Volume light to use hardware buffers and correct render pass. Doesn't make...
Volume light to use hardware buffers and correct render pass. Doesn't make much difference as complex lights do lots of filling when close up git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1317 dfc29bdd-3216-0410-991c-e03cc46cb475
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