Commit 2b333fc9 authored by twanvl's avatar twanvl

added 'undone' parameter to onAction

parent 53783d4c
...@@ -39,12 +39,10 @@ void AddCardAction::perform(bool to_undo) { ...@@ -39,12 +39,10 @@ void AddCardAction::perform(bool to_undo) {
RemoveCardAction::RemoveCardAction(Set& set, const CardP& card) RemoveCardAction::RemoveCardAction(Set& set, const CardP& card)
: CardListAction(set), card(card) : CardListAction(set), card(card)
{
// find the card_id of the card we want to remove // find the card_id of the card we want to remove
vector<CardP>::iterator it = find(set.cards.begin(), set.cards.end(), card); , card_id(find(set.cards.begin(), set.cards.end(), card) - set.cards.begin())
if (it != set.cards.end()) { {
card_id = it - set.cards.begin(); if (card_id >= set.cards.size()) {
} else {
throw InternalError(_("Card to remove not found in set")); throw InternalError(_("Card to remove not found in set"));
} }
} }
......
...@@ -40,8 +40,8 @@ class AddCardAction : public CardListAction { ...@@ -40,8 +40,8 @@ class AddCardAction : public CardListAction {
virtual String getName(bool to_undo) const; virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo); virtual void perform(bool to_undo);
private: //private:
CardP card; ///< The new card const CardP card; ///< The new card
}; };
// ----------------------------------------------------------------------------- : Remove card // ----------------------------------------------------------------------------- : Remove card
...@@ -54,9 +54,9 @@ class RemoveCardAction : public CardListAction { ...@@ -54,9 +54,9 @@ class RemoveCardAction : public CardListAction {
virtual String getName(bool to_undo) const; virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo); virtual void perform(bool to_undo);
private: //private:
CardP card; ///< The removed card const CardP card; ///< The removed card
size_t card_id; ///< Position of the card in the set const size_t card_id; ///< Position of the card in the set
}; };
// ----------------------------------------------------------------------------- : Reorder cards // ----------------------------------------------------------------------------- : Reorder cards
...@@ -69,8 +69,8 @@ class ReorderCardsAction : public CardListAction { ...@@ -69,8 +69,8 @@ class ReorderCardsAction : public CardListAction {
virtual String getName(bool to_undo) const; virtual String getName(bool to_undo) const;
virtual void perform(bool to_undo); virtual void perform(bool to_undo);
private: //private:
size_t card_id1, card_id2; ///< Positions of the two cards to swap const size_t card_id1, card_id2; ///< Positions of the two cards to swap
}; };
// ----------------------------------------------------------------------------- : EOF // ----------------------------------------------------------------------------- : EOF
......
...@@ -55,7 +55,7 @@ class Set : public Packaged { ...@@ -55,7 +55,7 @@ class Set : public Packaged {
// ----------------------------------------------------------------------------- : SetView // ----------------------------------------------------------------------------- : SetView
/// A 'view' of a Set, is notified when the Set is updated /// A 'view' of a Set, is notified when the Set is updated
/** To listen to events, derived classes should override onAction(const Action&) /** To listen to events, derived classes should override onAction(const Action&, bool undone)
*/ */
class SetView : public ActionListener { class SetView : public ActionListener {
public: public:
......
...@@ -166,7 +166,7 @@ class Symbol { ...@@ -166,7 +166,7 @@ class Symbol {
// ----------------------------------------------------------------------------- : SymbolView // ----------------------------------------------------------------------------- : SymbolView
/// A 'view' of a symbol, is notified when the symbol is updated /// A 'view' of a symbol, is notified when the symbol is updated
/** To listen to events, derived classes should override onAction(const Action&) /** To listen to events, derived classes should override onAction(const Action&, bool undone)
*/ */
class SymbolView : public ActionListener { class SymbolView : public ActionListener {
public: public:
......
