Commit 4a03580f authored by cutealien's avatar cutealien

Add material viewer example.


git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2942 dfc29bdd-3216-0410-991c-e03cc46cb475
parent 1ea180d6
Changes in 1.7 Changes in 1.7
- Add MaterialViewer example.
- Checkbox uses now disabled text color when disabled.
- Changed colors for window-title caption to keep them readable when not active.
- Draw sub-menus to left side if they would be outside main-window otherwise.
- Give ListBox better defaults for the ScrollBar stepsizes.
- Double and triple click events now for each mouse-button. Old events for that got removed.
- Fix adding archives twice, which caused multiple archives of the same name and type covering each other. This one required a texture name change from using backslashes to slahes under Windows. - Fix adding archives twice, which caused multiple archives of the same name and type covering each other. This one required a texture name change from using backslashes to slahes under Windows.
- Give access to texture mipmaps. You can provide custom mipmap textures upon generation, regeneration, and locking. - Give access to texture mipmaps. You can provide custom mipmap textures upon generation, regeneration, and locking.
......
# Makefile for Irrlicht Examples
# It's usually sufficient to change just the target name and source file list
# and be sure that CXX is set to a valid compiler
Target = 22.MaterialViewer
Sources = main.cpp
# general compiler settings
CPPFLAGS = -I../../include -I/usr/X11R6/include
CXXFLAGS = -O3 -ffast-math
#CXXFLAGS = -g -Wall
#default target is Linux
all: all_linux
ifeq ($(HOSTTYPE), x86_64)
LIBSELECT=64
endif
# target specific settings
all_linux: LDFLAGS = -L/usr/X11R6/lib$(LIBSELECT) -L../../lib/Linux -lIrrlicht -lGL -lXxf86vm -lXext -lX11
all_linux clean_linux: SYSTEM=Linux
all_win32: LDFLAGS = -L../../lib/Win32-gcc -lIrrlicht -lopengl32 -lm
all_win32 clean_win32: SYSTEM=Win32-gcc
all_win32 clean_win32: SUF=.exe
# name of the binary - only valid for targets which set SYSTEM
DESTPATH = ../../bin/$(SYSTEM)/$(Target)$(SUF)
all_linux all_win32:
$(warning Building...)
$(CXX) $(CPPFLAGS) $(CXXFLAGS) $(Sources) -o $(DESTPATH) $(LDFLAGS)
clean: clean_linux clean_win32
$(warning Cleaning...)
clean_linux clean_win32:
@$(RM) $(DESTPATH)
.PHONY: all all_win32 clean clean_linux clean_win32
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="Irrlicht Example 22 Material Viewer" />
<Option pch_mode="0" />
<Option compiler="gcc" />
<Build>
<Target title="Windows">
<Option platforms="Windows;" />
<Option output="../../bin/Win32-gcc/MaterialViewer" prefix_auto="0" extension_auto="1" />
<Option type="1" />
<Option compiler="gcc" />
<Option projectResourceIncludeDirsRelation="1" />
<Compiler>
<Add option="-W" />
<Add option="-g" />
<Add option="-D_IRR_STATIC_LIB_" />
</Compiler>
<Linker>
<Add directory="../../lib/Win32-gcc" />
</Linker>
</Target>
<Target title="Linux">
<Option platforms="Unix;" />
<Option output="../../bin/Linux/MaterialViewer" prefix_auto="0" extension_auto="0" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-W" />
<Add option="-g" />
</Compiler>
<Linker>
<Add library="Xxf86vm" />
<Add library="GL" />
<Add directory="../../lib/Linux" />
</Linker>
</Target>
</Build>
<VirtualTargets>
<Add alias="All" targets="Windows;" />
</VirtualTargets>
<Compiler>
<Add option="-W" />
<Add option="-g" />
<Add directory="../../include" />
</Compiler>
<Linker>
<Add library="Irrlicht" />
</Linker>
<Unit filename="main.cpp" />
<Extensions>
<code_completion />
<debugger />
</Extensions>
</Project>
</CodeBlocks_project_file>
[Project]
FileName=example.dev
Name=Irrlicht Example 22 Material Viewer
UnitCount=1
Type=1
Ver=1
ObjFiles=
Includes=..\..\include
Libs=
PrivateResource=
ResourceIncludes=
MakeIncludes=
Compiler=
CppCompiler=
Linker=../../lib/Win32-gcc/libIrrlicht.a_@@_
IsCpp=1
Icon=
ExeOutput=../../bin/Win32-gcc
ObjectOutput=obj
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OverrideOutputName=22.MaterialViewer.exe
HostApplication=
Folders=
CommandLine=
IncludeVersionInfo=0
SupportXPThemes=0
CompilerSet=0
CompilerSettings=0000000000000000000000
UseCustomMakefile=0
CustomMakefile=
[Unit1]
FileName=main.cpp
CompileCpp=1
Folder=Projekt1
Compile=1
Link=1
Priority=1000
OverrideBuildCmd=0
BuildCmd=
[VersionInfo]
Major=0
Minor=1
Release=1
Build=1
LanguageID=1033
CharsetID=1252
CompanyName=
FileVersion=
FileDescription=Irrlicht Engine example compiled using DevCpp and gcc
InternalName=
LegalCopyright=
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OriginalFilename=
ProductName=
ProductVersion=
AutoIncBuildNr=0
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "MaterialViewer", "MaterialViewer.vcproj", "{C4F5BB37-D873-4DE2-B7D0-A60A936798E1}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{C4F5BB37-D873-4DE2-B7D0-A60A936798E1}.Debug.ActiveCfg = Debug|Win32
{C4F5BB37-D873-4DE2-B7D0-A60A936798E1}.Debug.Build.0 = Debug|Win32
{C4F5BB37-D873-4DE2-B7D0-A60A936798E1}.Release.ActiveCfg = Release|Win32
{C4F5BB37-D873-4DE2-B7D0-A60A936798E1}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal
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This diff is collapsed.
...@@ -21,6 +21,7 @@ ...@@ -21,6 +21,7 @@
<Project filename="19.MouseAndJoystick/MouseAndJoystick.cbp" /> <Project filename="19.MouseAndJoystick/MouseAndJoystick.cbp" />
<Project filename="20.ManagedLights/ManagedLights.cbp" /> <Project filename="20.ManagedLights/ManagedLights.cbp" />
<Project filename="21.Quake3Explorer/Quake3Explorer.cbp" active="1" /> <Project filename="21.Quake3Explorer/Quake3Explorer.cbp" active="1" />
<Project filename="22.MaterialViewer/MaterialViewer.cbp" />
<Project filename="Demo/demo.cbp" /> <Project filename="Demo/demo.cbp" />
<Project filename="../tools/GUIEditor/GUIEditor_gcc.cbp" /> <Project filename="../tools/GUIEditor/GUIEditor_gcc.cbp" />
<Project filename="../tools/MeshConverter/MeshConverter.cbp" /> <Project filename="../tools/MeshConverter/MeshConverter.cbp" />
......
#! /bin/bash #! /bin/bash
[ -z $1 ] || TARGET=$1 [ -z $1 ] || TARGET=$1
[ -z $TARGET ] && TARGET=all [ -z $TARGET ] && TARGET=all
for i in [01]* Demo; do for i in [012]* Demo; do
echo "Building $i"; echo "Building $i";
pushd $i && make clean $TARGET; pushd $i && make clean $TARGET;
popd; popd;
......
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