Commit cae43ac6 authored by nadro's avatar nadro

- Fixed compilation issues.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4987 dfc29bdd-3216-0410-991c-e03cc46cb475
parent e80ad8ec
......@@ -898,7 +898,7 @@ bool CD3D9Driver::setRenderTarget(video::ITexture* texture, bool clearBackBuffer
//! Sets multiple render targets
bool CD3D9Driver::setRenderTarget(const core::array<video::IRenderTarget>& texture,
bool CD3D9Driver::setRenderTarget(const core::array<video::IRenderTarget>& targets,
bool clearBackBuffer, bool clearZBuffer, SColor color, video::ITexture* depthStencil)
{
if (targets.size()==0)
......
......@@ -87,7 +87,7 @@ namespace video
bool clearZBuffer, SColor color, video::ITexture* depthStencil) _IRR_OVERRIDE_;
//! Sets multiple render targets
virtual bool setRenderTarget(const core::array<video::IRenderTarget>& texture,
virtual bool setRenderTarget(const core::array<video::IRenderTarget>& targets,
bool clearBackBuffer, bool clearZBuffer, SColor color, video::ITexture* depthStencil) _IRR_OVERRIDE_;
//! sets a viewport
......
......@@ -117,10 +117,10 @@ public:
virtual bool isFrameBufferObject() const;
//! Is it a depth texture?
bool isDepthTexture() const _IRR_OVERRIDE_;
bool isDepthTexture() const;
//! Is it a renderbuffer?
bool isRenderBuffer() const _IRR_OVERRIDE_;
bool isRenderBuffer() const;
//! Bind RenderTargetTexture
virtual void bindRTT();
......
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