- IColladaMeshWriter now writes a scene by default (most tools can't handle .dae's otherwise)
- In CColladaMeshWriter the texcoords in in mesh-source and those in texture (for effects) don't use the same name anymore. bind_vertex_input does handle that connection and having the same name had complicated the code (and was confusing) - In Collada export mesh-geometries can now be copied when different materials are using the same mesh. Reason was that many tools (all I tested so far including Irrlicht) can't handle such materials otherwise. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4277 dfc29bdd-3216-0410-991c-e03cc46cb475
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