Commit 8863d11e authored by nadro's avatar nadro

- Fixed compilation issues on OSX.

- Added new XCode projects for engine and all examples (ARC enabled, proper bundles etc.).
- Added external context manager with support for NSOGL.(this feature was available in ogl-es branch before).
- Removed *.nib dependencies from OSX project (menu is created programmatically).
- Added missing _IRR_OVERRIDE_ for some methods.
- Renamed MacOSX to OSX directories.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5202 dfc29bdd-3216-0410-991c-e03cc46cb475
parent c4ccc7f2
The Irrlicht Engine is staticly compiled together with the application under MacOSX.
If you wish to compile the engine in MacOSX yourself, use the source in the \source directory.
Please note that this SDK has not been tested on MacOSX. Get a SDK especially for MacOSX on http://irrlicht.sf.net
\ No newline at end of file
If you want to compile only the Irrlicht Engine you should use XCode project available at source/Irrlicht/ directory. You can also use examples/BuildAllExamples.xcworkspace file to build the Irrlicht Engine + all examples.
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......@@ -26,7 +26,7 @@ using namespace irr;
int main()
{
// ask if user would like shadows
char i;
char i = 'y';
printf("Please press 'y' if you want to use realtime shadows.\n");
std::cin >> i;
......
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......@@ -163,7 +163,7 @@ int main()
if (driverType == video::EDT_DIRECT3D9 ||
driverType == video::EDT_OPENGL)
{
char i;
char i = 'y';
printf("Please press 'y' if you want to use high level shaders.\n");
std::cin >> i;
if (i == 'y')
......
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleIdentifier</key>
<string>com.irrlicht.${EXECUTABLE_NAME}</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleSignature</key>
<string>IRRL</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>NSMainNibFile</key>
<string>MainMenu</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
</dict>
</plist>
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......@@ -178,6 +178,9 @@ define out. */
#if defined(_IRR_COMPILE_WITH_OPENGL_) && defined(_IRR_COMPILE_WITH_X11_DEVICE_) && !defined(NO_IRR_COMPILE_WITH_GLX_MANAGER_)
#define _IRR_COMPILE_WITH_GLX_MANAGER_
#endif
#if defined(_IRR_COMPILE_WITH_OPENGL_) && defined(_IRR_COMPILE_WITH_OSX_DEVICE_) && !defined(NO_IRR_COMPILE_WITH_NSOGL_MANAGER_)
#define _IRR_COMPILE_WITH_NSOGL_MANAGER_
#endif
//! Define _IRR_COMPILE_WITH_SOFTWARE_ to compile the Irrlicht engine with software driver
/** If you do not need the software driver, or want to use Burning's Video instead,
......
......@@ -62,12 +62,22 @@ struct SExposedVideoData
void* X11Context;
unsigned long X11Window;
};
struct SOpenGLOSX
{
//! The NSOpenGLContext object.
void* Context;
//! The NSWindow object.
void* Window;
};
union
{
SD3D9 D3D9;
SOpenGLWin32 OpenGLWin32;
SOpenGLLinux OpenGLLinux;
SOpenGLOSX OpenGLOSX;
};
};
......
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......@@ -864,7 +864,7 @@ public:
}
}
virtual void setColor(video::SColorf color)
virtual void setColor(video::SColorf color) _IRR_OVERRIDE_
{
reset();
if (IsFloat)
......@@ -941,7 +941,7 @@ public:
}
}
virtual void setQuaternion(const core::quaternion& value)
virtual void setQuaternion(const core::quaternion& value) _IRR_OVERRIDE_
{
reset();
if (IsFloat)
......@@ -1046,7 +1046,7 @@ public:
}
}
virtual void setVector2d(const core::vector2di& v)
virtual void setVector2d(const core::vector2di& v) _IRR_OVERRIDE_
{
reset();
if (IsFloat)
......
......@@ -18,7 +18,7 @@
#ifndef __C_MY3D_HELPER_H_INCLUDED__
#define __C_MY3D_HELPER_H_INCLUDED__
#include <irrTypes.h>
#include "irrTypes.h"
namespace irr
{
......
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