• twanvl's avatar
    Finally got precompiled headers to work. · e2b66891
    twanvl authored
     Now all C++ files need to #include <util/prec.hpp>
     That is why all .cpp files are touched by this commit
    
    Many changes to installers and update checking:
         - the window is now called PackagesWindow, in a new source file
         - update checking is now independent from the PackagesWindow. For update checking only a list of package versions are needed (vector<PackageDependency>). This is much less information to download at each startup.
         - the list of available packages is now a list of available Installers, since an installer can contain multiple packages.
         - moved the logic of dependency checking etc. to data/installer
         - moved the actual installation to util/io/package_manager
         - moved directory iteration/creation logic to util/file_utils
         - added PackageDirectory: the local and global package directory now have their own object (was part of PackageManager)
         - added PackageVersion: for detecting if a package has been modified after it was installed.
         - added PackageDescription: description/header of a package. Basicly the same as what Packaged provides.
         - added DownloadableInstaller: where to find an insaller, what does it contain?
         - added InstallablePackage: brining it all together: installer, package, status, action.
    
    Current status: the insaller is currently broken in a few places, more on that soon.
    e2b66891
game.cpp 3.68 KB