Trying to put the texture activation back into setMaterial. This had been...
Trying to put the texture activation back into setMaterial. This had been changed in early versions of Irrlicht for render state problems. I hope we got them all fixed and can this way make external materials possible again. (problems are all OpenGL only) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2900 dfc29bdd-3216-0410-991c-e03cc46cb475
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