- 22 Dec, 2007 4 commits
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bitplane authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1125 dfc29bdd-3216-0410-991c-e03cc46cb475
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bitplane authored
Added StarSonata GUI patch from the tracker, const corrected. Fixed some bugs and changed the style and behaviour of the tabs. Tables aren't fully tested and don't serialize properly yet. Changed gui editor to show off and test the new tab features. Updated project files and makefile, have only tested vc8 and dev-cpp. Didn't know how to do the OSX project so I'll leave it for Dean. Moved EGUI_ALIGNMENT into separate header. Added getArea and getVolume for bounding boxes, no real reason for them. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1124 dfc29bdd-3216-0410-991c-e03cc46cb475
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bitplane authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1123 dfc29bdd-3216-0410-991c-e03cc46cb475
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bitplane authored
Added fix for d3d9 textures by rogerborg- D3D9 textures no longer hold on to the IImage pointer, a copy is already in system ram due to using the d3d_managed pool. The same change should also be added to D3D8 textures. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1122 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 21 Dec, 2007 4 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1120 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1119 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1117 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1116 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 18 Dec, 2007 1 commit
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lukeph authored
-stopped wal image loader trying to load (and crashing on) every unknown image file -fixed bug with hybrid's offsets, in the vbos. btw the offsets really needs to be changed back to my method with plain casts (I cannot see a problem there), or use the offsetOf macro. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1114 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 11 Dec, 2007 3 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1112 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1111 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1110 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 09 Dec, 2007 2 commits
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lukeph authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1109 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1108 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 08 Dec, 2007 2 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1107 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1105 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 07 Dec, 2007 2 commits
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lukeph authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1104 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
Fixes to make VBOs actually work in OpenGL. Need more improvements, though. Minor fixes in other files. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1103 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 06 Dec, 2007 5 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1102 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1101 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1100 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1098 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1097 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 05 Dec, 2007 2 commits
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lukeph authored
-so far only the openGL driver is supported, will add dx tomorrow or the next day -right now to use, go: MeshBuffer->setHardwareMappingHint(EHM_STATIC); but this will be automatic when complete -code needs a clean up, and the design isn't fixed, I just wanted to get stuff happening :) -works well with hardware skinning :) (design: http://img220.imageshack.us/img220/1931/vbo8xy8.png) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1095 dfc29bdd-3216-0410-991c-e03cc46cb475
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lukeph authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1094 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 04 Dec, 2007 3 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1092 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1091 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1090 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 03 Dec, 2007 10 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1086 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1085 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1084 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1083 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1082 dfc29bdd-3216-0410-991c-e03cc46cb475
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lukeph authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1081 dfc29bdd-3216-0410-991c-e03cc46cb475
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lukeph authored
passing arrays were not working, can an openGL programmer check this is now right? -let the user add a shader without a pixel or vertex shader, as docs state. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1080 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
Make use of core::IdentityMatrix. Removed some redundant or unused code. Some minor reorganizations. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1079 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1078 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1077 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 02 Dec, 2007 1 commit
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lukeph authored
right now this only disables software skinning so that hardware skinning can be done externally git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1076 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 27 Nov, 2007 1 commit
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lukeph authored
-fixed bug with joints being one frame off updating their AbsolutePositions when transiting, pointed out by shogun -optimized CSkinnedMesh::buildAll_LocalAnimatedMatrices() git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1069 dfc29bdd-3216-0410-991c-e03cc46cb475
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