Check the spelling of a piece of text, and mark errors with @<error-spelling>@ tags.
--Dictionaries--
The language code must correspond to a dictionary in the @dictionaries@ data directory (usually @%MSE_DIR%\data\dictionaries@).
A dictionary consists of two files, @language.dic@ and @language.aff@.
Magic Set Editor is compatible with Hunspell dictionaries, which are also used by Open Office and Firefox.
These dictionaries can be found on [[http://wiki.services.openoffice.org/wiki/Dictionaries|the Open Office website]].
--Parameters--
! Parameter Type Description
| @input@ [[type:tagged string]] String to check.
| @language@ [[type:string]] Language code.<br/>
The language code consists of an [[http://en.wikipedia.org/wiki/ISO_639|ISO language code]] and an [[http://en.wikipedia.org/wiki/ISO_3166-1|ISO country code]] separated by an underscore.
| @extra_dictionary@ [[type:string]] (optional)
Name of an additional dictionary to use. This dictionary could be specific to the game file.
The name should be of the form @"my-game.mse-game/dictionary"@,
in which case MSE looks for the file @"my-game.mse-game/dictionary.en_US.dic"@ where @"en_US"@ is the language code.
| @extra_match@ [[type:function]] (optional)
Function that returns @true@ for additional words that are spelled correctly.
This can be used for codes like @"+1/+1"@ on magic cards.
--Examples--
> check_spelling("Can I have an appple?", language:"en_US")
> == "Can I have an <error-spelling:en_US>appple</error-spelling:en_US>?"
In the second example any text matching the [[type:regex]] @"x[a-z]*"@, i.e. any word beginning with the letter x, is not considered an error: