Commit 263c2ca9 authored by twanvl's avatar twanvl

Dependency following now works

parent b51d7fae
......@@ -31,6 +31,14 @@ String Card::identification() const {
return _("TODO");
}
void mark_dependency_member(const CardP& card, const String& name, const Dependency& dep) {
// Find field with that name
IndexMap<FieldP,ValueP>::const_iterator it = card->data.find(name);
if (it != card->data.end()) {
(*it)->fieldP->dependent_scripts.push_back(dep);
}
}
IMPLEMENT_REFLECTION(Card) {
REFLECT(stylesheet);
REFLECT(notes);
......
......@@ -13,6 +13,8 @@
#include <util/reflect.hpp>
class Game;
class Dependency;
DECLARE_POINTER_TYPE(Card);
DECLARE_POINTER_TYPE(Field);
DECLARE_POINTER_TYPE(Value);
DECLARE_POINTER_TYPE(StyleSheet);
......@@ -43,5 +45,7 @@ class Card {
DECLARE_REFLECTION();
};
void mark_dependency_member(const CardP& value, const String& name, const Dependency& dep);
// ----------------------------------------------------------------------------- : EOF
#endif
......@@ -95,6 +95,13 @@ void Set::validate(Version file_app_version) {
*/ }
}
void mark_dependency_member(Set* value, const String& name, const Dependency& dep) {
// TODO
}
void mark_dependency_member(const SetP& value, const String& name, const Dependency& dep) {
mark_dependency_member(value.get(), name, dep);
}
// in scripts, set.something is read from the set_info
template <typename Tag>
void reflect_set_info_get_member(Tag& tag, const IndexMap<FieldP, ValueP>& data) {}
......
......@@ -25,6 +25,7 @@ DECLARE_POINTER_TYPE(Value);
DECLARE_POINTER_TYPE(Keyword);
class ScriptManager;
class Context;
class Dependency;
// ----------------------------------------------------------------------------- : Set
......@@ -82,6 +83,9 @@ inline int item_count(const Set& set) {
return (int)set.cards.size();
}
void mark_dependency_member(const SetP& value, const String& name, const Dependency& dep);
void mark_dependency_member(Set* value, const String& name, const Dependency& dep);
// ----------------------------------------------------------------------------- : SetView
/// A 'view' of a Set, is notified when the Set is updated
......
......@@ -145,7 +145,7 @@ DisplayPreferencesPage::DisplayPreferencesPage(Window* parent)
s5->Add(new wxStaticText(this, wxID_ANY, _("Columns: ")), 0, wxALL & ~wxLEFT | wxEXPAND, 4);
s5->Add(columns);
s4->Add(s5, 0, wxEXPAND | wxALL, 4);
s->Add(s, 0, wxEXPAND | wxALL & ~wxTOP, 8);
s->Add(s4, 0, wxEXPAND | wxALL & ~wxTOP, 8);
s->SetSizeHints(this);
SetSizer(s);
}
......
......@@ -18,6 +18,7 @@
#include <gui/about_window.hpp>
#include <gui/update_checker.hpp>
#include <gui/new_window.hpp>
#include <gui/preferences_window.hpp>
#include <gui/icon_menu.hpp>
#include <util/window_id.hpp>
#include <data/game.hpp>
......@@ -487,7 +488,8 @@ void SetWindow::onReplaceAll(wxFindDialogEvent&) {
}
void SetWindow::onEditPreferences(wxCommandEvent&) {
// SettingsWindow wnd(this);
PreferencesWindow wnd(this);
wnd.ShowModal();
// if (wnd.ShowModal() == wxID_OK) {
// // render settings may have changed, notify all windows
// FOR_EACH(m, setWindows) {
......
......@@ -580,6 +580,12 @@
<File
RelativePath=".\gui\drop_down_list.hpp">
</File>
<File
RelativePath=".\gui\image_slice_window.cpp">
</File>
<File
RelativePath=".\gui\image_slice_window.hpp">
</File>
<File
RelativePath=".\gui\new_window.cpp">
</File>
......
......@@ -18,7 +18,7 @@ void ChoiceValueViewer::draw(RotatedDC& dc) {
double margin = 0;
if (style().render_style & RENDER_IMAGE) {
// draw image
map<String,ScriptableImage>::iterator it = style().choice_images.find(value().value());
map<String,ScriptableImage>::iterator it = style().choice_images.find(cannocial_name_form(value().value()));
if (it != style().choice_images.end()) {
ScriptableImage& img = it->second;
ScriptImageP i;
......
