1. 20 May, 2011 1 commit
    • lukeph's avatar
      · 65120d77
      lukeph authored
      -Fixed bugs in new 'blend operation' code, the 'if' checks on EBO_NONE could never return true, so everything was set to blend
      
      -Fixed performance bug in CTerrainSceneNode, noticed that preRenderLODCalculations() is ran every render, instead of just when LOD data is recalculated.
        This increases the frame-rate on 'Terrain Rendering Example 12' from 410fps to 1300fps on my machine.
      
      
      
      
      git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3728 dfc29bdd-3216-0410-991c-e03cc46cb475
      65120d77
  2. 19 May, 2011 1 commit
  3. 18 May, 2011 1 commit
  4. 16 May, 2011 2 commits
  5. 13 May, 2011 1 commit
  6. 12 May, 2011 2 commits
  7. 11 May, 2011 5 commits
  8. 09 May, 2011 8 commits
  9. 08 May, 2011 1 commit
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  11. 06 May, 2011 2 commits
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  16. 01 May, 2011 1 commit
  17. 30 Apr, 2011 1 commit