Commit f1d7323d authored by hybrid's avatar hybrid

Remove debug code

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2867 dfc29bdd-3216-0410-991c-e03cc46cb475
parent 76b921b2
...@@ -146,7 +146,7 @@ int main() ...@@ -146,7 +146,7 @@ int main()
/* /*
The last scene node we add to show possibilities of scene node animators is The last scene node we add to show possibilities of scene node animators is
a md2 model, which uses a 'fly straight' animator to run between to points. a b3d model, which uses a 'fly straight' animator to run between to points.
*/ */
scene::IAnimatedMeshSceneNode* anms = scene::IAnimatedMeshSceneNode* anms =
smgr->addAnimatedMeshSceneNode(smgr->getMesh("../../media/ninja.b3d")); smgr->addAnimatedMeshSceneNode(smgr->getMesh("../../media/ninja.b3d"));
...@@ -239,14 +239,6 @@ int main() ...@@ -239,14 +239,6 @@ int main()
nodePosition.X -= MOVEMENT_SPEED * frameDeltaTime; nodePosition.X -= MOVEMENT_SPEED * frameDeltaTime;
else if(receiver.IsKeyDown(irr::KEY_KEY_D)) else if(receiver.IsKeyDown(irr::KEY_KEY_D))
nodePosition.X += MOVEMENT_SPEED * frameDeltaTime; nodePosition.X += MOVEMENT_SPEED * frameDeltaTime;
if(receiver.IsKeyDown(irr::KEY_SHIFT)) fprintf(stderr, "Shift\n");
if(receiver.IsKeyDown(irr::KEY_LSHIFT)) fprintf(stderr, "Left Shift\n");
if(receiver.IsKeyDown(irr::KEY_RSHIFT)) fprintf(stderr, "Right Shift\n");
if(receiver.IsKeyDown(irr::KEY_CONTROL)) fprintf(stderr, "Control\n");
if(receiver.IsKeyDown(irr::KEY_LCONTROL)) fprintf(stderr, "Left Control\n");
if(receiver.IsKeyDown(irr::KEY_RCONTROL)) fprintf(stderr, "Right Control\n");
if(receiver.IsKeyDown(irr::KEY_KEY_Z)) fprintf(stderr, "Z key\n");
node->setPosition(nodePosition); node->setPosition(nodePosition);
......
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