Commit ce755201 authored by hybrid's avatar hybrid

Fix empty line count.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3647 dfc29bdd-3216-0410-991c-e03cc46cb475
parent b3552d3c
...@@ -42,12 +42,14 @@ CDefaultSceneNodeAnimatorFactory::CDefaultSceneNodeAnimatorFactory(ISceneManager ...@@ -42,12 +42,14 @@ CDefaultSceneNodeAnimatorFactory::CDefaultSceneNodeAnimatorFactory(ISceneManager
CursorControl->grab(); CursorControl->grab();
} }
CDefaultSceneNodeAnimatorFactory::~CDefaultSceneNodeAnimatorFactory() CDefaultSceneNodeAnimatorFactory::~CDefaultSceneNodeAnimatorFactory()
{ {
if (CursorControl) if (CursorControl)
CursorControl->drop(); CursorControl->drop();
} }
//! creates a scene node animator based on its type id //! creates a scene node animator based on its type id
ISceneNodeAnimator* CDefaultSceneNodeAnimatorFactory::createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode* target) ISceneNodeAnimator* CDefaultSceneNodeAnimatorFactory::createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode* target)
{ {
......
...@@ -373,4 +373,3 @@ bool CMD2MeshFileLoader::loadFile(io::IReadFile* file, CAnimatedMeshMD2* mesh) ...@@ -373,4 +373,3 @@ bool CMD2MeshFileLoader::loadFile(io::IReadFile* file, CAnimatedMeshMD2* mesh)
#endif // _IRR_COMPILE_WITH_MD2_LOADER_ #endif // _IRR_COMPILE_WITH_MD2_LOADER_
...@@ -74,6 +74,8 @@ bool CSceneLoaderIrr::loadScene(io::IReadFile* file, ISceneUserDataSerializer* u ...@@ -74,6 +74,8 @@ bool CSceneLoaderIrr::loadScene(io::IReadFile* file, ISceneUserDataSerializer* u
reader->drop(); reader->drop();
return true; return true;
} }
//! Reads the next node //! Reads the next node
void CSceneLoaderIrr::readSceneNode(io::IXMLReader* reader, ISceneNode* parent, void CSceneLoaderIrr::readSceneNode(io::IXMLReader* reader, ISceneNode* parent,
ISceneUserDataSerializer* userDataSerializer) ISceneUserDataSerializer* userDataSerializer)
......
...@@ -1638,7 +1638,6 @@ video::SColor CSceneManager::getShadowColor() const ...@@ -1638,7 +1638,6 @@ video::SColor CSceneManager::getShadowColor() const
} }
//! creates a rotation animator, which rotates the attached scene node around itself. //! creates a rotation animator, which rotates the attached scene node around itself.
ISceneNodeAnimator* CSceneManager::createRotationAnimator(const core::vector3df& rotationPerSecond) ISceneNodeAnimator* CSceneManager::createRotationAnimator(const core::vector3df& rotationPerSecond)
{ {
...@@ -1649,7 +1648,6 @@ ISceneNodeAnimator* CSceneManager::createRotationAnimator(const core::vector3df& ...@@ -1649,7 +1648,6 @@ ISceneNodeAnimator* CSceneManager::createRotationAnimator(const core::vector3df&
} }
//! creates a fly circle animator, which lets the attached scene node fly around a center. //! creates a fly circle animator, which lets the attached scene node fly around a center.
ISceneNodeAnimator* CSceneManager::createFlyCircleAnimator( ISceneNodeAnimator* CSceneManager::createFlyCircleAnimator(
const core::vector3df& center, f32 radius, f32 speed, const core::vector3df& center, f32 radius, f32 speed,
...@@ -1699,8 +1697,6 @@ ISceneNodeAnimator* CSceneManager::createDeleteAnimator(u32 when) ...@@ -1699,8 +1697,6 @@ ISceneNodeAnimator* CSceneManager::createDeleteAnimator(u32 when)
} }
//! Creates a special scene node animator for doing automatic collision detection //! Creates a special scene node animator for doing automatic collision detection
//! and response. //! and response.
ISceneNodeAnimatorCollisionResponse* CSceneManager::createCollisionResponseAnimator( ISceneNodeAnimatorCollisionResponse* CSceneManager::createCollisionResponseAnimator(
...@@ -1728,7 +1724,6 @@ ISceneNodeAnimator* CSceneManager::createFollowSplineAnimator(s32 startTime, ...@@ -1728,7 +1724,6 @@ ISceneNodeAnimator* CSceneManager::createFollowSplineAnimator(s32 startTime,
} }
//! Adds an external mesh loader. //! Adds an external mesh loader.
void CSceneManager::addExternalMeshLoader(IMeshLoader* externalLoader) void CSceneManager::addExternalMeshLoader(IMeshLoader* externalLoader)
{ {
...@@ -1739,6 +1734,7 @@ void CSceneManager::addExternalMeshLoader(IMeshLoader* externalLoader) ...@@ -1739,6 +1734,7 @@ void CSceneManager::addExternalMeshLoader(IMeshLoader* externalLoader)
MeshLoaderList.push_back(externalLoader); MeshLoaderList.push_back(externalLoader);
} }
//! Returns the number of mesh loaders supported by Irrlicht at this time //! Returns the number of mesh loaders supported by Irrlicht at this time
u32 CSceneManager::getMeshLoaderCount() const u32 CSceneManager::getMeshLoaderCount() const
{ {
...@@ -1755,6 +1751,7 @@ IMeshLoader* CSceneManager::getMeshLoader(u32 index) const ...@@ -1755,6 +1751,7 @@ IMeshLoader* CSceneManager::getMeshLoader(u32 index) const
return 0; return 0;
} }
//! Adds an external scene loader. //! Adds an external scene loader.
