Commit 6f7e2a34 authored by hybrid's avatar hybrid

Fix the const things for d3d drivers.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@962 dfc29bdd-3216-0410-991c-e03cc46cb475
parent 08e35978
......@@ -67,10 +67,6 @@ CD3D8Driver::~CD3D8Driver()
{
deleteMaterialRenders();
for (u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
if (CurrentTexture[i])
CurrentTexture[i]->drop();
// drop d3d8
if (pID3DDevice)
......@@ -460,10 +456,7 @@ bool CD3D8Driver::reset()
LastVertexType = (E_VERTEX_TYPE)-1;
for (u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
{
if (CurrentTexture[i]) CurrentTexture[i]->drop();
CurrentTexture[i] = 0;
}
CurrentTexture[i] = 0;
setVertexShader(EVT_STANDARD);
setRenderStates3DMode();
......@@ -608,9 +601,6 @@ bool CD3D8Driver::setTexture(s32 stage, video::ITexture* texture)
return false;
}
if (CurrentTexture[stage])
CurrentTexture[stage]->drop();
CurrentTexture[stage] = texture;
if (!texture)
......@@ -620,8 +610,7 @@ bool CD3D8Driver::setTexture(s32 stage, video::ITexture* texture)
}
else
{
pID3DDevice->SetTexture(stage, ((CD3D8Texture*)texture)->getDX8Texture());
texture->grab();
pID3DDevice->SetTexture(stage, ((const CD3D8Texture*)texture)->getDX8Texture());
}
return true;
}
......
......@@ -263,7 +263,7 @@ namespace video
bool ResetRenderStates; // bool to make all renderstates be reseted if set.
bool Transformation3DChanged;
bool StencilBuffer;
ITexture* CurrentTexture[MATERIAL_MAX_TEXTURES];
const ITexture* CurrentTexture[MATERIAL_MAX_TEXTURES];
core::matrix4 Matrices[ETS_COUNT]; // matrices of the 3d mode we need to restore when we switch back from the 2d mode.
HINSTANCE D3DLibrary;
......
......@@ -345,7 +345,7 @@ u32 CD3D8Texture::getPitch() const
//! returns the DIRECT3D8 Texture
IDirect3DTexture8* CD3D8Texture::getDX8Texture()
IDirect3DTexture8* CD3D8Texture::getDX8Texture() const
{
return Texture;
}
......
......@@ -58,7 +58,7 @@ public:
virtual u32 getPitch() const;
//! returns the DIRECT3D8 Texture
IDirect3DTexture8* getDX8Texture();
IDirect3DTexture8* getDX8Texture() const;
//! returns if texture has mipmap levels
bool hasMipMaps() const;
......
......@@ -70,10 +70,6 @@ CD3D9Driver::~CD3D9Driver()
{
deleteMaterialRenders();
for (u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
if (CurrentTexture[i])
CurrentTexture[i]->drop();
// drop d3d9
if (pID3DDevice)
......@@ -612,7 +608,7 @@ void CD3D9Driver::setTransform(E_TRANSFORMATION_STATE state, const core::matrix4
//! sets the current Texture
bool CD3D9Driver::setTexture(s32 stage, video::ITexture* texture)
bool CD3D9Driver::setTexture(s32 stage, const video::ITexture* texture)
{
if (CurrentTexture[stage] == texture)
return true;
......@@ -623,9 +619,6 @@ bool CD3D9Driver::setTexture(s32 stage, video::ITexture* texture)
return false;
}
if (CurrentTexture[stage])
CurrentTexture[stage]->drop();
CurrentTexture[stage] = texture;
if (!texture)
......@@ -635,9 +628,7 @@ bool CD3D9Driver::setTexture(s32 stage, video::ITexture* texture)
}
else
{
pID3DDevice->SetTexture(stage, ((CD3D9Texture*)texture)->getDX9Texture());
texture->grab();
pID3DDevice->SetTexture(stage, ((const CD3D9Texture*)texture)->getDX9Texture());
}
return true;
}
......@@ -1920,12 +1911,7 @@ bool CD3D9Driver::reset()
LastVertexType = (E_VERTEX_TYPE)-1;
for (u32 i=0; i<MATERIAL_MAX_TEXTURES; ++i)
{
if (CurrentTexture[i])
CurrentTexture[i]->drop();
CurrentTexture[i] = 0;
}
setVertexShader(EVT_STANDARD);
setRenderStates3DMode();
......
......@@ -219,7 +219,7 @@ namespace video
void setRenderStatesStencilShadowMode(bool zfail);
//! sets the current Texture
bool setTexture(s32 stage, video::ITexture* texture);
bool setTexture(s32 stage, const video::ITexture* texture);
//! resets the device
bool reset();
......@@ -270,7 +270,7 @@ namespace video
bool ResetRenderStates; // bool to make all renderstates be reseted if set.
bool Transformation3DChanged;
bool StencilBuffer;
ITexture* CurrentTexture[MATERIAL_MAX_TEXTURES];
const ITexture* CurrentTexture[MATERIAL_MAX_TEXTURES];
bool LastTextureMipMapsAvailable[MATERIAL_MAX_TEXTURES];
core::matrix4 Matrices[ETS_COUNT]; // matrizes of the 3d mode we need to restore when we switch back from the 2d mode.
......
......@@ -552,7 +552,7 @@ u32 CD3D9Texture::getPitch() const
//! returns the DIRECT3D9 Texture
IDirect3DTexture9* CD3D9Texture::getDX9Texture()
IDirect3DTexture9* CD3D9Texture::getDX9Texture() const
{
return Texture;
}
......
......@@ -57,7 +57,7 @@ public:
virtual u32 getPitch() const;
//! returns the DIRECT3D9 Texture
IDirect3DTexture9* getDX9Texture();
IDirect3DTexture9* getDX9Texture() const;
//! returns if texture has mipmap levels
bool hasMipMaps() const;
......
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