1. 01 Mar, 2009 1 commit
  2. 28 Feb, 2009 9 commits
  3. 27 Feb, 2009 3 commits
  4. 24 Feb, 2009 3 commits
  5. 20 Feb, 2009 2 commits
  6. 19 Feb, 2009 1 commit
  7. 17 Feb, 2009 6 commits
  8. 16 Feb, 2009 3 commits
  9. 13 Feb, 2009 2 commits
  10. 12 Feb, 2009 2 commits
  11. 11 Feb, 2009 2 commits
  12. 10 Feb, 2009 5 commits
    • engineer_apple's avatar
      Changes in 1.6 TA · 2340f9b8
      engineer_apple authored
      	- PixelBlend16 and PixelBlend16_simd are working for the new rules.
      	- bugfix. CLightSceneNode didn't correctly update it's attributes
      	
      		Lighting Linear Attenuation.	= 1.f / radius
      		
      		The Example loadirr files set the lightscene radius to 1000.f but
      		stays on the previous default attentuation with the older radius 100 -> 1.f / 100
      		so the examples looks golden-brown.
      		
      		Now the radius is correctly!! set to the attenuation of 1.f/1000.f because the
      		file doesn't have special attenuation. and now it looks more yellow.
      		can anybody show me a correct screenshot for this file;-)? Niko?
      		
      		Or is this behavior the default lighting?. then it would be
      		a fixed constant linear attenuation of 0.01f;-). Please clearify
      		For now i didn't fixed it
      		
      		
      		I encountered this behavior because i ( burning video ) used the original radius
      		for calculations and so i've found that radius != 1.f / linearAttenuation but
      		in the LightSceneNode this formula was used.. confused;-)
      		
      
      	- vector template and equals tests
      		as working with the test suits i cleaned the template behavior (mixed types are
      		used in the templates) and added all missing special math function with their coressponding type
      		I also set the equal test for s32 to behave like the f32 routine.
      
      		The function equals always implements a weak test.		
      		that means a tolerance MUST always be used if you use the equal function. default is 1.
      		you can set it to zero a==b-> equals ( a, b, 0 ) but do it explicit like you have to
      		for floating compare. This is important when irrlicht is going to use special hardware
      		math acceleration on a per function base, like sse2, or the other way round fixpoint.
      	
      	- VideoDriver drawPixel
      		The HW renderes are using the alpha components for blending.
      		The Software Renderes and image loaders are using CImage::setPixel copy. 
      		so setPixel is engaged to either blends or copy the pixel
      		default: false
      	- Burningvideo
      		added RenderMaterial EMT_SPHERE_MAP
      			pushed burningsvideo to 0.43
      		added RenderMaterial EMT_REFLECTION_2_LAYER
      			pushed burningsvideo to 0.44
      		set	EMT_TRANSPARENT_ALPHA_CHANNEL_REF
      			to use AlphaRef 0.5 like Direct3D
      			
      		One Note: in OpenGL there is know difference between sphere_map and reflection layer
      		both using GL_TEXTURE_GEN_MODE GL_SPHERE_MAP, whereas in d3d one time using camera_normal
      		on sphere and reflection on refletcion_layer.
      		
      		The visual difference is that on sphere map the "image is not moving" when you rotate the 
      		viewer. For Buring i took the opengl visual. always moving
      				
      
      	- rename quake3 SEntity to IEntity to be confom with IShader
      		even IShader and IEntity are none pure virtual interfaces
      		like most irrlicht objects
      
      
      git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2207 dfc29bdd-3216-0410-991c-e03cc46cb475
      2340f9b8
    • Rogerborg's avatar
      Add missing IGeometryCreator.h file. It's missing comments (which I'll add... · df305972
      Rogerborg authored
      Add missing IGeometryCreator.h file.  It's missing comments (which I'll add tonight) along with tests/testGeometryCreate.cpp.
      
      git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2206 dfc29bdd-3216-0410-991c-e03cc46cb475
      df305972
    • Rogerborg's avatar
      http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=32277 · ca0c0850
      Rogerborg authored
      Expose CGeometryCreator (as IGeometryCreator) through ISceneManager.  Test app added.
      
      git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2205 dfc29bdd-3216-0410-991c-e03cc46cb475
      ca0c0850
    • Rogerborg's avatar
      Unit tests update. Remove version number from Burning driver name. Rename... · e97eba6d
      Rogerborg authored
      Unit tests update.  Remove version number from Burning driver name.  Rename reference images.  Temporarily elide the vector2d<s32> / vector3d<s32> tests to allow for the re-introduced bug in vectorXd<T>::normalize().
      
      git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2204 dfc29bdd-3216-0410-991c-e03cc46cb475
      e97eba6d
    • Rogerborg's avatar
      Ooops. In we go. · a1781cbb
      Rogerborg authored
      git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2203 dfc29bdd-3216-0410-991c-e03cc46cb475
      a1781cbb
  13. 06 Feb, 2009 1 commit