Commit 8cf6ce43 authored by hybrid's avatar hybrid

Make viewPort test a little less tight

Add more driver tests to let mrt test go through on systems which don't support MRT

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@3493 dfc29bdd-3216-0410-991c-e03cc46cb475
parent 8c6c657e
......@@ -4,66 +4,66 @@
#include "testUtils.h"
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
//! Tests rendering MRTs
static bool testWithDriver(E_DRIVER_TYPE driverType)
static bool testWithDriver(video::E_DRIVER_TYPE driverType)
{
IrrlichtDevice *device = createDevice (driverType, core::dimension2d < u32 > (220, 80));
if (!device)
return true; // No error if device does not exist
if (device->getVideoDriver()->getDriverAttributes().getAttributeAsInt("MaxMultipleRenderTargets") < 3)
return true;
IVideoDriver* driver = device->getVideoDriver();
video::IVideoDriver* driver = device->getVideoDriver();
const char* const ps1="struct PS_INPUT\n {\n float4 Position : POSITION0;\n };\n\n struct PS_OUTPUT\n {\n float4 Color : COLOR0;\n float4 Normal : COLOR1;\n float4 Depth : COLOR2;\n };\n PS_OUTPUT pixelMain( PS_INPUT Input )\n {\n PS_OUTPUT Output;\n Output.Color = float4(1.0,1.0,1.0,1.0);\n Output.Normal = float4(0.0,1.0,0.0,1.0);\n Output.Depth = float4(0.0,0.0,1.0,1.0);\n return Output;\n }";
const char* const ps2="void main(void)\n {\n gl_FragData[0] = vec4(1.0,1.0,1.0,1.0);\n gl_FragData[1] = vec4(0.0,1.0,0.0,1.0);\n gl_FragData[2] = vec4(0.0,0.0,1.0,1.0);\n }";
// variable
ITexture* gbuffer[3];
array<IRenderTarget> gbufferlist;
core::dimension2du texsize(64,64);
video::ITexture* gbuffer[3];
core::array<video::IRenderTarget> gbufferlist;
const core::dimension2du texsize(64,64);
bool result=true;
s32 newMaterialType = -1;
// allocate buffer
gbuffer[0] = driver->addRenderTargetTexture(texsize, "rta", ECF_A8R8G8B8);
gbuffer[1] = driver->addRenderTargetTexture(texsize, "rtb", ECF_A8R8G8B8);
gbuffer[2] = driver->addRenderTargetTexture(texsize, "rtc", ECF_A8R8G8B8);
for( u32 i = 0; i < 3; ++i )
gbufferlist.push_back( IRenderTarget(gbuffer[i]) );
video::IGPUProgrammingServices* gpu = driver->getGPUProgrammingServices();
s32 newMaterialType = 0;
if (gpu)
if (device->getVideoDriver()->getDriverAttributes().getAttributeAsInt("MaxMultipleRenderTargets") > 2)
{
newMaterialType = gpu->addHighLevelShaderMaterial(
0, "vertexMain", video::EVST_VS_1_1,
driverType==video::EDT_DIRECT3D9?ps1:ps2, "pixelMain", video::EPST_PS_1_1);
// allocate buffer
gbuffer[0] = driver->addRenderTargetTexture(texsize, "rta", video::ECF_A8R8G8B8);
gbuffer[1] = driver->addRenderTargetTexture(texsize, "rtb", video::ECF_A8R8G8B8);
gbuffer[2] = driver->addRenderTargetTexture(texsize, "rtc", video::ECF_A8R8G8B8);
for( u32 i = 0; i < 3; ++i )
gbufferlist.push_back( video::IRenderTarget(gbuffer[i]) );
video::IGPUProgrammingServices* gpu = driver->getGPUProgrammingServices();
if (gpu)
{
newMaterialType = gpu->addHighLevelShaderMaterial(
0, "vertexMain", video::EVST_VS_1_1,
driverType==video::EDT_DIRECT3D9?ps1:ps2, "pixelMain", video::EPST_PS_1_1);
}
}
ISceneNode* node = device->getSceneManager()->addCubeSceneNode();
node->setMaterialType((video::E_MATERIAL_TYPE)newMaterialType);
device->getSceneManager()->addCameraSceneNode(0, core::vector3df(0,0,-10));
driver->beginScene (true, true, video::SColor (255, 200, 200, 200));
// render
driver->setRenderTarget( gbufferlist );
device->getSceneManager()->drawAll();
driver->setRenderTarget(0);
// shader creation succeeded
if (newMaterialType!=-1)
{
scene::ISceneNode* node = device->getSceneManager()->addCubeSceneNode();
node->setMaterialType((video::E_MATERIAL_TYPE)newMaterialType);
device->getSceneManager()->addCameraSceneNode(0, core::vector3df(0,0,-10));
// draw debug rt
driver->draw2DImage(gbuffer[0], core::position2d<s32>(0,0));
driver->draw2DImage(gbuffer[1], core::position2d<s32>(64,0));
driver->draw2DImage(gbuffer[2], core::position2d<s32>(128,0));
driver->beginScene (true, true, video::SColor (255, 200, 200, 200));
// render
driver->setRenderTarget( gbufferlist );
device->getSceneManager()->drawAll();
driver->setRenderTarget(0);
driver->endScene();
// draw debug rt
driver->draw2DImage(gbuffer[0], core::position2d<s32>(0,0));
driver->draw2DImage(gbuffer[1], core::position2d<s32>(64,0));
driver->draw2DImage(gbuffer[2], core::position2d<s32>(128,0));
bool result = takeScreenshotAndCompareAgainstReference(driver, "-mrt.png");
driver->endScene();
result = takeScreenshotAndCompareAgainstReference(driver, "-mrt.png");
}
device->closeDevice();
device->run();
device->drop();
......@@ -76,9 +76,8 @@ bool mrt(void)
{
bool passed = true;
passed &= testWithDriver(EDT_OPENGL);
passed &= testWithDriver(EDT_DIRECT3D9);
passed &= testWithDriver(video::EDT_OPENGL);
passed &= testWithDriver(video::EDT_DIRECT3D9);
return passed;
}
......@@ -51,7 +51,7 @@ static bool viewPortText(E_DRIVER_TYPE driverType)
driver->draw2DImage(driver->getTexture("../media/fire.bmp"), core::vector2di(160/2,120/2));
driver->endScene();
bool result = takeScreenshotAndCompareAgainstReference(driver, "-viewPortText.png", 99.8f);
bool result = takeScreenshotAndCompareAgainstReference(driver, "-viewPortText.png", 99.77f);
device->drop();
......
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