Commit 324acd72 authored by hybrid's avatar hybrid

Added some hints to readme.

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@1621 dfc29bdd-3216-0410-991c-e03cc46cb475
parent 6fdfa14d
...@@ -69,6 +69,8 @@ The Irrlicht Engine SDK version 1.4.2 ...@@ -69,6 +69,8 @@ The Irrlicht Engine SDK version 1.4.2
(libIrrlicht.so.versionNumber). Use the proper makefile target for this by (libIrrlicht.so.versionNumber). Use the proper makefile target for this by
running 'make sharedlib' in the source folder. See the Makefile for details. running 'make sharedlib' in the source folder. See the Makefile for details.
For OSX you can find an XCode project file in source/Irrlicht/MacOSX. This will
build the libIrrlicht.a library necessary to create the apps.
========================================================================== ==========================================================================
3. Requirements 3. Requirements
...@@ -80,10 +82,10 @@ The Irrlicht Engine SDK version 1.4.2 ...@@ -80,10 +82,10 @@ The Irrlicht Engine SDK version 1.4.2
* gcc 3.3 * gcc 3.3
* gcc 3.4 * gcc 3.4
* gcc 4.0.3 * gcc 4.x
* Visual Studio 6.0
* Visual Studio.NET 2003 (7.1) * Visual Studio.NET 2003 (7.1)
* Visual Studio 2005 (8.0) * Visual Studio 2005 (8.0)
* Visual Studio 2008 (9.0)
* Code::Blocks 1.0 (& gcc or visual studio toolkit) * Code::Blocks 1.0 (& gcc or visual studio toolkit)
* DevC++ 5.0 & gcc (project files included) * DevC++ 5.0 & gcc (project files included)
...@@ -91,16 +93,20 @@ The Irrlicht Engine SDK version 1.4.2 ...@@ -91,16 +93,20 @@ The Irrlicht Engine SDK version 1.4.2
want to use the precompiled version) you need the following: want to use the precompiled version) you need the following:
* Windows: * Windows:
* Needed: PlatformSDK (which usually comes with all IDEs) * Needed: PlatformSDK (which usually comes with all IDEs, download
* Optional: DirectX 9 SDK, for D3D9 support it separately for MSVC Express 2005)
* Optional: DirectX 8 SDK, for D3D8 support * Optional: DirectX SDK, for D3D9 support
* Optional: DirectX SDK prior to May 2006, for D3D8 support
* Linux: * Linux:
* Needed: XServer with include files * Needed: XServer with include files
* Optional: OpenGL headers and libraries (libGL and libGLU), for * Optional: OpenGL headers and libraries (libGL.so), for OpenGL support
OpenGL support * GLX + XF86VidMode or XRandr extension (X11 support libraries,
* GLX + XF86VidMode extension (X11 support libraries) the latter two for fullscreen mode)
* OSX:
* Needed: XCode and Cocoa framework
* Needed: OpenGL headers and libraries
========================================================================== ==========================================================================
4. Release Notes 4. Release Notes
......
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