added:
virtual void OnSetMaterial(const SMaterial& material) { }
to IShaderConstantSetCallBack, so the callback is able to set constants based on the properties of the used material.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1060 dfc29bdd-3216-0410-991c-e03cc46cb475
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