Add geometry shaders for OpenGL. Implementation is largely influenced by ideas...
Add geometry shaders for OpenGL. Implementation is largely influenced by ideas from devsh. Right now the input and output types are fixed to EPT_TRIANGLES, the maximal output vertices are only limited by the driver, and some geometry shader extensions are wrongly used. Will be fixed in the near future. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2926 dfc29bdd-3216-0410-991c-e03cc46cb475
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