......@@ -208,6 +208,24 @@ SCRIPT_FUNCTION(set_mask) {
}
}
bool parse_enum(const String&, ImageCombine& out);
SCRIPT_FUNCTION(set_combine) {
if (last_update_age() == 0) {
SCRIPT_PARAM(String, combine);
ScriptImageP image = to_script_image(ctx.getVariable(_("input")));
// parse and set combine
if (!parse_enum(combine, image->combine)) {
throw ScriptError(_("Not a valid combine mode: '") + combine + _("'"));
}
return image;
} else {
SCRIPT_RETURN(
script_image_up_to_date(ctx.getVariable(_("input")))
);
}
}
SCRIPT_FUNCTION(buildin_image) {
if (last_update_age() == 0) {
SCRIPT_PARAM(String, input);
......@@ -223,5 +241,6 @@ void init_script_image_functions(Context& ctx) {
ctx.setVariable(_("linear blend"), script_linear_blend);
ctx.setVariable(_("masked blend"), script_masked_blend);
ctx.setVariable(_("set mask"), script_set_mask);
ctx.setVariable(_("set combine"), script_set_combine);
ctx.setVariable(_("buildin image"), script_buildin_image);
}
......@@ -12,6 +12,8 @@
#include <data/game.hpp>
#include <data/card.hpp>
#include <data/field.hpp>
#include <data/action/set.hpp>
#include <data/action/value.hpp>
#include <util/error.hpp>
typedef map<const StyleSheet*,Context*> Contexts;
......@@ -32,7 +34,10 @@ void init_script_image_functions(Context& ctx);
ScriptManager::ScriptManager(Set& set)
: set(set)
{}
{
// add as an action listener for the set, so we receive actions
set.actions.addListener(this);
}
ScriptManager::~ScriptManager() {
set.actions.removeListener(this);
......@@ -40,8 +45,6 @@ ScriptManager::~ScriptManager() {
FOR_EACH(sc, contexts) {
delete sc.second;
}
// add as an action listener for the set, so we receive actions
set.actions.addListener(this);
}
Context& ScriptManager::getContext(const StyleSheetP& stylesheet) {
......@@ -116,11 +119,19 @@ void ScriptManager::initDependencies(Context& ctx, StyleSheet& stylesheet) {
// ----------------------------------------------------------------------------- : ScriptManager : updating
void ScriptManager::onAction(const Action& action, bool undone) {
// TODO
// TYPE_CASE(action, ValueAction) {
// }
// TYPE_CASE(action, CardListAction) {
// }
TYPE_CASE(action, ValueAction) {
// find the affected card
FOR_EACH(card, set.cards) {
if (card->data.contains(action.valueP)) {
updateValue(*action.valueP, card);
return;
}
}
updateValue(*action.valueP, CardP());
}
TYPE_CASE_(action, CardListAction) {
updateAllDependend(set.game->dependent_scripts_cards);
}
}
void ScriptManager::updateStyles(const CardP& card) {
......@@ -196,8 +207,14 @@ void ScriptManager::alsoUpdate(deque<ToUpdate>& to_update, const vector<Dependen
FOR_EACH_CONST(d, deps) {
switch (d.type) {
case DEP_SET_FIELD: {
ValueP value = set.data.at(d.index);
to_update.push_back(ToUpdate(value.get(), CardP()));
break;
} case DEP_CARD_FIELD: {
if (card) {
ValueP value = card->data.at(d.index);
to_update.push_back(ToUpdate(value.get(), card));
}
break;
} case DEP_CARDS_FIELD: {
break;
......
......@@ -64,6 +64,7 @@ class ScriptManager : public ActionListener {
// Something that needs to be updated
struct ToUpdate {
ToUpdate(Value* value, CardP card) : value(value), card(card) {}
Value* value; ///< value to update
CardP card; ///< card the value is in, or CadP() if it is not a card field
};
......
......@@ -164,7 +164,7 @@ class ScriptString : public ScriptValue {
return l;
} else if (value == _("yes") || value == _("true")) {
return true;
} else if (value == _("no") || value == _("false")) {
} else if (value == _("no") || value == _("false") || value.empty()) {
return false;
} else {
throw ScriptError(_("Not a number: '") + value + _("'"));
......
......@@ -220,6 +220,10 @@ int item_count(const T& v) {
return -1;
}
/// Mark a dependency on a member of value, can be overloaded
template <typename T>
void mark_dependency_member(const T& value, const String& name, const Dependency& dep) {}
/// Script value containing an object (pointer)
template <typename T>
class ScriptObject : public ScriptValue {
......@@ -245,6 +249,10 @@ class ScriptObject : public ScriptValue {
}
}
}
virtual ScriptValueP dependencyMember(const String& name, const Dependency& dep) const {
mark_dependency_member(value, name, dep);
return getMember(name);
}
virtual int itemCount() const {
int i = item_count(*value);
return i >= 0 ? i : ScriptValue::itemCount();
......
......@@ -39,6 +39,7 @@ class IndexMap : private vector<Value> {
using vector<Value>::const_reference;
using vector<Value>::begin;
using vector<Value>::end;
using vector<Value>::at; // for using numeric indices directly
/// Initialize this map with default values given a list of keys
/** has no effect if already initialized with the given keys */
......
......@@ -227,6 +227,11 @@ void Reader::handle(IndexMap<K,V>& m) {
/* warning: unknown value */ \
warning(_("Unrecognized value: ") + value); \
} \
} \
bool parse_enum(const String& value, Enum& out) { \
EnumReader reader(value); \
reflect_ ## Enum(out, reader); \
return reader.isDone(); \
}
/// 'Tag' to be used when reflecting enumerations for Reader
......
......@@ -178,6 +178,20 @@ enum ControlID {
, ID_NOTEBOOK
, ID_APPRENTICE_BROWSE
, ID_CHECK_UPDATES_NOW
// Image slicer
, ID_PREVIEW
, ID_SELECTOR
, ID_SIZE
, ID_LEFT
, ID_TOP
, ID_WIDTH
, ID_HEIGHT
, ID_FIX_ASPECT
, ID_ZOOM
, ID_ZOOM_X
, ID_ZOOM_Y
, ID_SHARPEN
, ID_SHARPEN_AMOUNT
};
// ----------------------------------------------------------------------------- : EOF
......
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