Add access to miplevels in addTexture, texture->lock, and texture->regenerateMipMapLevels.
This allows to create custom mipmap textures manually, or provide them from certain image formats that come with precalculated mipmaps. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2912 dfc29bdd-3216-0410-991c-e03cc46cb475
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tests/textureFeatures.cpp
0 → 100644