...@@ -13,6 +13,7 @@ ...@@ -13,6 +13,7 @@
#include <data/set.hpp> #include <data/set.hpp>
#include <data/card.hpp> #include <data/card.hpp>
#include <data/settings.hpp> #include <data/settings.hpp>
#include <data/action/set.hpp>
#include <util/window_id.hpp> #include <util/window_id.hpp>
DECLARE_TYPEOF_COLLECTION(CardP); DECLARE_TYPEOF_COLLECTION(CardP);
...@@ -47,8 +48,44 @@ void CardListBase::onBeforeChangeSet() { ...@@ -47,8 +48,44 @@ void CardListBase::onBeforeChangeSet() {
void CardListBase::onChangeSet() { void CardListBase::onChangeSet() {
rebuild(); rebuild();
} }
void CardListBase::onAction(const Action& action) {
// TODO void CardListBase::onAction(const Action& action, bool undone) {
TYPE_CASE(action, AddCardAction) {
// select the new card
selectCard(action.card, false /*list will be refreshed anyway*/);
refreshList();
}
TYPE_CASE(action, RemoveCardAction) {
if (undone) {
// select the re-added card
selectCard(action.card, false /*list will be refreshed anyway*/);
refreshList();
} else {
long pos = selected_card_pos;
refreshList();
if (action.card == selected_card) {
// select the next card, if not possible, select the last
if ((size_t)pos + 1 < sorted_card_list.size()) {
selectCardPos(pos, true);
} else {
selectCardPos((long)sorted_card_list.size() - 1, true);
}
}
}
}
TYPE_CASE(action, ReorderCardsAction) {
if (sort_criterium) return; // nothing changes for us
if ((long)action.card_id1 == selected_card_pos || (long)action.card_id2 == selected_card_pos) {
// Selected card has moved; also move in the sorted card list
swap(sorted_card_list[action.card_id1] ,sorted_card_list[action.card_id2]);
// reselect the current card, it has moved
selected_card_pos = (long)action.card_id1 == selected_card_pos ? (long)action.card_id2 : (long)action.card_id1;
// select the right card
selectCurrentCard();
}
RefreshItem((long)action.card_id1);
RefreshItem((long)action.card_id2);
}
} }
vector<CardP>& CardListBase::getCards() const { vector<CardP>& CardListBase::getCards() const {
...@@ -58,16 +95,18 @@ vector<CardP>& CardListBase::getCards() const { ...@@ -58,16 +95,18 @@ vector<CardP>& CardListBase::getCards() const {
// ----------------------------------------------------------------------------- : CardListBase : Selection // ----------------------------------------------------------------------------- : CardListBase : Selection
bool CardListBase::canSelectPrevious() const { bool CardListBase::canSelectPrevious() const {
return selected_card_pos + 1 >= 0; return selected_card_pos - 1 >= 0;
} }
bool CardListBase::canSelectNext() const { bool CardListBase::canSelectNext() const {
return selected_card_pos >= 0 && static_cast<size_t>(selected_card_pos + 1) < sorted_card_list.size(); return selected_card_pos >= 0 && static_cast<size_t>(selected_card_pos + 1) < sorted_card_list.size();
} }
void CardListBase::selectPrevious() { void CardListBase::selectPrevious() {
// TODO assert(selected_card_pos >= 1);
selectCardPos(selected_card_pos - 1, true);
} }
void CardListBase::selectNext() { void CardListBase::selectNext() {
// TODO assert(selected_card_pos + 1 < (long)sorted_card_list.size());
selectCardPos(selected_card_pos + 1, true);
} }
// ----------------------------------------------------------------------------- : CardListBase : Selection (private) // ----------------------------------------------------------------------------- : CardListBase : Selection (private)
...@@ -81,19 +120,19 @@ void CardListBase::selectCard(const CardP& card, bool focus) { ...@@ -81,19 +120,19 @@ void CardListBase::selectCard(const CardP& card, bool focus) {
selectCurrentCard(); selectCurrentCard();
} }
} }
/*
void CardListBase::selectCardPos(size_t pos, bool focus = true, bool force = false) { void CardListBase::selectCardPos(long pos, bool focus) {
if (selectedCardPos == pos && !force) return; // this card is already selected if (selected_card_pos == pos && !focus) return; // this card is already selected
if (pos < sortedCardList.size()) { if ((size_t)pos < sorted_card_list.size()) {
// only if there is something to select // only if there is something to select
selectCard(getCard(pos), false); selectCard(sorted_card_list[pos], false);
} else { } else {
selectCard(CardP(), false); selectCard(CardP(), false);
} }
selectedCardPos = Long(pos); selected_card_pos = pos;
if (focus) selectCurrentCard(); if (focus) selectCurrentCard();
} }
*/
void CardListBase::findSelectedCardPos() { void CardListBase::findSelectedCardPos() {
