Remove test isPointInsideWithSinglePrecision as triangle3d::isPointInside now...
Remove test isPointInsideWithSinglePrecision as triangle3d::isPointInside now rather includes more border points than risking to miss some anyway. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@4187 dfc29bdd-3216-0410-991c-e03cc46cb475
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