Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
M
magicseteditor
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
magicseteditor
Commits
4fac3f44
Commit
4fac3f44
authored
Nov 19, 2006
by
twanvl
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
dialog for column selection; column settings are stored
parent
cdf34aab
Changes
12
Hide whitespace changes
Inline
Side-by-side
Showing
12 changed files
with
261 additions
and
22 deletions
+261
-22
src/data/field.cpp
src/data/field.cpp
+3
-1
src/data/field.hpp
src/data/field.hpp
+3
-2
src/data/settings.cpp
src/data/settings.cpp
+16
-7
src/data/symbol.cpp
src/data/symbol.cpp
+1
-1
src/gui/control/card_list.cpp
src/gui/control/card_list.cpp
+5
-4
src/gui/control/card_list_column_select.cpp
src/gui/control/card_list_column_select.cpp
+156
-0
src/gui/control/card_list_column_select.hpp
src/gui/control/card_list_column_select.hpp
+66
-0
src/gui/set/window.cpp
src/gui/set/window.cpp
+2
-2
src/util/io/get_member.hpp
src/util/io/get_member.hpp
+1
-1
src/util/io/package.cpp
src/util/io/package.cpp
+2
-2
src/util/io/package.hpp
src/util/io/package.hpp
+2
-2
src/util/window_id.hpp
src/util/window_id.hpp
+4
-0
No files found.
src/data/field.cpp
View file @
4fac3f44
...
@@ -24,9 +24,10 @@ Field::Field()
...
@@ -24,9 +24,10 @@ Field::Field()
,
save_value
(
true
)
,
save_value
(
true
)
,
show_statistics
(
true
)
,
show_statistics
(
true
)
,
identifying
(
false
)
,
identifying
(
false
)
,
card_list_column
(
-
1
)
,
card_list_column
(
100
)
,
card_list_width
(
100
)
,
card_list_width
(
100
)
,
card_list_allow
(
true
)
,
card_list_allow
(
true
)
,
card_list_visible
(
false
)
,
card_list_align
(
ALIGN_LEFT
)
,
card_list_align
(
ALIGN_LEFT
)
,
tab_index
(
0
)
,
tab_index
(
0
)
{}
{}
...
@@ -47,6 +48,7 @@ IMPLEMENT_REFLECTION(Field) {
...
@@ -47,6 +48,7 @@ IMPLEMENT_REFLECTION(Field) {
REFLECT
(
identifying
);
REFLECT
(
identifying
);
REFLECT
(
card_list_column
);
REFLECT
(
card_list_column
);
REFLECT
(
card_list_width
);
REFLECT
(
card_list_width
);
REFLECT
(
card_list_visible
);
REFLECT
(
card_list_allow
);
REFLECT
(
card_list_allow
);
REFLECT
(
card_list_name
);
REFLECT
(
card_list_name
);
if
(
tag
.
reading
()
&&
card_list_name
.
empty
())
card_list_name
=
name
;
if
(
tag
.
reading
()
&&
card_list_name
.
empty
())
card_list_name
=
name
;
...
...
src/data/field.hpp
View file @
4fac3f44
...
@@ -42,9 +42,10 @@ class Field {
...
@@ -42,9 +42,10 @@ class Field {
bool
save_value
;
///< Should values of this field be written to files? Can be false for script generated fields.
bool
save_value
;
///< Should values of this field be written to files? Can be false for script generated fields.
bool
show_statistics
;
///< Should this field appear as a group by choice in the statistics panel?
bool
show_statistics
;
///< Should this field appear as a group by choice in the statistics panel?
bool
identifying
;
///< Does this field give Card::identification()?
bool
identifying
;
///< Does this field give Card::identification()?
int
card_list_column
;
///< What column to use in the card list?
-1 = don't list
int
card_list_column
;
///< What column to use in the card list?
UInt
card_list_width
;
///< Width of the card list column (pixels).
UInt
card_list_width
;
///< Width of the card list column (pixels).
bool
card_list_allow
;
///< Is this field allowed to appear in the card list.
bool
card_list_visible
;
///< Is this field shown in the card list?
bool
card_list_allow
;
///< Is this field allowed to appear in the card list?
