Commit dde2b587 authored by hybrid's avatar hybrid

Fix comment to ASCII characters

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4260 dfc29bdd-3216-0410-991c-e03cc46cb475
parent 2d13027a
...@@ -3,7 +3,7 @@ ...@@ -3,7 +3,7 @@
This tutorial shows how to use one of the built in more complex materials in This tutorial shows how to use one of the built in more complex materials in
irrlicht: Per pixel lighted surfaces using normal maps and parallax mapping. It irrlicht: Per pixel lighted surfaces using normal maps and parallax mapping. It
will also show how to use fog and moving particle systems. And don't panic: You will also show how to use fog and moving particle systems. And don't panic: You
don’t need any experience with shaders to use these materials in Irrlicht. do not need any experience with shaders to use these materials in Irrlicht.
At first, we need to include all headers and do the stuff we always do, like in At first, we need to include all headers and do the stuff we always do, like in
nearly all other tutorials. nearly all other tutorials.
...@@ -262,7 +262,7 @@ int main() ...@@ -262,7 +262,7 @@ int main()
driver->makeNormalMapTexture(normalMap, 9.0f); driver->makeNormalMapTexture(normalMap, 9.0f);
/* /*
// The Normal Map and the displacement map/height map in the alpha channel // The Normal Map and the displacement map/height map in the alpha channel
video::ITexture* normalMap = video::ITexture* normalMap =
driver->getTexture("../../media/rockwall_NRM.tga"); driver->getTexture("../../media/rockwall_NRM.tga");
*/ */
/* /*
......
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