1. 12 Dec, 2010 3 commits
  2. 11 Dec, 2010 2 commits
  3. 08 Dec, 2010 5 commits
  4. 07 Dec, 2010 1 commit
    • hybrid's avatar
      Fix the text scene node placing in viewports. The problem was, that the... · 014272f2
      hybrid authored
      Fix the text scene node placing in viewports. The problem was, that the calculation took the absolute viewport dimension into account, while rendering into the viewport requires the screenwidth to be taken. Hence, the text was usually misplaced. The collision method can still be used for this mixed mode calculation (get screen coordinate during viewport rendering, use it for full screen rendering), but requires an additional parameter.
      Software drivers don't support 2d rendering into viewports, so they still fail to properly position text (or other 2d things) into a viewport.
      
      git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3489 dfc29bdd-3216-0410-991c-e03cc46cb475
      014272f2
  5. 06 Dec, 2010 5 commits
  6. 05 Dec, 2010 2 commits
  7. 03 Dec, 2010 1 commit
  8. 25 Nov, 2010 5 commits
  9. 23 Nov, 2010 2 commits
  10. 22 Nov, 2010 4 commits
  11. 21 Nov, 2010 1 commit
    • cutealien's avatar
      The following functions will now use a "ISceneNode *" instead of a "const ISceneNode *": · 8b71ff58
      cutealien authored
      ITriangleSelector::getSceneNodeForTriangle, ISceneNodeAnimatorCollisionResponse::getCollisionNode, ISceneCollisionManager::getCollisionPoint and ISceneCollisionManager::getCollisionResultPosition.
      As collision functions often are followed by changing node positions users where so far forced to using const_casts (found by Greenya).
      (This will lead once more to many post about correct getCollisionResultPosition usage, but can't be helped - those consts were too restricitive, sorry)
      
      
      git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3442 dfc29bdd-3216-0410-991c-e03cc46cb475
      8b71ff58
  12. 20 Nov, 2010 2 commits
  13. 17 Nov, 2010 2 commits
  14. 10 Nov, 2010 1 commit
  15. 08 Nov, 2010 3 commits
  16. 14 Oct, 2010 1 commit