String
card_list_name
;
///< Alternate name to use in card list.
String
card_list_name
;
///< Alternate name to use in card list.
Alignment
card_list_align
;
///< Alignment of the card list colummn.
Alignment
card_list_align
;
///< Alignment of the card list colummn.
int
tab_index
;
///< Tab index in editor
int
tab_index
;
///< Tab index in editor
...
...
src/data/settings.cpp
View file @
4fac3f44
...
@@ -30,6 +30,9 @@ ColumnSettings::ColumnSettings()
...
@@ -30,6 +30,9 @@ ColumnSettings::ColumnSettings()
:
width
(
100
),
position
(
COLUMN_NOT_INITIALIZED
),
visible
(
false
)
:
width
(
100
),
position
(
COLUMN_NOT_INITIALIZED
),
visible
(
false
)
{}
{}
// dummy for ColumnSettings reflection
ScriptValueP
toScript
(
const
ColumnSettings
&
)
{
return
script_nil
;
}
IMPLEMENT_REFLECTION
(
ColumnSettings
)
{
IMPLEMENT_REFLECTION
(
ColumnSettings
)
{
REFLECT
(
width
);
REFLECT
(
width
);
REFLECT
(
position
);
REFLECT
(
position
);
...
@@ -39,13 +42,17 @@ IMPLEMENT_REFLECTION(ColumnSettings) {
...
@@ -39,13 +42,17 @@ IMPLEMENT_REFLECTION(ColumnSettings) {
IMPLEMENT_REFLECTION
(
GameSettings
)
{
IMPLEMENT_REFLECTION
(
GameSettings
)
{
REFLECT
(
default_stylesheet
);
REFLECT
(
default_stylesheet
);
REFLECT
(
default_export
);
REFLECT
(
default_export
);
//
REFLECT_N("cardlist columns", columns);
REFLECT_N
(
"cardlist columns"
,
columns
);
REFLECT
(
sort_cards_by
);
REFLECT
(
sort_cards_by
);
REFLECT
(
sort_cards_ascending
);
REFLECT
(
sort_cards_ascending
);
}
}
IMPLEMENT_REFLECTION
(
StyleSheetSettings
)
{
IMPLEMENT_REFLECTION
(
StyleSheetSettings
)
{
// TODO
REFLECT
(
card_zoom
);
REFLECT
(
card_angle
);
REFLECT
(
card_anti_alias
);
REFLECT
(
card_borders
);
REFLECT
(
card_normal_export
);
}
}
// ----------------------------------------------------------------------------- : Settings
// ----------------------------------------------------------------------------- : Settings
...
@@ -89,7 +96,7 @@ ColumnSettings& Settings::columnSettingsFor(const Game& game, const Field& field
...
@@ -89,7 +96,7 @@ ColumnSettings& Settings::columnSettingsFor(const Game& game, const Field& field
ColumnSettings
&
cs
=
gs
.
columns
[
field
.
name
];
ColumnSettings
&
cs
=
gs
.
columns
[
field
.
name
];
if
(
cs
.
position
==
COLUMN_NOT_INITIALIZED
)
{
if
(
cs
.
position
==
COLUMN_NOT_INITIALIZED
)
{
// column info not set, initialize based on the game
// column info not set, initialize based on the game
cs
.
visible
=
field
.
card_list_
column
>=
0
;
cs
.
visible
=
field
.
card_list_
visible
;
cs
.
position
=
field
.
card_list_column
;
cs
.
position
=
field
.
card_list_column
;
cs
.
width
=
field
.
card_list_width
;
cs
.
width
=
field
.
card_list_width
;
}
}
...
@@ -114,7 +121,9 @@ String Settings::settingsFile() {
...
@@ -114,7 +121,9 @@ String Settings::settingsFile() {
}
}
IMPLEMENT_REFLECTION
(
Settings
)
{
IMPLEMENT_REFLECTION
(
Settings
)
{
// ioMseVersion(io, "settings", file_version);
tag
.
handleAppVersion
();
tag
.
addAlias
(
300
,
_
(
"style settings"
),
_
(
"stylesheet settings"
));
tag
.
addAlias
(
300
,
_
(
"default style settings"
),
_
(
"default stylesheet settings"
));
REFLECT
(
recent_sets
);
REFLECT
(
recent_sets
);
REFLECT
(
set_window_maximized
);
REFLECT
(
set_window_maximized
);
REFLECT
(
set_window_width
);
REFLECT
(
set_window_width
);
...
