description: When using mana only costs, words the reminder text as "pay <cost>"
description: When using mana only costs, words the reminder text as "pay <cost>"
script: \{for_mana_costs(add:"pay ", {input})\}
script: \{for_mana_costs(add:"pay ", {input})\}
#reminder script: format_alt_cost()
separator script: long_dash()
separator script: long_dash()
keyword parameter type:
keyword parameter type:
name: number
name: number
...
@@ -1800,11 +1795,6 @@ keyword:
...
@@ -1800,11 +1795,6 @@ keyword:
match: Vanishing <atom-param>number</atom-param>
match: Vanishing <atom-param>number</atom-param>
mode: expert
mode: expert
reminder: This permanent comes into play with {english_number_a(param1)} time counter(s) on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.
reminder: This permanent comes into play with {english_number_a(param1)} time counter(s) on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.
keyword:
keyword: Grandeur
match: Grandeur
mode: pseudo
rules: Grandeur — Discard another card named ~: [effect].
keyword:
keyword:
keyword: Deathtouch
keyword: Deathtouch
match: Deathtouch
match: Deathtouch
...
@@ -1874,3 +1864,8 @@ keyword:
...
@@ -1874,3 +1864,8 @@ keyword:
match: Fortify <atom-param>cost</atom-param>
match: Fortify <atom-param>cost</atom-param>
mode: expert
mode: expert
reminder: {param1}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.
reminder: {param1}: Attach to target land you control. Fortify only as a sorcery. This card comes into play unattached and stays in play if the land leaves play.
keyword:
keyword: Grandeur
match: Grandeur
mode: pseudo
rules: Grandeur — Discard another card named ~: [effect].
description: When using mana only costs, words the reminder text as "pay <cost>"
description: When using mana only costs, words the reminder text as "pay <cost>"
script: \{for_mana_costs(add:"pay ",{input})\}
script: \{for_mana_costs(add:"pay ",{input})\}
reminder script: format_alt_cost()
separator script: long_dash()
separator script: long_dash()
keyword parameter type:
keyword parameter type:
name: number
name: number
...
@@ -867,10 +864,6 @@ keyword:
...
@@ -867,10 +864,6 @@ keyword:
match: vanishing <atom-param>number</atom-param>
match: vanishing <atom-param>number</atom-param>
mode: expert
mode: expert
reminder: It comes into play with {english_number_a(param1)} time counter(s) on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.
reminder: It comes into play with {english_number_a(param1)} time counter(s) on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.
keyword:
keyword: Grandeur
match: Grandeur
mode: pseudo
keyword:
keyword:
keyword: Deathtouch
keyword: Deathtouch
match: deathtouch
match: deathtouch
...
@@ -896,15 +889,6 @@ keyword:
...
@@ -896,15 +889,6 @@ keyword:
match: absorb <atom-param>number</atom-param>
match: absorb <atom-param>number</atom-param>
mode: expert
mode: expert
reminder: If a source would deal damage to it, prevent {param1} of that damage.
reminder: If a source would deal damage to it, prevent {param1} of that damage.
keyword:
keyword: Fateseal
match: Fateseal <atom-param>number</atom-param>
mode: expert
reminder:
Look at the top {
if param1.value==1 then "card of an opponent's library, then you may put it on the bottom of that player's library."
else "{english_number(param1)} cards of an opponent's library, then put any number of them on the bottom of that player's library and the rest on top in any order."
}
keyword:
keyword:
keyword: Fateseal
keyword: Fateseal
match: fateseal <atom-param>number</atom-param>
match: fateseal <atom-param>number</atom-param>
...
@@ -949,3 +933,7 @@ keyword:
...
@@ -949,3 +933,7 @@ keyword:
match: fortify <atom-param>cost</atom-param>
match: fortify <atom-param>cost</atom-param>
mode: expert
mode: expert
reminder: {param1}: Attach to target land you control. Fortify only as a sorcery. It comes into play unattached and stays in play if the land leaves play.
reminder: {param1}: Attach to target land you control. Fortify only as a sorcery. It comes into play unattached and stays in play if the land leaves play.