- Material type EMT_TRANSPARENT_ALPHA_CHANNEL_REF no longer ignores light in OpenGL.
- Material type EMT_LIGHTMAP_ADD does now use GL_ADD in OpenGL which makes it look identical do the D3D version. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2740 dfc29bdd-3216-0410-991c-e03cc46cb475
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