@@ -124,9 +133,9 @@ IMPLEMENT_REFLECTION(Settings) {
...
@@ -124,9 +133,9 @@ IMPLEMENT_REFLECTION(Settings) {
REFLECT
(
apprentice_location
);
REFLECT
(
apprentice_location
);
REFLECT
(
updates_url
);
REFLECT
(
updates_url
);
REFLECT
(
check_updates
);
REFLECT
(
check_updates
);
// ioAll(io,
game_settings);
REFLECT
(
game_settings
);
// ioStyleSettings(io
);
REFLECT
(
stylesheet_settings
);
// REFLECT(default_style
_settings);
REFLECT
(
default_stylesheet
_settings
);
}
}
void
Settings
::
read
()
{
void
Settings
::
read
()
{
...
...
src/data/symbol.cpp
View file @
4fac3f44
...
@@ -159,7 +159,7 @@ void SymbolPart::calculateBounds() {
...
@@ -159,7 +159,7 @@ void SymbolPart::calculateBounds() {
// ----------------------------------------------------------------------------- : Symbol
// ----------------------------------------------------------------------------- : Symbol
IMPLEMENT_REFLECTION
(
Symbol
)
{
IMPLEMENT_REFLECTION
(
Symbol
)
{
//%% version?
tag
.
handleAppVersion
();
REFLECT
(
parts
);
REFLECT
(
parts
);
}
}
...
...
src/gui/control/card_list.cpp
View file @
4fac3f44
...
@@ -7,6 +7,7 @@
...
@@ -7,6 +7,7 @@
// ----------------------------------------------------------------------------- : Includes
// ----------------------------------------------------------------------------- : Includes
#include <gui/control/card_list.hpp>
#include <gui/control/card_list.hpp>
#include <gui/control/card_list_column_select.hpp>
#include <data/game.hpp>
#include <data/game.hpp>
#include <data/field.hpp>
#include <data/field.hpp>
#include <data/field/choice.hpp>
#include <data/field/choice.hpp>
...
@@ -282,10 +283,10 @@ void CardListBase::storeColumns() {
...
@@ -282,10 +283,10 @@ void CardListBase::storeColumns() {
gs
.
sort_cards_ascending
=
sort_ascending
;
gs
.
sort_cards_ascending
=
sort_ascending
;
}
}
void
CardListBase
::
selectColumns
()
{
void
CardListBase
::
selectColumns
()
{
// CardListColumnSelect
wnd(this, set->game);
CardListColumnSelectDialog
wnd
(
this
,
set
->
game
);
//
if (wnd.ShowModal() == wxID_OK) {
if
(
wnd
.
ShowModal
()
==
wxID_OK
)
{
//
rebuild(); // columns have changed
rebuild
();
// columns have changed
//
}
}
}
}
// ----------------------------------------------------------------------------- : CardListBase : Item 'events'
// ----------------------------------------------------------------------------- : CardListBase : Item 'events'
...
...
