DECLARE_POINTER_TYPE(Field);
......@@ -17,12 +18,15 @@ DECLARE_POINTER_TYPE(Field);
// ----------------------------------------------------------------------------- : Game
class Game {
class Game : public Packaged {
public:
String fullName;
String iconFilename;
vector<FieldP> setFields;
vector<FieldP> cardFields;
// Is this Magic the Gathering?
bool isMagic() const;
};
// ----------------------------------------------------------------------------- : EOF
......
......@@ -12,6 +12,7 @@
#include <util/prec.hpp>
#include <util/reflect.hpp>
#include <util/action_stack.hpp>
#include <util/io/package.hpp>
DECLARE_POINTER_TYPE(Card);
DECLARE_POINTER_TYPE(Set);
......@@ -20,7 +21,7 @@ DECLARE_POINTER_TYPE(Game);
// ----------------------------------------------------------------------------- : Set
/// A set of cards
class Set {
class Set : public Packaged {
public:
/// The game this set uses
GameP game;
......@@ -52,8 +53,10 @@ class SetView : public ActionListener {
/// The set that is currently being viewed, should not be modified directly!
SetP set;
/// Called when another set is being viewn (using setSet)
/// Called when another set is being viewed (using setSet)
virtual void onChangeSet() {}
/// Called when just before another set is being viewed (using setSet)
virtual void onBeforeChangeSet() {}
};
......
......@@ -9,6 +9,9 @@
#include <data/symbol.hpp>
#include <gfx/bezier.hpp>
DECLARE_TYPEOF_COLLECTION(SymbolPartP);
DECLARE_TYPEOF_COLLECTION(ControlPointP);
// ----------------------------------------------------------------------------- : ControlPoint
IMPLEMENT_REFLECTION_ENUM(LockMode) {
......
......@@ -322,15 +322,33 @@
<Filter
Name="set"
Filter="">
<File
RelativePath=".\gui\set\cards_panel.cpp">
</File>
<File
RelativePath=".\gui\set\cards_panel.hpp">
</File>
<File
RelativePath=".\gui\set\panel.hpp">
</File>
<File
RelativePath=".\gui\set\set_info_panel.cpp">
</File>
<File
RelativePath=".\gui\set\set_info_panel.hpp">
</File>
<File
RelativePath=".\gui\set\stats_panel.cpp">
</File>
<File
RelativePath=".\gui\set\stats_panel.hpp">
</File>
<File
RelativePath=".\gui\set\style_panel.cpp">
</File>
<File
RelativePath=".\gui\set\style_panel.hpp">
</File>
<File
RelativePath=".\gui\set\window.cpp">
</File>
......@@ -558,6 +576,12 @@
<File
RelativePath=".\data\set.hpp">
</File>
<File
RelativePath=".\data\settings.cpp">
</File>
<File
RelativePath=".\data\settings.hpp">
</File>
<File
RelativePath=".\data\symbol.cpp">
<FileConfiguration
......@@ -616,6 +640,34 @@
RelativePath=".\data\action\symbol_part.hpp">
</File>
</Filter>
<Filter
Name="format"
Filter="">
<File
RelativePath=".\data\format\apprentice.cpp">
</File>
<File
RelativePath=".\data\format\formats.cpp">
</File>
<File
RelativePath=".\data\format\formats.hpp">
</File>
<File
RelativePath=".\data\format\html.cpp">
</File>
<File
RelativePath=".\data\format\mse1.cpp">
</File>
<File
RelativePath=".\data\format\mse2.cpp">
</File>
<File
RelativePath=".\data\format\mtg_editor.cpp">
</File>
<File
RelativePath=".\data\format\mws.cpp">
</File>
</Filter>
</Filter>
<Filter
Name="util"
......
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