Commit e3f14f94 authored by hybrid's avatar hybrid

Fix warnings.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4817 dfc29bdd-3216-0410-991c-e03cc46cb475
parent 191a484d
...@@ -378,13 +378,11 @@ void Q3Player::respawn () ...@@ -378,13 +378,11 @@ void Q3Player::respawn ()
Device->getLogger()->log( "respawn" ); Device->getLogger()->log( "respawn" );
if ( StartPositionCurrent >= Q3StartPosition ( if (StartPositionCurrent >= Q3StartPosition(Mesh, camera,
Mesh, camera,StartPositionCurrent++, StartPositionCurrent, cam()->getEllipsoidTranslation()))
cam ()->getEllipsoidTranslation() )
)
{
StartPositionCurrent = 0; StartPositionCurrent = 0;
} else
++StartPositionCurrent;
} }
/* /*
...@@ -2023,12 +2021,11 @@ void CQuake3EventHandler::Animate() ...@@ -2023,12 +2021,11 @@ void CQuake3EventHandler::Animate()
// Query Scene Manager attributes // Query Scene Manager attributes
if ( player->Anim[0].flags & FIRED ) if ( player->Anim[0].flags & FIRED )
{ {
ISceneManager *smgr = Game->Device->getSceneManager ();
wchar_t msg[128]; wchar_t msg[128];
IVideoDriver * driver = Game->Device->getVideoDriver(); IVideoDriver * driver = Game->Device->getVideoDriver();
IAttributes * attr = smgr->getParameters();
#ifdef _IRR_SCENEMANAGER_DEBUG #ifdef _IRR_SCENEMANAGER_DEBUG
IAttributes * attr = Game->Device->getSceneManager()->getParameters();
swprintf ( msg, 128, swprintf ( msg, 128,
L"Q3 %s [%ls], FPS:%03d Tri:%.03fm Cull %d/%d nodes (%d,%d,%d)", L"Q3 %s [%ls], FPS:%03d Tri:%.03fm Cull %d/%d nodes (%d,%d,%d)",
Game->CurrentMapName.c_str(), Game->CurrentMapName.c_str(),
......
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