src/gui/control/card_list_column_select.cpp
0 → 100644
View file @
4fac3f44
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
// ----------------------------------------------------------------------------- : Includes
#include <gui/control/card_list_column_select.hpp>
#include <data/game.hpp>
#include <data/field.hpp>
#include <util/window_id.hpp>
DECLARE_TYPEOF_COLLECTION
(
FieldP
);
DECLARE_TYPEOF_COLLECTION
(
CardListColumnSelectDialog
::
ColumnSettingsF
);
// ----------------------------------------------------------------------------- : CardListColumnSelectDialog
CardListColumnSelectDialog
::
CardListColumnSelectDialog
(
Window
*
parent
,
const
GameP
&
game
)
:
wxDialog
(
parent
,
wxID_ANY
,
_
(
"Select Columns"
),
wxDefaultPosition
,
wxDefaultSize
,
wxDEFAULT_DIALOG_STYLE
|
wxRESIZE_BORDER
)
,
game
(
game
)
{
// Create controls
list
=
new
wxCheckListBox
(
this
,
wxID_ANY
);
// Create sizer
wxSizer
*
s
=
new
wxBoxSizer
(
wxVERTICAL
);
s
->
Add
(
new
wxStaticText
(
this
,
wxID_ANY
,
_
(
"Select the columns you want to display"
)),
0
,
wxALL
,
8
);
s
->
Add
(
new
wxStaticText
(
this
,
wxID_ANY
,
_
(
"Columns:"
)
),
0
,
wxALL
&
~
wxBOTTOM
,
8
);
wxSizer
*
s2
=
new
wxBoxSizer
(
wxHORIZONTAL
);
s2
->
Add
(
list
,
1
,
wxEXPAND
|
wxLEFT
|
wxRIGHT
,
4
);
wxSizer
*
s3
=
new
wxBoxSizer
(
wxVERTICAL
);
s3
->
Add
(
new
wxButton
(
this
,
ID_MOVE_UP
,
_
(
"Move &Up"
)),
0
,
wxEXPAND
,
2
);
s3
->
Add
(
new
wxButton
(
this
,
ID_MOVE_DOWN
,
_
(
"Move &Down"
)),
0
,
wxEXPAND
|
wxTOP
,
2
);
s3
->
Add
(
new
wxButton
(
this
,
ID_SHOW
,
_
(
"&Show"
)),
0
,
wxEXPAND
|
wxTOP
,
2
);
s3
->
Add
(
new
wxButton
(
this
,
ID_HIDE
,
_
(
"&Hide"
)),
0
,
wxEXPAND
|
wxTOP
,
2
);
s2
->
Add
(
s3
,
0
,
wxEXPAND
|
wxALL
&
~
wxTOP
,
4
);
s
->
Add
(
s2
,
1
,
wxEXPAND
|
wxALL
,
4
);
s
->
Add
(
CreateButtonSizer
(
wxOK
|
wxCANCEL
)
,
0
,
wxEXPAND
|
wxALL
,
8
);
s
->
SetSizeHints
(
this
);
SetSizer
(
s
);
// Set default size
SetSize
(
350
,
450
);
// Initialize order list
initColumns
();
initList
();
UpdateWindowUI
(
wxUPDATE_UI_RECURSE
);
}
struct
SortByPosition
{
SortByPosition
(
const
Game
&
game
)
:
game
(
game
)
{}
const
Game
&
game
;
bool
operator
()
(
const
CardListColumnSelectDialog
::
ColumnSettingsF
&
a
,
const
CardListColumnSelectDialog
::
ColumnSettingsF
&
b
){
return
a
.
settings
.
position
<
b
.
settings
.
position
;
}
};
void
CardListColumnSelectDialog
::
initColumns
()
{
// order is a list of all columns that may be shown
FOR_EACH
(
f
,
game
->
card_fields
)
{
if
(
f
->
card_list_allow
)
{
columns
.
push_back
(
ColumnSettingsF
(
f
,
settings
.
columnSettingsFor
(
*
game
,
*
f
)));
}
}
// sorted by position
sort
(
columns
.
begin
(),
columns
.
end
(),
SortByPosition
(
*
game
));
// force unique position
int
min
=
0
;
FOR_EACH
(
c
,
columns
)
{
if
(
c
.
settings
.
position
<
min
)
c
.
settings
.
position
=
min
;
min
=
c
.
settings
.
position
+
1
;
}
}
void
CardListColumnSelectDialog
::
initList
()
{
// Init items
Color
window_color
=
wxSystemSettings
::
GetColour
(
wxSYS_COLOUR_WINDOW
);
FOR_EACH
(
c
,
columns
)
{
list
->
Append
(
capitalize
(
c
.
field
->
card_list_name
));
// check
int
i
=
list
->
GetCount
()
-
1
;
list
->
Check
(
i
,
c
.
settings
.
visible
);
// fix the background color
list
->
GetItem
(
i
)
->
SetBackgroundColour
(
window_color
);
}
}
void
CardListColumnSelectDialog
::
refreshItem
(
int
i
)
{
list
->
Check
(
i
,
columns
[
i
].
settings
.
visible
);
list
->
SetString
(
i
,
capitalize
(
columns
[
i
].
field
->
card_list_name
));
}
// ----------------------------------------------------------------------------- : Events
void
CardListColumnSelectDialog
::
onSelect
(
wxCommandEvent
&
ev
)
{
UpdateWindowUI
(
wxUPDATE_UI_RECURSE
);
}
void
CardListColumnSelectDialog
::
onCheck
(
wxCommandEvent
&
ev
)
{
int
i
=
ev
.