// find the position of the selected card // find the position of the selected card
long count = GetItemCount(); long count = GetItemCount();
...@@ -107,7 +146,7 @@ void CardListBase::findSelectedCardPos() { ...@@ -107,7 +146,7 @@ void CardListBase::findSelectedCardPos() {
} }
void CardListBase::selectCurrentCard() { void CardListBase::selectCurrentCard() {
if (GetItemCount() > 0) { if (GetItemCount() > 0) {
if (selected_card_pos == -1) { if (selected_card_pos == -1 || (size_t)selected_card_pos > sorted_card_list.size()) {
// deselect currently selected item, if any // deselect currently selected item, if any
long sel = GetFirstSelected(); long sel = GetFirstSelected();
Select(sel, false); Select(sel, false);
...@@ -190,9 +229,7 @@ void CardListBase::rebuild() { ...@@ -190,9 +229,7 @@ void CardListBase::rebuild() {
} }
refreshList(); refreshList();
// select a card if possible // select a card if possible
// if (!getCards().empty()) { selectCardPos(0, true);
// selectCardPos(0, true);
// }
} }
void CardListBase::refreshList() { void CardListBase::refreshList() {
...@@ -273,7 +310,7 @@ void CardListBase::onColumnClick(wxListEvent& ev) { ...@@ -273,7 +310,7 @@ void CardListBase::onColumnClick(wxListEvent& ev) {
FieldP new_sort_criterium = column_fields[ev.GetColumn()]; FieldP new_sort_criterium = column_fields[ev.GetColumn()];
if (sort_criterium == new_sort_criterium) { if (sort_criterium == new_sort_criterium) {
if (sort_ascending) { if (sort_ascending) {
sort_ascending = false; // 2nd click on same column -> sort descending sort_ascending = false; // 2nd click on same column -> sort descending
} else { } else {
new_sort_criterium.reset(); // 3rd click on same column -> don't sort new_sort_criterium.reset(); // 3rd click on same column -> don't sort
} }
...@@ -306,12 +343,12 @@ void CardListBase::onSelectColumns(wxCommandEvent&) { ...@@ -306,12 +343,12 @@ void CardListBase::onSelectColumns(wxCommandEvent&) {
} }
void CardListBase::onItemFocus(wxListEvent& ev) { void CardListBase::onItemFocus(wxListEvent& ev) {
// selectCardPos(ev.GetIndex(), false); selectCardPos(ev.GetIndex(), false);
} }
void CardListBase::onChar(wxKeyEvent& ev) { void CardListBase::onChar(wxKeyEvent& ev) {
if (ev.GetKeyCode() == WXK_DELETE) { if (ev.GetKeyCode() == WXK_DELETE) {
// set->actions.add(new_shared2<RemoveCardAction>(set.get(), card)); set->actions.add(new RemoveCardAction(*set, selected_card));
} else if (ev.GetKeyCode() == WXK_TAB) { } else if (ev.GetKeyCode() == WXK_TAB) {
// send a navigation event to our parent, to select another control // send a navigation event to our parent, to select another control
// we need this because tabs are not handled on the cards panel // we need this because tabs are not handled on the cards panel
......
...@@ -50,7 +50,7 @@ class CardListBase : public wxListView, public SetView { ...@@ -50,7 +50,7 @@ class CardListBase : public wxListView, public SetView {
// --------------------------------------------------- : Selection // --------------------------------------------------- : Selection
inline CardP getCard() const { return selected_card; } inline CardP getCard() const { return selected_card; }
inline void setCard(const CardP& card) { selectCard(card); } inline void setCard(const CardP& card) { selectCard(card, true); }
/// Is there a previous card to select? /// Is there a previous card to select?
bool canSelectPrevious() const; bool canSelectPrevious() const;
...@@ -74,7 +74,7 @@ class CardListBase : public wxListView, public SetView { ...@@ -74,7 +74,7 @@ class CardListBase : public wxListView, public SetView {
virtual void onBeforeChangeSet(); virtual void onBeforeChangeSet();
virtual void onChangeSet(); virtual void onChangeSet();
virtual void onAction(const Action&); virtual void onAction(const Action&, bool undone);
// --------------------------------------------------- : The cards // --------------------------------------------------- : The cards
protected: protected:
...@@ -113,9 +113,9 @@ class CardListBase : public wxListView, public SetView { ...@@ -113,9 +113,9 @@ class CardListBase : public wxListView, public SetView {
/** If focus then the card is also focused and selected in the actual control. /** If focus then the card is also focused and selected in the actual control.
* This should abviously not be done when the card is selected because it was selected (leading to a loop). * This should abviously not be done when the card is selected because it was selected (leading to a loop).