void CSceneManager::addExternalSceneLoader(ISceneLoader* externalLoader) void CSceneManager::addExternalSceneLoader(ISceneLoader* externalLoader)
{ {
...@@ -1765,6 +1762,7 @@ void CSceneManager::addExternalSceneLoader(ISceneLoader* externalLoader) ...@@ -1765,6 +1762,7 @@ void CSceneManager::addExternalSceneLoader(ISceneLoader* externalLoader)
SceneLoaderList.push_back(externalLoader); SceneLoaderList.push_back(externalLoader);
} }
//! Returns the number of scene loaders //! Returns the number of scene loaders
u32 CSceneManager::getSceneLoaderCount() const u32 CSceneManager::getSceneLoaderCount() const
{ {
...@@ -1781,6 +1779,7 @@ ISceneLoader* CSceneManager::getSceneLoader(u32 index) const ...@@ -1781,6 +1779,7 @@ ISceneLoader* CSceneManager::getSceneLoader(u32 index) const
return 0; return 0;
} }
//! Returns a pointer to the scene collision manager. //! Returns a pointer to the scene collision manager.
ISceneCollisionManager* CSceneManager::getSceneCollisionManager() ISceneCollisionManager* CSceneManager::getSceneCollisionManager()
{ {
...@@ -1815,6 +1814,7 @@ ITriangleSelector* CSceneManager::createTriangleSelector(IAnimatedMeshSceneNode* ...@@ -1815,6 +1814,7 @@ ITriangleSelector* CSceneManager::createTriangleSelector(IAnimatedMeshSceneNode*
return new CTriangleSelector(node); return new CTriangleSelector(node);
} }
//! Creates a simple dynamic ITriangleSelector, based on a axis aligned bounding box. //! Creates a simple dynamic ITriangleSelector, based on a axis aligned bounding box.
ITriangleSelector* CSceneManager::createTriangleSelectorFromBoundingBox(ISceneNode* node) ITriangleSelector* CSceneManager::createTriangleSelectorFromBoundingBox(ISceneNode* node)
{ {
...@@ -1827,8 +1827,7 @@ ITriangleSelector* CSceneManager::createTriangleSelectorFromBoundingBox(ISceneNo ...@@ -1827,8 +1827,7 @@ ITriangleSelector* CSceneManager::createTriangleSelectorFromBoundingBox(ISceneNo
//! Creates a simple ITriangleSelector, based on a mesh. //! Creates a simple ITriangleSelector, based on a mesh.
ITriangleSelector* CSceneManager::createOctreeTriangleSelector(IMesh* mesh, ITriangleSelector* CSceneManager::createOctreeTriangleSelector(IMesh* mesh,
ISceneNode* node, ISceneNode* node, s32 minimalPolysPerNode)
s32 minimalPolysPerNode)
{ {
if (!mesh) if (!mesh)
return 0; return 0;
...@@ -1837,7 +1836,6 @@ ITriangleSelector* CSceneManager::createOctreeTriangleSelector(IMesh* mesh, ...@@ -1837,7 +1836,6 @@ ITriangleSelector* CSceneManager::createOctreeTriangleSelector(IMesh* mesh,
} }
//! Creates a meta triangle selector. //! Creates a meta triangle selector.
IMetaTriangleSelector* CSceneManager::createMetaTriangleSelector() IMetaTriangleSelector* CSceneManager::createMetaTriangleSelector()
{ {
...@@ -1845,7 +1843,6 @@ IMetaTriangleSelector* CSceneManager::createMetaTriangleSelector() ...@@ -1845,7 +1843,6 @@ IMetaTriangleSelector* CSceneManager::createMetaTriangleSelector()
} }
//! Creates a triangle selector which can select triangles from a terrain scene node //! Creates a triangle selector which can select triangles from a terrain scene node
ITriangleSelector* CSceneManager::createTerrainTriangleSelector( ITriangleSelector* CSceneManager::createTerrainTriangleSelector(
ITerrainSceneNode* node, s32 LOD) ITerrainSceneNode* node, s32 LOD)
...@@ -1953,6 +1950,7 @@ ISceneNode* CSceneManager::getSceneNodeFromType(scene::ESCENE_NODE_TYPE type, IS ...@@ -1953,6 +1950,7 @@ ISceneNode* CSceneManager::getSceneNodeFromType(scene::ESCENE_NODE_TYPE type, IS
return 0; return 0;
} }
//! returns scene nodes by type. //! returns scene nodes by type.
void CSceneManager::getSceneNodesFromType(ESCENE_NODE_TYPE type, core::array<scene::ISceneNode*>& outNodes, ISceneNode* start) void CSceneManager::getSceneNodesFromType(ESCENE_NODE_TYPE type, core::array<scene::ISceneNode*>& outNodes, ISceneNode* start)
{ {
...@@ -2018,7 +2016,6 @@ E_SCENE_NODE_RENDER_PASS CSceneManager::getSceneNodeRenderPass() const ...@@ -2018,7 +2016,6 @@ E_SCENE_NODE_RENDER_PASS CSceneManager::getSceneNodeRenderPass() const
} }
//! Returns an interface to the mesh cache which is shared beween all existing scene managers. //! Returns an interface to the mesh cache which is shared beween all existing scene managers.
IMeshCache* CSceneManager::getMeshCache() IMeshCache* CSceneManager::getMeshCache()
{ {
......
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