GetSelection
();
columns
[
i
].
settings
.
visible
=
list
->
IsChecked
(
i
);
UpdateWindowUI
(
wxUPDATE_UI_RECURSE
);
}
void
CardListColumnSelectDialog
::
onMove
(
wxCommandEvent
&
ev
)
{
int
i
=
list
->
GetSelection
();
int
delta
=
ev
.
GetId
()
==
ID_MOVE_UP
?
-
1
:
1
;
if
(
i
==
wxNOT_FOUND
||
i
+
delta
<
0
||
i
+
delta
>=
(
int
)
columns
.
size
())
return
;
list
->
SetSelection
(
i
+
delta
);
// swap the columns and positions
swap
(
columns
[
i
],
columns
[
i
+
delta
]);
swap
(
columns
[
i
].
settings
.
position
,
columns
[
i
+
delta
].
settings
.
position
);
refreshItem
(
i
);
refreshItem
(
i
+
delta
);
UpdateWindowUI
(
wxUPDATE_UI_RECURSE
);
}
void
CardListColumnSelectDialog
::
onShowHide
(
wxCommandEvent
&
ev
)
{
int
i
=
list
->
GetSelection
();
if
(
i
==
wxNOT_FOUND
)
return
;
columns
[
i
].
settings
.
visible
=
ev
.
GetId
()
==
ID_SHOW
;
refreshItem
(
i
);
UpdateWindowUI
(
wxUPDATE_UI_RECURSE
);
}
void
CardListColumnSelectDialog
::
onOk
(
wxCommandEvent
&
)
{
// store column settings
FOR_EACH
(
c
,
columns
)
{
settings
.
columnSettingsFor
(
*
game
,
*
c
.
field
)
=
c
.
settings
;
}
// close dialog
EndModal
(
wxID_OK
);
}
void
CardListColumnSelectDialog
::
onUpdateUI
(
wxUpdateUIEvent
&
ev
)
{
int
i
=
list
->
GetSelection
();
switch
(
ev
.
GetId
())
{
case
ID_MOVE_UP
:
ev
.
Enable
(
i
!=
wxNOT_FOUND
&&
i
-
1
>=
0
);
break
;
case
ID_MOVE_DOWN
:
ev
.
Enable
(
i
!=
wxNOT_FOUND
&&
i
+
1
<
(
int
)
columns
.
size
());
break
;
case
ID_SHOW
:
ev
.
Enable
(
i
!=
wxNOT_FOUND
&&
!
columns
[
i
].
settings
.
visible
);
break
;
case
ID_HIDE
:
ev
.
Enable
(
i
!=
wxNOT_FOUND
&&
columns
[
i
].
settings
.
