Commit 1975ba7a authored by pichoro's avatar pichoro

Added line height soft to magic-futureshift.

Changed all paintbrush images to reference ones from magic-future-common.  All extra paintbrushes were deleted.
Added styling option to invert common rarity symbol in all post 8th Magic styles.
parent 84e89e40
......@@ -468,5 +468,5 @@ extra card style:
z index: 1
render style: image
choice images:
black: paintbrush.png
white: paintbrush_w.png
black: /magic-future-common.mse-include/paintbrush_black.png
white: /magic-future-common.mse-include/paintbrush_white.png
......@@ -358,5 +358,5 @@ extra card style:
z index: 1
render style: image
choice images:
black: paintbrush.png
white: paintbrush_w.png
black: /magic-future-common.mse-include/paintbrush_black.png
white: /magic-future-common.mse-include/paintbrush_white.png
......@@ -355,7 +355,7 @@ extra card style:
render style: image
visible: { styling.font_color == "black" }
choice images:
black: paintbrush.png
black: /magic-future-common.mse-include/paintbrush_black.png
white paintbrush:
right: { 350 - card_style.illustrator.content_width }
top : 294
......@@ -365,4 +365,4 @@ extra card style:
render style: image
visible: { styling.font_color == "white" }
choice images:
white: paintbrush_w.png
white: /magic-future-common.mse-include/paintbrush_white.png
......@@ -550,8 +550,8 @@ extra card style:
z index: 1
render style: image
choice images:
black: paintbrush.png
white: paintbrush_w.png
black: /magic-future-common.mse-include/paintbrush_black.png
white: /magic-future-common.mse-include/paintbrush_white.png
paintbrush 2:
right: { 499.9 - card_style.illustrator_2.content_width }
top : 209
......@@ -560,5 +560,5 @@ extra card style:
z index: 1
render style: image
choice images:
black: paintbrush.png
white: paintbrush_w.png
black: /magic-future-common.mse-include/paintbrush_black.png
white: /magic-future-common.mse-include/paintbrush_white.png
......@@ -394,5 +394,5 @@ extra card style:
z index: 3
render style: image
choice images:
black: paintbrush.png
white: paintbrush_w.png
black: /magic-future-common.mse-include/paintbrush_black.png
white: /magic-future-common.mse-include/paintbrush_white.png
......@@ -306,6 +306,7 @@ card style:
padding right: 4
padding bottom: 2
line height hard: 1.2
line height soft: 0.9
line height line: 1.5
watermark:
left: 117
......
......@@ -34,6 +34,16 @@ init script:
# Use guild mana symbols?
guild_mana := { styling.use_guild_mana_symbols }
############################################################## Set info fields
set info style:
symbol:
variation:
name: invertedcommon
border radius: 0.10
fill type: solid
fill color: rgb(255,255,255)
border color: rgb(0,0,0)
############################################################## Extra style options
styling field:
......@@ -67,6 +77,11 @@ styling field:
choice: short text only
choice: never
initial: never
styling field:
type: boolean
name: inverted common symbol
description: Should the common rarity symbol be inverted, like in Coldsnap?
initial: no
styling style:
use guild mana symbols:
......@@ -223,8 +238,14 @@ card style:
render style: image
choice images:
# Images based on the set symbol
basic land: script: symbol_variation(symbol: set.symbol, variation: "common")
common: script: symbol_variation(symbol: set.symbol, variation: "common")
basic land:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
common:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon")
rare: script: symbol_variation(symbol: set.symbol, variation: "rare")
special: script: symbol_variation(symbol: set.symbol, variation: "special")
......
......@@ -38,6 +38,16 @@ init script:
# Use guild mana symbols?
guild_mana := { styling.use_guild_mana_symbols }
############################################################## Set info fields
set info style:
symbol:
variation:
name: invertedcommon
border radius: 0.10
fill type: solid
fill color: rgb(255,255,255)
border color: rgb(0,0,0)
############################################################## Extra style options
styling field:
......@@ -78,7 +88,11 @@ styling field:
choice: short text only
choice: never
initial: never
styling field:
type: boolean
name: inverted common symbol
description: Should the common rarity symbol be inverted, like in Coldsnap?
initial: no
styling style:
use guild mana symbols:
choice images:
......@@ -234,8 +248,14 @@ card style:
render style: image
choice images:
# Images based on the set symbol
basic land: script: symbol_variation(symbol: set.symbol, variation: "common")
common: script: symbol_variation(symbol: set.symbol, variation: "common")
basic land:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
common:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon")
rare: script: symbol_variation(symbol: set.symbol, variation: "rare")
special: script: symbol_variation(symbol: set.symbol, variation: "special")
......@@ -250,8 +270,14 @@ card style:
render style: image
choice images:
# Images based on the set symbol
basic land: script: symbol_variation(symbol: set.symbol, variation: "common")
common: script: symbol_variation(symbol: set.symbol, variation: "common")
basic land:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
common:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon")
rare: script: symbol_variation(symbol: set.symbol, variation: "rare")
special: script: symbol_variation(symbol: set.symbol, variation: "special")
......
