Commit e5158f69 authored by bitplane's avatar bitplane

Replaced addZipFileArchive with addFileArchive



git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3589 dfc29bdd-3216-0410-991c-e03cc46cb475
parent a29b60d4
...@@ -98,7 +98,7 @@ int main() ...@@ -98,7 +98,7 @@ int main()
we are able to read from the files in that archive as if they are we are able to read from the files in that archive as if they are
directly stored on the disk. directly stored on the disk.
*/ */
device->getFileSystem()->addZipFileArchive("../../media/map-20kdm2.pk3"); device->getFileSystem()->addFileArchive("../../media/map-20kdm2.pk3");
/* /*
Now we can load the mesh by calling Now we can load the mesh by calling
......
...@@ -53,7 +53,7 @@ int main() ...@@ -53,7 +53,7 @@ int main()
video::IVideoDriver* driver = device->getVideoDriver(); video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager* smgr = device->getSceneManager(); scene::ISceneManager* smgr = device->getSceneManager();
device->getFileSystem()->addZipFileArchive("../../media/map-20kdm2.pk3"); device->getFileSystem()->addFileArchive("../../media/map-20kdm2.pk3");
scene::IAnimatedMesh* q3levelmesh = smgr->getMesh("20kdm2.bsp"); scene::IAnimatedMesh* q3levelmesh = smgr->getMesh("20kdm2.bsp");
scene::IMeshSceneNode* q3node = 0; scene::IMeshSceneNode* q3node = 0;
......
...@@ -25,9 +25,9 @@ bool CMainMenu::run(bool& outFullscreen, bool& outMusic, bool& outShadows, ...@@ -25,9 +25,9 @@ bool CMainMenu::run(bool& outFullscreen, bool& outMusic, bool& outShadows,
core::dimension2d<u32>(512, 384), 16, false, false, false, this); core::dimension2d<u32>(512, 384), 16, false, false, false, this);
if (MenuDevice->getFileSystem()->existFile("irrlicht.dat")) if (MenuDevice->getFileSystem()->existFile("irrlicht.dat"))
MenuDevice->getFileSystem()->addZipFileArchive("irrlicht.dat"); MenuDevice->getFileSystem()->addFileArchive("irrlicht.dat");
else else
MenuDevice->getFileSystem()->addZipFileArchive("../../media/irrlicht.dat"); MenuDevice->getFileSystem()->addFileArchive("../../media/irrlicht.dat");
video::IVideoDriver* driver = MenuDevice->getVideoDriver(); video::IVideoDriver* driver = MenuDevice->getVideoDriver();
scene::ISceneManager* smgr = MenuDevice->getSceneManager(); scene::ISceneManager* smgr = MenuDevice->getSceneManager();
......
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