CTriangleSelector now supports 32-bit meshbuffers. Thanks @Wol101 for reporting and patch-proposal.
I used another patch which complicates the code somewhat, but old solution was too slow for my taste. This should now speedup CTriangleSelector for animated meshes which call updateFromMesh regularly. Also a fix: CTriangleSelector no longer resets it's boundingbox to 0,0,0 (that caused too large meshbuffers when a meshbuffer was not around 0), so basically also just a speedup. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5304 dfc29bdd-3216-0410-991c-e03cc46cb475
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