......@@ -51,6 +51,14 @@ init script:
paintbrush_color := { if font_white() then "white" else "black" }
############################################################## Set info fields
set info style:
symbol:
variation:
name: invertedcommon
border radius: 0.10
fill type: solid
fill color: rgb(255,255,255)
border color: rgb(0,0,0)
############################################################## Extra style
......@@ -85,7 +93,11 @@ styling field:
choice: short text only
choice: never
initial: short text only
styling field:
type: boolean
name: inverted common symbol
description: Should the common rarity symbol be inverted, like in Coldsnap?
initial: no
styling style:
popup mana symbols:
choice images:
......@@ -193,8 +205,14 @@ card style:
render style: image
choice images:
# Images based on the set symbol
basic land: script: symbol_variation(symbol: set.symbol, variation: "common")
common: script: symbol_variation(symbol: set.symbol, variation: "common")
basic land:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
common:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon")
rare: script: symbol_variation(symbol: set.symbol, variation: "rare")
special: script: symbol_variation(symbol: set.symbol, variation: "special")
......@@ -384,5 +402,5 @@ extra card style:
z index: 2
render style: image
choice images:
black: paintbrush.png
white: paintbrush_w.png
black: /magic-future-common.mse-include/paintbrush_black.png
white: /magic-future-common.mse-include/paintbrush_white.png
......@@ -57,6 +57,16 @@ init script:
#}
############################################################## Set info fields
set info style:
symbol:
variation:
name: invertedcommon
border radius: 0.10
fill type: solid
fill color: rgb(255,255,255)
border color: rgb(0,0,0)
############################################################## Extra style options
styling field:
......@@ -101,7 +111,11 @@ styling field:
choice: short text only
choice: never
initial: no
styling field:
type: boolean
name: inverted common symbol
description: Should the common rarity symbol be inverted, like in Coldsnap?
initial: no
styling style:
artifact style:
render style: both
......@@ -220,8 +234,14 @@ card style:
alignment: middle right
choice images:
# Images based on the set symbol
basic land: script: symbol_variation(symbol: set.symbol, variation: "common")
common: script: symbol_variation(symbol: set.symbol, variation: "common")
basic land:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
common:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon")
rare: script: symbol_variation(symbol: set.symbol, variation: "rare")
special: script: symbol_variation(symbol: set.symbol, variation: "special")
......
......@@ -29,6 +29,16 @@ init script:
# Use guild mana symbols?
guild_mana := { styling.use_guild_mana_symbols }
############################################################## Set info fields
set info style:
symbol:
variation:
name: invertedcommon
border radius: 0.10
fill type: solid
fill color: rgb(255,255,255)
border color: rgb(0,0,0)
############################################################## Extra style options
styling field:
......@@ -65,7 +75,11 @@ styling field:
choice: short text only
choice: never
initial: never
styling field:
type: boolean
name: inverted common symbol
description: Should the common rarity symbol be inverted, like in Coldsnap?
initial: no
styling style:
use guild mana symbols:
choice images:
......@@ -183,8 +197,14 @@ card style:
render style: image
choice images:
# Images based on the set symbol
basic land: script: symbol_variation(symbol: set.symbol, variation: "common")
common: script: symbol_variation(symbol: set.symbol, variation: "common")
basic land:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
common:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon")
rare: script: symbol_variation(symbol: set.symbol, variation: "rare")
special: script: symbol_variation(symbol: set.symbol, variation: "special")
......
......@@ -39,6 +39,16 @@ init script:
paintbrush_color := { if font_white() then "white" else "black" }
############################################################## Set info fields
set info style:
symbol:
variation:
name: invertedcommon
border radius: 0.10
fill type: solid
fill color: rgb(255,255,255)
border color: rgb(0,0,0)
############################################################## Extra style options
styling field:
......@@ -63,7 +73,11 @@ styling field:
choice: modern
choice: old
choice: diagonal T
styling field:
type: boolean
name: inverted common symbol
description: Should the common rarity symbol be inverted, like in Coldsnap?
initial: no
styling style:
use guild mana symbols:
choice images:
......@@ -159,8 +173,14 @@ card style:
render style: image
choice images:
# Images based on the set symbol
basic land: script: symbol_variation(symbol: set.symbol, variation: "common")
common: script: symbol_variation(symbol: set.symbol, variation: "common")
basic land:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
common:
script:
if styling.inverted_common_symbol then symbol_variation(symbol: set.symbol, variation: "invertedcommon")
else symbol_variation(symbol: set.symbol, variation: "common")
uncommon: script: symbol_variation(symbol: set.symbol, variation: "uncommon")
rare: script: symbol_variation(symbol: set.symbol, variation: "rare")
special: script: symbol_variation(symbol: set.symbol, variation: "special")
......@@ -237,5 +257,5 @@ extra card style:
z index: 1
render style: image
choice images:
black: paintbrush.png
white: paintbrush_w.png
black: /magic-future-common.mse-include/paintbrush_black.png
white: /magic-future-common.mse-include/paintbrush_white.png
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