*/ */
void selectCard(const CardP& card, bool focus = false); void selectCard(const CardP& card, bool focus);
/// Select a card at the specified position /// Select a card at the specified position
void selectCardPos(long pos); void selectCardPos(long pos, bool focus);
/// Find the position for the selected_card /// Find the position for the selected_card
void findSelectedCardPos(); void findSelectedCardPos();
/// Actually select the card at selected_card_pos in the control /// Actually select the card at selected_card_pos in the control
......
...@@ -186,11 +186,11 @@ void CardsPanel::onCommand(int id) { ...@@ -186,11 +186,11 @@ void CardsPanel::onCommand(int id) {
// ----------------------------------------------------------------------------- : Actions // ----------------------------------------------------------------------------- : Actions
bool CardsPanel::wantsToHandle(const Action&) const { bool CardsPanel::wantsToHandle(const Action&, bool undone) const {
return false; return false;
} }
void CardsPanel::onAction(const Action& action) { void CardsPanel::onAction(const Action& action, bool undo) {
// TODO // TODO
} }
......
...@@ -34,8 +34,8 @@ class CardsPanel : public SetWindowPanel { ...@@ -34,8 +34,8 @@ class CardsPanel : public SetWindowPanel {
// --------------------------------------------------- : Actions // --------------------------------------------------- : Actions
virtual bool wantsToHandle(const Action&) const; virtual bool wantsToHandle(const Action&, bool undone) const;
virtual void onAction(const Action&); virtual void onAction(const Action&, bool undone);
virtual void onRenderSettingsChange(); virtual void onRenderSettingsChange();
private: private:
void updateSize(); void updateSize();
......
...@@ -46,9 +46,9 @@ class SetWindowPanel : public wxPanel, public SetView { ...@@ -46,9 +46,9 @@ class SetWindowPanel : public wxPanel, public SetView {
// --------------------------------------------------- : Actions/Events // --------------------------------------------------- : Actions/Events
/// Should return true if this panel wants to get focus to show an action /// Should return true if this panel wants to get focus to show an action
virtual bool wantsToHandle(const Action&) const { return false; } virtual bool wantsToHandle(const Action&, bool undone) const { return false; }
/// Handle an action that changes the current set /// Handle an action that changes the current set
virtual void onAction(const Action&) {} virtual void onAction(const Action&, bool undone) {}
/// The settings for rendering cards have changed, refresh card viewers/editors /// The settings for rendering cards have changed, refresh card viewers/editors
virtual void onRenderSettingsChange() {} virtual void onRenderSettingsChange() {}
......
...@@ -234,7 +234,7 @@ void SetWindow::onChangeSet() { ...@@ -234,7 +234,7 @@ void SetWindow::onChangeSet() {
fixMinWindowSize(); fixMinWindowSize();
} }
void SetWindow::onAction(const Action& action) { void SetWindow::onAction(const Action& action, bool undone) {
// TYPE_CASE_(action, SetStyleChange) { // TYPE_CASE_(action, SetStyleChange) {
// // The style changed, maybe also the size of the viewer // // The style changed, maybe also the size of the viewer
// Layout(); // Layout();
......
...@@ -80,7 +80,7 @@ class SetWindow : public wxFrame, public SetView { ...@@ -80,7 +80,7 @@ class SetWindow : public wxFrame, public SetView {
/// We want to respond to set changes /// We want to respond to set changes
virtual void onChangeSet(); virtual void onChangeSet();
/// Actions that change the set /// Actions that change the set
virtual void onAction(const Action&); virtual void onAction(const Action&, bool undone);
private: private:
/// A different card has been selected /// A different card has been selected
......
...@@ -68,7 +68,7 @@ void SymbolControl::onExtraTool(wxCommandEvent& ev) { ...@@ -68,7 +68,7 @@ void SymbolControl::onExtraTool(wxCommandEvent& ev) {
if (editor) editor->onCommand(ev.GetId()); if (editor) editor->onCommand(ev.GetId());
} }
void SymbolControl::onAction(const Action& action) { void SymbolControl::onAction(const Action& action, bool undone) {
TYPE_CASE_(action, SymbolPartAction) { TYPE_CASE_(action, SymbolPartAction) {
Refresh(false); Refresh(false);
} }
......
...@@ -28,7 +28,7 @@ class SymbolControl : public wxControl, public SymbolViewer { ...@@ -28,7 +28,7 @@ class SymbolControl : public wxControl, public SymbolViewer {
virtual void onChangeSymbol(); virtual void onChangeSymbol();
virtual void onAction(const Action&); virtual void onAction(const Action&, bool undone);
// Forward command to editor // Forward command to editor
void onExtraTool(wxCommandEvent& ev); void onExtraTool(wxCommandEvent& ev);
......
