- 03 Dec, 2007 5 commits
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lukeph authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1081 dfc29bdd-3216-0410-991c-e03cc46cb475
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lukeph authored
passing arrays were not working, can an openGL programmer check this is now right? -let the user add a shader without a pixel or vertex shader, as docs state. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1080 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
Make use of core::IdentityMatrix. Removed some redundant or unused code. Some minor reorganizations. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1079 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1078 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1077 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 02 Dec, 2007 1 commit
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lukeph authored
right now this only disables software skinning so that hardware skinning can be done externally git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1076 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 27 Nov, 2007 1 commit
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lukeph authored
-fixed bug with joints being one frame off updating their AbsolutePositions when transiting, pointed out by shogun -optimized CSkinnedMesh::buildAll_LocalAnimatedMatrices() git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1069 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 22 Nov, 2007 3 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1066 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1065 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1064 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 19 Nov, 2007 3 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1063 dfc29bdd-3216-0410-991c-e03cc46cb475
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lukeph authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1062 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1061 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 18 Nov, 2007 4 commits
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lukeph authored
virtual void OnSetMaterial(const SMaterial& material) { } to IShaderConstantSetCallBack, so the callback is able to set constants based on the properties of the used material. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1060 dfc29bdd-3216-0410-991c-e03cc46cb475 -
lukeph authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1059 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1058 dfc29bdd-3216-0410-991c-e03cc46cb475
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bitplane authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1057 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 15 Nov, 2007 2 commits
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lukeph authored
seems to work fine in opengl. directx untested git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1055 dfc29bdd-3216-0410-991c-e03cc46cb475
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lukeph authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1054 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 14 Nov, 2007 2 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1053 dfc29bdd-3216-0410-991c-e03cc46cb475
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lukeph authored
-fix in: bool CAnimatedMeshSceneNode::removeChild(ISceneNode* child) found by ssexton -added requested getJointCount() in AnimatedMeshSceneNode, which simply calls getJointCount on the held mesh -added CSkinnedMesh::isStatic() git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1051 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 13 Nov, 2007 5 commits
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engineer_apple authored
Changes in version 1.4 (... 13.11.2007) - Fixed somed CQuake3ShaderSceneNode problems. - Changed BurningsVideo internal Vertex Format. version changed to 0.39 - SceneManager: Removed the seperate rendering states for quake3 Shader Scene Nodes. Nodes are now solid or transparent. ( but still more states are needed ) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1049 dfc29bdd-3216-0410-991c-e03cc46cb475
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engineer_apple authored
Changes in version 1.4 (... 13.11.2007) - Fixed somed CQuake3ShaderSceneNode problems. - Changed BurningsVideo internal Vertex Format. version changed to 0.39 - SceneManager: Removed the seperate rendering states for quake3 Shader Scene Nodes. Nodes are now solid or transparent. ( but still more states are needed ) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1048 dfc29bdd-3216-0410-991c-e03cc46cb475
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engineer_apple authored
Changes in version 1.4 (... 13.11.2007) - Fixed somed CQuake3ShaderSceneNode problems. - Changed BurningsVideo internal Vertex Format. version changed to 0.39 - SceneManager: Removed the seperate rendering states for quake3 Shader Scene Nodes. Nodes are now solid or transparent. ( but still more states are needed ) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1047 dfc29bdd-3216-0410-991c-e03cc46cb475
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engineer_apple authored
Changes in version 1.4 (... 13.11.2007) - Fixed somed CQuake3ShaderSceneNode problems. - Changed BurningsVideo internal Vertex Format. version changed to 0.39 - SceneManager: Removed the seperate rendering states for quake3 Shader Scene Nodes. Nodes are now solid or transparent. ( but still more states are needed ) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1046 dfc29bdd-3216-0410-991c-e03cc46cb475
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engineer_apple authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1045 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 12 Nov, 2007 1 commit
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1044 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 10 Nov, 2007 1 commit
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bitplane authored
Bug with double mouse events sent to user receiver, reported by Xplod Documentation error in IVideoDriver.h git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1043 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 09 Nov, 2007 1 commit
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1042 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 08 Nov, 2007 1 commit
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bitplane authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1041 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 07 Nov, 2007 1 commit
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1040 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 04 Nov, 2007 1 commit
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1039 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 02 Nov, 2007 1 commit
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1038 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 22 Oct, 2007 1 commit
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1037 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 21 Oct, 2007 1 commit
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1036 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 20 Oct, 2007 2 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1035 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1034 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 19 Oct, 2007 1 commit
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hybrid authored
Added scalar value operations to vector2d. Reindentation of Q3 code. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1033 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 18 Oct, 2007 2 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1032 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1031 dfc29bdd-3216-0410-991c-e03cc46cb475
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