- 28 Jul, 2009 1 commit
-
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2506 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 27 Jul, 2009 6 commits
-
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2505 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2504 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2503 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2502 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2501 dfc29bdd-3216-0410-991c-e03cc46cb475
-
cutealien authored
Fix problem found by pcOde that release-events from keys can happen to be 1ms later than the pressed event. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2499 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 25 Jul, 2009 7 commits
-
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2498 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2497 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
Added vertex *and* texture alpha to ONE_TEXTURE_BLEND material. Can be enabled/disabled via the pack function which handles all modes of this material. Default is texture alpha, as before. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2496 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
Merge the two legacy ps_1_x work-arounds into one if block in order to avoid falling back to 1_x even if 2_x is supported. Thanks to DeM0nFiRe for help on this topic. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2495 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
Support for vs_1_x with recent DX SDKs, but old gfx cards. This way the shaders are still compiled to vs_1_x, but need an extra dx dll. Hence it's not enabled by default, but may be opted in with the IrrCompileConfig _IRR_D3D_USE_LEGACY_HLSL_COMPILER git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2494 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2493 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
Move getBitsPerPixelFromFormat from CImage to IImage to make it accessible for external use. Also added support for the float formats there. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2492 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 22 Jul, 2009 1 commit
-
-
bitplane authored
removed --wall from codeblocks projects, gui editor now compiles again in codeblocks and is renamed as it is both windows and linux git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2491 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 21 Jul, 2009 2 commits
-
-
bitplane authored
code::blocks projects now compile to Linux and win32-gcc dirs again, by default the examples in Linux link with the static lib as generated by the makefile. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2489 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
Added support for standard vertices, if no lightmaps are used. This saves lots of of memory and update times. But it needs some more testing, because I have not enough test files. Moreover, I've added some speedup for the vertex position loading with heavily reduced parsing efforts. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2488 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 20 Jul, 2009 2 commits
-
-
hybrid authored
Fixed Deled texture search. The scene parameter DMF_USE_MATERIALS_DIR was renamed to DMF_IGNORE_MATERIALS_DIR with opposite meaning, because the default should be to use the directory defined in the file. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2487 dfc29bdd-3216-0410-991c-e03cc46cb475
-
bitplane authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2486 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 17 Jul, 2009 1 commit
-
-
hybrid authored
Merged revisions 2477:2484 from 1.5 branch. Support for range fog under OpenGL. Cleaned up changes.txt. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2485 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 16 Jul, 2009 4 commits
-
-
cutealien authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2482 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2481 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2480 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
This fix should allow for more than 4 textures in SMaterial. Now, up to 8 are supported. We have to check for the texture matrix stuff if adding more could be simplified instead of adding more and more texture matrix defines. Maybe we also need to add a limitation for the numbers of texture matrices to create for systems using less than 8 textures. This patch has not been tested with all drivers so far, but seems to work ok. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2479 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 15 Jul, 2009 1 commit
-
-
bitplane authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2477 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 14 Jul, 2009 2 commits
-
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2476 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
Changed texture loading order to original place, mesh directory, working directory. Replaced file handling method by FileSystem versions. Changed readString to use a reference instead of return by value. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2475 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 13 Jul, 2009 5 commits
-
-
hybrid authored
Merged revisions 2440:2473 from 1.5 branch. obj writer shininess fixed. Shadow volume removal fixed. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2474 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2473 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2472 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2470 dfc29bdd-3216-0410-991c-e03cc46cb475
-
cutealien authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2469 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 12 Jul, 2009 2 commits
-
-
cutealien authored
- Fix compiling of SDL on Linux (sorry, was my fault) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2468 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
Fixed up version of the OpenGL ARB shader "parallax map and normal map with fog" patch. The code requires little changes to the ShaderMaterial in order to reuse existing shader renders, as we now have an array instead of one shader handle. Also, vertex and pixel shaders need to be adapted for fog usage, namely by setting the fogcoord in the vertex shader and adding a comment into which Irrlicht will add the proper fog option. Documentation will follow once we have cleaned up the shader usage. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2467 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 10 Jul, 2009 4 commits
-
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2465 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2464 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2463 dfc29bdd-3216-0410-991c-e03cc46cb475
-
bitplane authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2462 dfc29bdd-3216-0410-991c-e03cc46cb475
-
- 09 Jul, 2009 2 commits
-
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2461 dfc29bdd-3216-0410-991c-e03cc46cb475
-
hybrid authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2460 dfc29bdd-3216-0410-991c-e03cc46cb475
-