Commit 677f750e authored by bitplane's avatar bitplane

Added some doc comments to IVolumeLightSceneNode.h and changed "colour" to...

Added some doc comments to IVolumeLightSceneNode.h and changed "colour" to American English "color" for consistency

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2437 dfc29bdd-3216-0410-991c-e03cc46cb475
parent 1c560f5b
...@@ -29,22 +29,32 @@ namespace scene ...@@ -29,22 +29,32 @@ namespace scene
//! Returns type of the scene node //! Returns type of the scene node
virtual ESCENE_NODE_TYPE getType() const { return ESNT_VOLUME_LIGHT; } virtual ESCENE_NODE_TYPE getType() const { return ESNT_VOLUME_LIGHT; }
//! Sets the number of segments across the U axis
virtual void setSubDivideU(const u32 inU) =0; virtual void setSubDivideU(const u32 inU) =0;
//! Sets the number of segments across the V axis
virtual void setSubDivideV(const u32 inV) =0; virtual void setSubDivideV(const u32 inV) =0;
//! Returns the number of segments across the U axis
virtual u32 getSubDivideU() const =0; virtual u32 getSubDivideU() const =0;
//! Returns the number of segments across the V axis
virtual u32 getSubDivideV() const =0; virtual u32 getSubDivideV() const =0;
virtual void setFootColour(const video::SColor inColour) =0; //! Sets the color of the base of the light
virtual void setTailColour(const video::SColor inColour) =0; virtual void setFootColor(const video::SColor inColour) =0;
//! Sets the color of the tip of the light
virtual void setTailColor(const video::SColor inColour) =0;
virtual video::SColor getFootColour() const =0; //! Returns the color of the base of the light
virtual video::SColor getTailColour() const =0; virtual video::SColor getFootColor() const =0;
//! Returns the color of the tip of the light
virtual video::SColor getTailColor() const =0;
}; };
} // end namespace scene } // end namespace scene
} // end namespace irr } // end namespace irr
#endif #endif
...@@ -118,7 +118,7 @@ void CVolumeLightSceneNode::setSubDivideV (const u32 inV) ...@@ -118,7 +118,7 @@ void CVolumeLightSceneNode::setSubDivideV (const u32 inV)
} }
void CVolumeLightSceneNode::setFootColour(const video::SColor inColor) void CVolumeLightSceneNode::setFootColor(const video::SColor inColor)
{ {
if (inColor != FootColor) if (inColor != FootColor)
{ {
...@@ -128,7 +128,7 @@ void CVolumeLightSceneNode::setFootColour(const video::SColor inColor) ...@@ -128,7 +128,7 @@ void CVolumeLightSceneNode::setFootColour(const video::SColor inColor)
} }
void CVolumeLightSceneNode::setTailColour(const video::SColor inColor) void CVolumeLightSceneNode::setTailColor(const video::SColor inColor)
{ {
if (inColor != TailColor) if (inColor != TailColor)
{ {
...@@ -147,8 +147,8 @@ void CVolumeLightSceneNode::serializeAttributes(io::IAttributes* out, io::SAttri ...@@ -147,8 +147,8 @@ void CVolumeLightSceneNode::serializeAttributes(io::IAttributes* out, io::SAttri
out->addInt("subDivideU", SubdivideU); out->addInt("subDivideU", SubdivideU);
out->addInt("subDivideV", SubdivideV); out->addInt("subDivideV", SubdivideV);
out->addColor("footColour", FootColor); out->addColor("footColor", FootColor);
out->addColor("tailColour", TailColor); out->addColor("tailColor", TailColor);
out->addVector3d("lightDimension", LightDimensions); out->addVector3d("lightDimension", LightDimensions);
} }
...@@ -166,8 +166,8 @@ void CVolumeLightSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttr ...@@ -166,8 +166,8 @@ void CVolumeLightSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttr
SubdivideV = in->getAttributeAsInt("subDivideV"); SubdivideV = in->getAttributeAsInt("subDivideV");
SubdivideV = core::max_(SubdivideV, 1u); SubdivideV = core::max_(SubdivideV, 1u);
FootColor = in->getAttributeAsColor("footColour"); FootColor = in->getAttributeAsColor("footColor");
TailColor = in->getAttributeAsColor("tailColour"); TailColor = in->getAttributeAsColor("tailColor");
LightDimensions = in->getAttributeAsVector3d("lightDimension"); LightDimensions = in->getAttributeAsVector3d("lightDimension");
......
...@@ -61,11 +61,11 @@ namespace scene ...@@ -61,11 +61,11 @@ namespace scene
virtual u32 getSubDivideU() const { return SubdivideU; } virtual u32 getSubDivideU() const { return SubdivideU; }
virtual u32 getSubDivideV() const { return SubdivideV; } virtual u32 getSubDivideV() const { return SubdivideV; }
virtual void setFootColour(const video::SColor inColor); virtual void setFootColor(const video::SColor inColor);
virtual void setTailColour(const video::SColor inColor); virtual void setTailColor(const video::SColor inColor);
virtual video::SColor getFootColour() const { return FootColor; } virtual video::SColor getFootColor() const { return FootColor; }
virtual video::SColor getTailColour() const { return TailColor; } virtual video::SColor getTailColor() const { return TailColor; }
private: private:
void constructLight(); void constructLight();
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment