Commit bddb9fb8 authored by hybrid's avatar hybrid

Fixed indentation.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2330 dfc29bdd-3216-0410-991c-e03cc46cb475
parent 03cad465
......@@ -211,15 +211,17 @@ namespace scene
//! Returns whether the node should be visible (if all of its parents are visible).
/** This is only an option set by the user, but has nothing to
do with geometry culling
\return The requested visibility of the node, true means visible (if all parents are also visible). */
\return The requested visibility of the node, true means
visible (if all parents are also visible). */
virtual bool isVisible() const
{
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
return IsVisible;
}
//! Returns whether the node is truly visible, taking into accounts its parents' visibility
/** \return true if the node and all its parents are visible, false if this or any parent node is invisible. */
//! Check whether the node is truly visible, taking into accounts its parents' visibility
/** \return true if the node and all its parents are visible,
false if this or any parent node is invisible. */
virtual bool isTrulyVisible() const
{
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
......@@ -234,7 +236,7 @@ namespace scene
//! Sets if the node should be visible or not.
/** All children of this node won't be visible either, when set
to false. Invisible nodes are not valid candidates for selection by
to false. Invisible nodes are not valid candidates for selection by
collision manager bounding box methods.
\param isVisible If the node shall be visible. */
virtual void setVisible(bool isVisible)
......@@ -429,9 +431,9 @@ namespace scene
//! Gets the scale of the scene node relative to its parent.
/** This is the scale of this node relative to its parent.
If you want the absolute scale, use
getAbsoluteTransformation().getScale()
\return The scale of the scene node. */
If you want the absolute scale, use
getAbsoluteTransformation().getScale()
\return The scale of the scene node. */
virtual const core::vector3df& getScale() const
{
return RelativeScale;
......@@ -448,8 +450,8 @@ namespace scene
//! Gets the rotation of the node relative to its parent.
/** Note that this is the relative rotation of the node.
If you want the absolute rotation, use
getAbsoluteTransformation().getRotation()
If you want the absolute rotation, use
getAbsoluteTransformation().getRotation()
\return Current relative rotation of the scene node. */
virtual const core::vector3df& getRotation() const
{
......@@ -468,7 +470,7 @@ namespace scene
//! Gets the position of the node relative to its parent.
/** Note that the position is relative to the parent. If you want
the position in world coordinates, use getAbsolutePosition() instead.
the position in world coordinates, use getAbsolutePosition() instead.
\return The current position of the node relative to the parent. */
virtual const core::vector3df& getPosition() const
{
......@@ -487,8 +489,8 @@ namespace scene
//! Gets the absolute position of the node in world coordinates.
/** If you want the position of the node relative to its parent,
use getPosition() instead.
\return The current absolute position of the scene node. */
use getPosition() instead.
\return The current absolute position of the scene node. */
virtual core::vector3df getAbsolutePosition() const
{
return AbsoluteTransformation.getTranslation();
......
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