- 24 Oct, 2011 1 commit
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hybrid authored
Enable file open dialog to restore initial path after close and add another parameter for optional start directory. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3962 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 23 Oct, 2011 4 commits
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hybrid authored
Add a helper typedef to make it easier to query for the underlying character type. Naming is conforming to stl git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3961 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3960 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3959 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
Add new methods for adding and removing file archives based on ifilearchive pointers. The existing methods are also enhanced by an optional return value of the newly added archive. Addition suggested and coded by Nalin. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3958 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 22 Oct, 2011 4 commits
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hybrid authored
Change API of IVideoDriver drawStencilShadowVolume method to take an array of vectors instead of just the pointer and the number of vertices. We have this information anyway, so make us of it. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3957 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
Unify two shadow volume methods. Add support for adjacency also for zpass, which makes this method much faster. Proper light scaling and capping still needs to be worked on. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3956 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
Unify method interfaces for volume generation. Remove some checks which could make the shadow volume generate wrong results. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3955 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3954 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 20 Oct, 2011 3 commits
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hybrid authored
Some changes towards the new shadow algos. Not yet fully changed, only adapted some interface changes and local improvements. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3948 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3947 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3946 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 18 Oct, 2011 1 commit
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cutealien authored
Fix CBillboardTextSceneNode::OnAnimate to call base-class OnAnimate again (thanks at Erelas for bugreport+testcase). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3945 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 16 Oct, 2011 1 commit
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3943 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 12 Oct, 2011 2 commits
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cutealien authored
All gui-elements now use "SColor" instead of "const SColor&" to unify interfaces somewhat (it doesn't really matter which way it's done - the only bad solution is doing it different in every second function). I don't dare changing the one occurrence of "const SColor&" in IGUISkin as skins are so often overloaded and so changing that would break too much user-code, will do that once IGUISkin is more seriously reworked. Sorry for anyone already overloading gui-elements IGUIEditBox, IGUIListBox, IGUIStaticText - you will have to change that as well. But I think in the long run it's better having this at least a little less inconsistent. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3941 dfc29bdd-3216-0410-991c-e03cc46cb475
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cutealien authored
Messed up last check-in somewhat. Now all getColor functions in statictext avoid const& (which is OK as SColor is just a long). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3940 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 11 Oct, 2011 1 commit
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cutealien authored
Add getBackgroundColor, isDrawBackgroundEnabled and isDrawBorderEnabled to IGUIStaticText (thx 4 patch from Nalin). git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3939 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 08 Oct, 2011 3 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3938 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3936 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3935 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 06 Oct, 2011 1 commit
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hybrid authored
Add flag to avoid duplicated skinning in one frame for the same mesh and animation frame. Needs to be checked if all cases where a setting has changed and skinning needs to be applied, has been properly marked and resets the flag. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3934 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 05 Oct, 2011 2 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3933 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3932 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 29 Sep, 2011 2 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3931 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3929 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 28 Sep, 2011 1 commit
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3925 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 19 Sep, 2011 1 commit
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3921 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 14 Sep, 2011 2 commits
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cutealien authored
- CSceneNodeAnimatorCameraFPS uses now SKeyMap instead of SCamKeyMap (structs were identical which was confusing and there wasn't any explanation in comments, so I decided to simplify it). - Add some workaround to MeshViewer to show how we can currently fix the FPS-cam when users to alt-tab while moving. We can improve that some day when we have focus-events, but this works for now. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3920 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3919 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 13 Sep, 2011 1 commit
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cutealien authored
- Avoid one call to OutputDebugStringA in logging (OutputDebugStringA got very slow when debugging since VS2010) - Demote a few logging outputs in COBJMeshFileLoader from ELL_INFORMATION to ELL_DEBUG. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3918 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 10 Sep, 2011 3 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3916 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3915 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3914 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 09 Sep, 2011 4 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3913 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3912 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3911 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
Merge from 1.7 branch, revisions 3877-3908. Fix for getSphericalCoordinateAngles, some warnign fixes, md2 normal fix, several GUI fixes, isPointInside fix, zip endianess fix. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3909 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 08 Sep, 2011 1 commit
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hybrid authored
Fix rendering with only index buffers. Basically, this is now removed, because d3d seems not to support this. Hence we can only render with hw buffers, if both vertex and index buffers are enabled. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3908 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 07 Sep, 2011 2 commits
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hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3907 dfc29bdd-3216-0410-991c-e03cc46cb475
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hybrid authored
Thanks to Auria, this fix makes octree work with mixed lightmap meshes (i.e. meshes which mix meshbuffer types). Most b3d files do this, and now work properly with octree support. The fix is right now not perfect, because of incomplete tangent vertex creation in case this vertex type is also used. But fixing also this issue would mean a huge rework of the octree, which has to wait for now. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3906 dfc29bdd-3216-0410-991c-e03cc46cb475
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