...@@ -39,7 +39,7 @@ void SymbolPartList::onChangeSymbol() { ...@@ -39,7 +39,7 @@ void SymbolPartList::onChangeSymbol() {
update(); update();
} }
void SymbolPartList::onAction(const Action& action) { void SymbolPartList::onAction(const Action& action, bool undone) {
TYPE_CASE(action, ReorderSymbolPartsAction) { TYPE_CASE(action, ReorderSymbolPartsAction) {
if (selected == (long) action.part_id1) { if (selected == (long) action.part_id1) {
selectItem((long) action.part_id2); selectItem((long) action.part_id2);
......
...@@ -39,7 +39,7 @@ class SymbolPartList : public wxListCtrl, public SymbolView { ...@@ -39,7 +39,7 @@ class SymbolPartList : public wxListCtrl, public SymbolView {
void onChangeSymbol(); void onChangeSymbol();
/// Event handler for changes to the symbol /// Event handler for changes to the symbol
virtual void onAction(const Action& a); virtual void onAction(const Action& a, bool undone);
protected: protected:
/// Get the text of an item /// Get the text of an item
......
...@@ -29,7 +29,7 @@ void ActionStack::add(Action* action, bool allow_merge) { ...@@ -29,7 +29,7 @@ void ActionStack::add(Action* action, bool allow_merge) {
if (!action) return; // no action if (!action) return; // no action
action->perform(false); // TODO: delete action if perform throws action->perform(false); // TODO: delete action if perform throws
redo_actions.clear(); redo_actions.clear();
tellListeners(*action); tellListeners(*action, false);
// try to merge? // try to merge?
if (allow_merge && !undo_actions.empty() && undo_actions.back()->merge(action)) { if (allow_merge && !undo_actions.empty() && undo_actions.back()->merge(action)) {
// merged with top undo action // merged with top undo action
...@@ -43,6 +43,7 @@ void ActionStack::undo() { ...@@ -43,6 +43,7 @@ void ActionStack::undo() {
assert(canUndo()); assert(canUndo());
Action* action = undo_actions.back(); Action* action = undo_actions.back();
action->perform(true); action->perform(true);
tellListeners(*action, true);
// move to redo stack // move to redo stack
undo_actions.pop_back(); undo_actions.pop_back();
redo_actions.push_back(action); redo_actions.push_back(action);
...@@ -51,6 +52,7 @@ void ActionStack::redo() { ...@@ -51,6 +52,7 @@ void ActionStack::redo() {
assert(canRedo()); assert(canRedo());
Action* action = redo_actions.back(); Action* action = redo_actions.back();
action->perform(false); action->perform(false);
tellListeners(*action, false);
// move to undo stack // move to undo stack
redo_actions.pop_back(); redo_actions.pop_back();
undo_actions.push_back(action); undo_actions.push_back(action);
...@@ -103,6 +105,6 @@ void ActionStack::removeListener(ActionListener* listener) { ...@@ -103,6 +105,6 @@ void ActionStack::removeListener(ActionListener* listener) {
listeners.end() listeners.end()
); );
} }
void ActionStack::tellListeners(const Action& action) { void ActionStack::tellListeners(const Action& action, bool undone) {
FOR_EACH(l, listeners) l->onAction(action); FOR_EACH(l, listeners) l->onAction(action, undone);
} }
...@@ -47,7 +47,8 @@ class Action { ...@@ -47,7 +47,8 @@ class Action {
/// Base class/interface for objects that listen to actions /// Base class/interface for objects that listen to actions
class ActionListener { class ActionListener {
public: public:
virtual void onAction(const Action& a) = 0; /// Notification that an action a has been performed or undone
virtual void onAction(const Action& a, bool undone) = 0;
}; };
// ----------------------------------------------------------------------------- : Action stack // ----------------------------------------------------------------------------- : Action stack
...@@ -98,7 +99,7 @@ class ActionStack { ...@@ -98,7 +99,7 @@ class ActionStack {
/// Remove an action listener /// Remove an action listener
void removeListener(ActionListener* listener); void removeListener(ActionListener* listener);
/// Tell all listeners about an action /// Tell all listeners about an action
void tellListeners(const Action&); void tellListeners(const Action&, bool undone);
private: private:
/// Actions to be undone /// Actions to be undone
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment