Commit 3ef1b183 authored by hybrid's avatar hybrid

Fix eol-style for all code files to CRLF for simpler file handling.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@2525 dfc29bdd-3216-0410-991c-e03cc46cb475
parent 1ff81da7
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//{{NO_DEPENDENCIES}} //{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file. // Microsoft Visual C++ generated include file.
// Used by 9.Meshviewer.rc // Used by 9.Meshviewer.rc
// //
#define IDI_ICON1 101 #define IDI_ICON1 101
// Next default values for new objects // Next default values for new objects
// //
#ifdef APSTUDIO_INVOKED #ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS #ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 102 #define _APS_NEXT_RESOURCE_VALUE 102
#define _APS_NEXT_COMMAND_VALUE 40001 #define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1001 #define _APS_NEXT_CONTROL_VALUE 1001
#define _APS_NEXT_SYMED_VALUE 101 #define _APS_NEXT_SYMED_VALUE 101
#endif #endif
#endif #endif
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/*! /*!
Sound Factory. Sound Factory.
provides a sound interface provides a sound interface
*/ */
#ifndef __QUAKE3_SOUND__H_INCLUDED__ #ifndef __QUAKE3_SOUND__H_INCLUDED__
#define __QUAKE3_SOUND__H_INCLUDED__ #define __QUAKE3_SOUND__H_INCLUDED__
#include <irrlicht.h> #include <irrlicht.h>
using namespace irr; using namespace irr;
void sound_init ( IrrlichtDevice *device ); void sound_init ( IrrlichtDevice *device );
void sound_shutdown (); void sound_shutdown ();
void background_music ( const c8 * file ); void background_music ( const c8 * file );
#endif // __QUAKE3_SOUND__H_INCLUDED__ #endif // __QUAKE3_SOUND__H_INCLUDED__
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// This is a Demo of the Irrlicht Engine (c) 2005 by N.Gebhardt. // This is a Demo of the Irrlicht Engine (c) 2005 by N.Gebhardt.
// This file is not documentated. // This file is not documentated.
#ifndef __C_MAIN_MENU_H_INCLUDED__ #ifndef __C_MAIN_MENU_H_INCLUDED__
#define __C_MAIN_MENU_H_INCLUDED__ #define __C_MAIN_MENU_H_INCLUDED__
#include <irrlicht.h> #include <irrlicht.h>
using namespace irr; using namespace irr;
class CMainMenu : public IEventReceiver class CMainMenu : public IEventReceiver
{ {
public: public:
CMainMenu(); CMainMenu();
bool run(bool& outFullscreen, bool& outMusic, bool& outShadows, bool run(bool& outFullscreen, bool& outMusic, bool& outShadows,
bool& outAdditive, bool &outVSync, bool& outAA, bool& outAdditive, bool &outVSync, bool& outAA,
video::E_DRIVER_TYPE& outDriver); video::E_DRIVER_TYPE& outDriver);
virtual bool OnEvent(const SEvent& event); virtual bool OnEvent(const SEvent& event);
private: private:
void setTransparency(); void setTransparency();
gui::IGUIButton* startButton; gui::IGUIButton* startButton;
IrrlichtDevice *MenuDevice; IrrlichtDevice *MenuDevice;
s32 selected; s32 selected;
bool start; bool start;
bool fullscreen; bool fullscreen;
bool music; bool music;
bool shadows; bool shadows;
bool additive; bool additive;
bool transparent; bool transparent;
bool vsync; bool vsync;
bool aa; bool aa;
scene::IAnimatedMesh* quakeLevel; scene::IAnimatedMesh* quakeLevel;
scene::ISceneNode* lightMapNode; scene::ISceneNode* lightMapNode;
scene::ISceneNode* dynamicNode; scene::ISceneNode* dynamicNode;
video::SColor SkinColor [ gui::EGDC_COUNT ]; video::SColor SkinColor [ gui::EGDC_COUNT ];
void getOriginalSkinColor(); void getOriginalSkinColor();
}; };
#endif #endif
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