visible
);
break
;
}
}
// ----------------------------------------------------------------------------- : Event table
BEGIN_EVENT_TABLE
(
CardListColumnSelectDialog
,
wxDialog
)
EVT_LISTBOX
(
wxID_ANY
,
CardListColumnSelectDialog
::
onSelect
)
EVT_CHECKLISTBOX
(
wxID_ANY
,
CardListColumnSelectDialog
::
onCheck
)
EVT_BUTTON
(
ID_MOVE_UP
,
CardListColumnSelectDialog
::
onMove
)
EVT_BUTTON
(
ID_MOVE_DOWN
,
CardListColumnSelectDialog
::
onMove
)
EVT_BUTTON
(
ID_SHOW
,
CardListColumnSelectDialog
::
onShowHide
)
EVT_BUTTON
(
ID_HIDE
,
CardListColumnSelectDialog
::
onShowHide
)
EVT_BUTTON
(
wxID_OK
,
CardListColumnSelectDialog
::
onOk
)
EVT_UPDATE_UI
(
wxID_ANY
,
CardListColumnSelectDialog
::
onUpdateUI
)
END_EVENT_TABLE
()
src/gui/control/card_list_column_select.hpp
0 → 100644
View file @
4fac3f44
//+----------------------------------------------------------------------------+
//| Description: Magic Set Editor - Program to make Magic (tm) cards |
//| Copyright: (C) 2001 - 2006 Twan van Laarhoven |
//| License: GNU General Public License 2 or later (see file COPYING) |
//+----------------------------------------------------------------------------+
#ifndef HEADER_GUI_CONTROL_CARD_LIST_COLUMN_SELECT
#define HEADER_GUI_CONTROL_CARD_LIST_COLUMN_SELECT
// ----------------------------------------------------------------------------- : Includes
#include <util/prec.hpp>
#include <data/settings.hpp>
DECLARE_POINTER_TYPE
(
Game
);
DECLARE_POINTER_TYPE
(
Field
);
// ----------------------------------------------------------------------------- : CardListColumnSelectDialog
/// A dialog for selecting the card list columns to show and their order
/** Layout
* | <X> col a | <^>
* | < > col b | <V>
* | <X> col b |
*
* <ok> <cancel>
*/
class
CardListColumnSelectDialog
:
public
wxDialog
{
public:
CardListColumnSelectDialog
(
Window
*
parent
,
const
GameP
&
game
);
private:
DECLARE_EVENT_TABLE
();
// gui items
wxCheckListBox
*
list
;
// other info
GameP
game
;
///< The game we are changing
public:
struct
ColumnSettingsF
{
ColumnSettingsF
(
const
FieldP
&
field
,
const
ColumnSettings
&
settings
)
:
field
(
field
)
,
settings
(
settings
)
{}
FieldP
field
;
ColumnSettings
settings
;
};
private:
vector
<
ColumnSettingsF
>
columns
;
///< Settings of the fields, in order
// initialize columns
void
initColumns
();
// intialize the list box
void
initList
();
// refresh list item i
void
refreshItem
(
int
i
);
void
onSelect
(
wxCommandEvent
&
);
void
onCheck
(
wxCommandEvent
&
);
void
onMove
(
wxCommandEvent
&
);
void
onShowHide
(
wxCommandEvent
&
);
void
onOk
(
wxCommandEvent
&
);
void
onUpdateUI
(
wxUpdateUIEvent
&
);
};
// ----------------------------------------------------------------------------- : EOF
#endif
src/gui/set/window.cpp
View file @
4fac3f44
...
@@ -351,12 +351,12 @@ void SetWindow::onUpdateUI(wxUpdateUIEvent& ev) {
...
@@ -351,12 +351,12 @@ void SetWindow::onUpdateUI(wxUpdateUIEvent& ev) {
break
;
break
;
}
}
// copy & paste & find
// copy & paste & find
case
ID_EDIT_CUT
:
ev
.
Enable
(
current_panel
->
canCut
());
break
;
case
ID_EDIT_CUT
:
ev
.
Enable
(
current_panel
->
canCut
());
break
;
case
ID_EDIT_COPY
:
ev
.
Enable
(
current_panel
->
canCopy
());
break
;
case
ID_EDIT_COPY
:
ev
.
Enable
(
current_panel
->
canCopy
());
break
;
case
ID_EDIT_PASTE
:
ev
.
Enable
(
current_panel
->
canPaste
());
break
;
case
ID_EDIT_PASTE
:
ev
.
Enable
(
current_panel
->
canPaste
());
break
;
case
ID_EDIT_FIND
:
ev
.
Enable
(
current_panel
->
canFind
());
break
;
case
ID_EDIT_FIND
:
ev
.
Enable
(
current_panel
->
canFind
());
break
;
case
ID_EDIT_FIND_NEXT
:
ev
.
Enable
(
current_panel
->
canFind
());
break
;
case
ID_EDIT_FIND_NEXT
:
ev
.
Enable
(
current_panel
->
canFind
());
break
;
case
ID_EDIT_REPLACE
:
ev
.
Enable
(
current_panel
->
canReplace
());
break
;
case
ID_EDIT_REPLACE
:
ev
.
Enable
(
current_panel
->
canReplace
());
break
;
default:
default:
// items created by the panel, and cut/copy/paste and find/replace
// items created by the panel, and cut/copy/paste and find/replace
current_panel
->
onUpdateUI
(
ev
);
current_panel
->
onUpdateUI
(
ev
);
...
...
src/util/io/get_member.hpp
View file @
4fac3f44
...
@@ -29,7 +29,6 @@ class GetDefaultMember {
...
@@ -29,7 +29,6 @@ class GetDefaultMember {
inline
bool
reading
()
const
{
return
false
;
}
inline
bool
reading
()
const
{
return
false
;
}
inline
bool
isComplex
()
const
{
return
false
;
}
inline
bool
isComplex
()
const
{
return
false
;
}
inline
void
addAlias
(
int
,
const
Char
*
,
const
Char
*
)
{}
inline
void
addAlias
(
int
,
const
Char
*
,
const
Char
*
)
{}
inline
void
handleAppVersion
()
{}
// no effect
inline
void
handleAppVersion
()
{}
// no effect
/// The result, or script_nil if the member was not found
/// The result, or script_nil if the member was not found
...
@@ -70,6 +69,7 @@ class GetMember : private GetDefaultMember {
...
@@ -70,6 +69,7 @@ class GetMember : private GetDefaultMember {
inline
bool
reading
()
const
{
return
false
;
}
inline
bool
reading
()
const
{
return
false
;
}
inline
bool
isComplex
()
const
{
return
false
;
}
inline
bool
isComplex
()
const
{
return
false
;
}
inline
void
addAlias
(
int
,
const
Char
*
,
const
Char
*
)
{}
inline
void
addAlias
(
int
,
const
Char
*
,
const
Char
*
)
{}
inline
void
handleAppVersion
()
{}
// no effect
/// The result, or script_nil if the member was not found
/// The result, or script_nil if the member was not found
inline
ScriptValueP
result
()
{
return
gdm
.
result
();
}
inline
ScriptValueP
result
()
{
return
gdm
.
result
();
}
...
...
src/util/io/package.cpp
View file @
4fac3f44
...
@@ -395,10 +395,10 @@ void Packaged::open(const String& package) {
...
@@ -395,10 +395,10 @@ void Packaged::open(const String& package) {
}
}
}
}
void
Packaged
::
save
()
{
void
Packaged
::
save
()
{
//
writeFile(thisT().fileName, thisT());
//
writeFile(thisT().fileName, thisT());
Package
::
save
();
Package
::
save
();
}
}
void
Packaged
::
saveAs
(
const
String
&
package
)
{
void
Packaged
::
saveAs
(
const
String
&
package
)
{
//
writeFile(thisT().fileName, thisT());
//
writeFile(thisT().fileName, thisT());
Package
::
saveAs
(
package
);
Package
::
saveAs
(
package
);
}
}
src/util/io/package.hpp
View file @
4fac3f44
...
@@ -104,8 +104,8 @@ class Package {
...
@@ -104,8 +104,8 @@ class Package {
/// Open a file given an absolute filename
/// Open a file given an absolute filename
static
InputStreamP
openAbsoluteFile
(
const
String
&
name
);
static
InputStreamP
openAbsoluteFile
(
const
String
&
name
);
/*
// --------------------------------------------------- : Managing the inside of the package : IO files
/*
// --------------------------------------------------- : Managing the inside of the package : IO files
template <typename T>
template <typename T>
void readFile<T> (String n, T& obj) {
void readFile<T> (String n, T& obj) {
...
...
src/util/window_id.hpp
View file @
4fac3f44
...
@@ -163,6 +163,10 @@ enum ControlID {
...
@@ -163,6 +163,10 @@ enum ControlID {
,
ID_SEPARATOR
,
ID_SEPARATOR
,
ID_REMINDER
,
ID_REMINDER
,
ID_RULES
,
ID_RULES
,
ID_MOVE_UP
,
ID_MOVE_DOWN
,
ID_SHOW
,
ID_HIDE
};
};
// ----------------------------------------------------------------------------- : EOF
// ----------------------------------------------------------------------------- : EOF
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment